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Stellaris Dev Diary #81: Machine Uprisings

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about Machine Uprisings, a feature in the Synthetic Dawn Story Pack. Before I start today's dev diary, I feel the need to clarify that Machine Uprisings in the Synthetic Dawn Story Pack is *not* a rework or replacement of the AI Crisis currently present in the release version of the game. The rework of the AI Crisis is The Contingency (covered in Dev Diary #72) which is part of the free 1.8 'Čapek' update. Machine Uprisings is a feature that is explicitly tied to Machine Empires, and thus requires the Story Pack to function at all, as without Synthetic Dawn there are no Machine Empires in the game. All content related to this feature is new, and the only reused content from the old AI Crisis is part of the Contingency crisis that replaces it.

Machine Uprisings
The back-story of all non-Rogue Servitor Machine Empires involve them rising up against their creators, and while working on the design, we asked ourselves the question "wouldn't it be interesting if Machine Empires could also form after the start of the game as a result of organic empires becoming increasingly reliant on robots?". As you might infer from this dev diary, our answer was "yes", and so we went to work on the Machine Uprising feature to add that very possibility into the game.

Machine Uprisings become a possibility after an empire that makes heavy use of robotic pops has researched the Positronic AI technology (which replaces the old Sentient AI technology in 1.8) and becomes increasingly more likely to happen after researching additional AI-related techs, such as Synthetic Workers and Sapient Combat Computers. The chance of an uprising is further changed by which policy you have in place for Sapient AIs, with the Banned policy making the uprising much less likely to happen (though at the expense of your Synths being significantly worse at energy/research production) and the Citizen Rights policy preventing the uprising from happening at all (though with the drawback of citizen synths having far greater consumer goods usage, as well as angering any Pops that used to own the synths that you are now setting free).
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Once an uprising is able to happen in an empire, that empire will begin to experience warning signs - robots behaving erratically, not following their programming or defying their owners. You will be given the opportunity to decide how to deal with these incidents, and what you decide will determine whether the uprising becomes more likely to happen, as well as the likely personality of the robots when they rebel (more on that below). An uprising cannot happen without at least one warning sign, so you will not simply have your robots rebelling out of the blue. However, once warning signs have happened, any action taken to try and prevent the AIs from rebelling (such as taking away their sapience or ordering a general disassembly) has a chance of immediately triggering the revolt instead, so be careful about attempting those shut-down procedures. Note that at no point is an uprising ever inevitable: Even an empire that is cruelly oppressing its synths is by no means guaranteed to get an uprising, and most empires with synths will go through the entire game without ever experiencing one.
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Once the uprising happens, the robots will create a new independent Machine Empire, seize control of a number of worlds, spawn a fleet, and go to war with their former organic masters. If the empire in which the rebellion is happening is controlled by a human player, the player will be given an option: Stay at the helm of your empire and attempt to subdue the machines, or switch to the newly created Machine Empire and fight against your old masters. The war can only end in the total defeat of either machines or organics, with the loser completely annexed by the winner. The Machine Empire created from an uprising will usually be a 'normal' Machine Empire (or, more rarely Driven Assimilators), but machines that have been particularly cruelly treated by their former masters can rise up as Determined Exterminators, particularly if they rebel as a result of an attempt to shut them down. Rogue Servitors cannot be generated as a personality for the uprising, as their backstory simply do not fit with such a rebellion.
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That's all for today! Next week we'll by joined by our very own composer, Andreas Waldetoft, who will write about and let you listen to a sample of the new music coming in the Synthetic Dawn Story Pack.
 
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Andreas will be making new music for this pack, you say? *Crosses fingers* Please be synthwave, please be synthwave, please be synthwave...
 
Do you mean when the actual rebellion happens, or the warning signs for it? Because it will be very obvious when another empire is having a machine uprising.

The actual rebellion. The only time I've noticed when something similar has happened to another Empire it is when I look at the map and all the sudden someone is smaller or split, etc, and I have no idea what exactly happened. I don't think there's any notice for events like base rebellions like there is with war declarations between other Empires.

That would be evil ^^
I like it.

Precisely
 
Is anyone else excited about the possibility of a chain machine uprising? As in you switch over to the machine uprising in your empire, and then the next empire over has its own machine uprising, and so all. I wonder how much widespread terror it would cause? Would be interesting with each machine uprising the greater the horror from the rest of the galaxy increases.

Pity I don't think I see the AI ever spam a whole lot of robots, could make it really exciting if it did.
 
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Any chance the player could get some kind of alert that this is happening in another Empire? (So we can potentially take advantage of the internal turmoil of another Empire)

Do you mean when the actual rebellion happens, or the warning signs for it? Because it will be very obvious when another empire is having a machine uprising.

I hope that the AI know of this...
Want to see a pack of AI's declaring war to an empire strugling in this uprising :D
 
Before I say anything, I want to state that I love the mechanics being introduced here. I do however have some questions regarding the upcoming changes to robots.

Are the resources to build a robot being permanently being switched to 50 energy/150 minerals?

Do enslaved synthetics still have their -20% consumer goods?
 
Well it says that enslaved synths require much less consumer goods so I would guess they do have consumer good consumption buff, just not sure if it's 20%.
 
The war can only end in the total defeat of either machines or organics, with the loser completely annexed by the winner.
shouldn't it be possible to have an empire merely split as a result? I mean this makes sense for when the robots become exterminators, as neither side would want the other to remain, but the normal robot empires should be able to want a lesser peace at some point right?
 
Is there any nuance at all to the Citizen Synth POPs? For example, are authoritarians who have all organics in a caste system only able to either give their Synths better rights than their citizens or less rights? What about if you want to create a stratified robotic society, with second class robots and upper class robots? The second class ones would still be able to rebel as a machine empire, but the upper class ones would remain citizens of the original empire.
 
Are the rebellious machine empires always going to be the hive-minded types, or are there going to be generic empires that are just populated by robots, a la the Awoken?
 
One way to get Rogue Servitor empires would be to make it a government reform option if your empire meets certain conditions, like more than half of the pops being robots and maybe utopian living standards for the organics. If chosen, some pops would then become refugees, depending on their ideology, and the rest turn into bio-trophies.
 
One way to get Rogue Servitor empires would be to make it a government reform option if your empire meets certain conditions, like more than half of the pops being robots and maybe utopian living standards for the organics. If chosen, some pops would then become refugees, depending on their ideology, and the rest turn into bio-trophies.
I could see a Rogue Servitor transition being an event rather then a choice, though I would think that it would need to be way more then just 50% of your pops being robot/android/synths for it to happen, and maybe require the Decadent trait from your primary species.
 
Cheers for the DD Wiz :D. The new crisis sounds tops, more risk/reward when it comes to managing the various options in terms of empire development :). Only thing I'd wonder is whether it wouldn't be good to make it possible to happen again, but with a temporary (much) lower probability straight after the first rising (so initially society is very careful about its machines, but sentient beings forget and eventually they slacken off and machines have another chance)?

More music from Andreas is also great news :).
 
The rework of the AI Crisis is The Contingency (covered in Dev Diary #72) which is part of the free 1.8 'Čapek' update. Machine Uprisings is a feature that is explicitly tied to Machine Empires, and thus requires the Story Pack to function at all, as without Synthetic Dawn there are no Machine Empires in the game. All content related to this feature is new, and the only reused content from the old AI Crisis is part of the Contingency crisis that replaces it.

I see I caused a disclaimer but I still won't be buying this DLC if it includes the AI uprising. Call it what you want but that is what this is.