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CK2 Dev Diary #62: News from China

Greetings!

Last week I talked about how we’re adding China to the world of Crusader Kings II without actually extending the map any farther. When you are playing in the Orient, you would be wise to remember the “Divine Land” to the east. Indeed, from time to time, you will be getting tidings about the situation in China so that you can plan accordingly. China has a Status and a Policy. The latter rarely changes except when a new emperor ascends to the Dragon Throne (or when the Western Governorate either wins or loses a major war.) By far the most common Policy is “Open”, which means it’s business as usual; China is open to trade and the Silk Road is active. Moreover, the emperor is interested in maintaining the tributary system and in conducting diplomacy with the barbarian periphery. However, some Chinese administrations favor a “Closed” Policy. At such times, the Silk Road will be shut down and the emperor will not deal with foreign rulers. Neither will China attempt any form of military adventures beyond its borders. Lastly, and most rarely, China may adopt an “Expansionist” Policy. This is a time of great peril for rulers near the Chinese border, who would be well advised to swallow their pride and kowtow to the emperor, accepting tributary status before the Western Governorate is expanded with extreme force...

DDJurchens.png


Chinese Policy should be seen as a political stance, but China also has a “Status”, which is beyond the emperor’s control. For example, China can be struck by famine, plague, unrest, Civil Wars and invasions by Mongols and Jurchens, and it can also sometimes experience a “Golden Age”. All of these states have an impact on China’s behavior and on the Silk Road. For example, if China suffers from famine, income from the Silk Road is drastically lowered, and players should watch out for the conclusion to a Chinese Civil War or Altaic invasion; it is not unheard of for a displaced dynasty or losing faction to seek refuge in the West… More on that in a later dev diary. I believe that will do it for today. Next week we’ll go into details about how you interact with China and what’s in it for you!
 
Either there's gonna be many, many and varied events coming along that interface or this DLC (or what we've heard about it so far) could use some meat.
Just look at previous DLCs: no, there won't be enough events, and yes, we'll eventually feel that this DLC will be half finished, with not enough of it.

Certainly you mean polyandry?
Polygamy is neutral. Polyandry means specifically one woman with multiple men, and polygyny one man with multiple women, and polygamy can mean either of them.
 
So does this mean that cultures like Jurchen might appear in the game with an alternate history twist, even though they aren't on the map proper?

I imagine it will now be possible for the 769/867 starts to get Khitan invasions, too.

Will the old Mongol horde event (Temujin) simply fall under this system as a very special, very large invasion?
 
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Didn't Byzantium also produce silk?

Indeed, silk worm were smuggled in the 6th century. It was the main economic engine of the Empire, as it gave them the monopoly of it in Europe, until the 12th century, after the Second Crusade captured some of their silk production city, which is when Europe production started to transfer to Italy. After the Fourth Crusade, the Roman mostly only dealt in silk internally.
 
I'm so excited about new government types!! If we can't play as China I hope we can use Chinese style administration, even though I'm ignorant on how that exactly worked during this period.
 
Will there be Qara Kitais and Yelu Dashi?

The Kara-Khitai are actually in the game already, in some of the later starts. They're represented as a Nomadic Horde, though, which isn't quite accurate. Hopefully there will be some change to the current Khitan situation in-game. It doesn't make a ton of sense.
 
Where does it say Tibet has a new government type? I can't seem to find any proof of this.

Also does a new government make sense for Tibet? I mean Tibet mostly feudal I think, not a theocracy until much later in the game's timeline.
 
It wasn't really polygamy. Just that multiple brothers shared a wife. The woman had no choice to marry multiple men.
As Ezumiyr pointed out, polyandry is a form of polygamy.
Interesting sidenote: fraternal polyandry also occurred in pre- and early Islamic Afghanistan, but I doubt Paradox will add that in.
 
Is there any chance we can use these features with on the map characters and realms for mods? I could see how this kind of thing could be helpful for a religious faction or something. Or indeed for great powers.
 
These mechanics make China look like US nowadays, or even stronger, it looks like they could easily conquer huge chunk of world while being in expansionist mindset. Troubles in China make whole silk road weaker. It's the power that influences not only far east, but even the Middle East. So I wonder... How strong was China in medieval period compared to let's say Byzantine Empire. Should Byzantine Empire also be able to shake decent chunk of map with its decisions?

With the possible exception of the 769 Abbasids (who have been artificially shrunk, as the game has trouble preventing the AI from snowballing) and the Mongols (who were of course Sinicised themselves in their heartland), most Chinese dynasties were far stronger than any individual polity in Eurasia during the game's timeframe. While Byzantium was a powerful empire, its importance often gets inflated; it was one of the most important regional players but was never as expansive or important as it had been before the Islamic conquests.
 
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I could see this being good for the pope or caliph!

I was thinking more for Gehimisnacht, and perhaps for Project Faerun-Soviet, but yes it would work for Vanilla Mods too... Especially the off the map character screen, if we could have that reference an on the map character as well for specific actions it would be just golden...
 
Wonder if the Chinese refugee dynasties showing up on the map would be dynamic. For example, instead of the Southern Song Dynasty -- what if they fled into the CK2 map instead of the Khitans?
 
I do wonder which regions will be exposed to Chinese leverage. Wonder if Persia is too far away? And will the mountains isolate India from the Dragon?
 
Where does it say Tibet has a new government type? I can't seem to find any proof of this.

Also does a new government make sense for Tibet? I mean Tibet mostly feudal I think, not a theocracy until much later in the game's timeline.

A sandy brown government ribbon appears around the Tibetan queen's portrait. Note that it is NOT the same color as a Nomad ribbon; she also can't be a Nomad because she lacks a clan screen.

Some people speculated that brown was the color of a new Bureaucratic government type, but since this ruler is King-rank and still has one, it seems more likely that it's an "Indian" government type, or something else that we haven't guessed at yet.

The Protectorate General also has his own unfamiliar teal ribbon.

Different ribbon colors in-game represent the different government types. We now have two new ones...

Blue - feudal
Green - Iqta
Gold - nomad
Bright red - merchant republic
Pink/pale red - inland/burgher republic
White - theocracy
Dark brown - tribal
Light brown - ???
Teal - ???
 
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As Ezumiyr pointed out, polyandry is a form of polygamy.
Interesting sidenote: fraternal polyandry also occurred in pre- and early Islamic Afghanistan, but I doubt Paradox will add that in.

That wasn't my point. It wasn't polyandry as most think.
It was multiple brothers sharing a wife. Not a woman choose to marry multiple husbands. Most people who want polyandry in CK want that a woman can choose to marry multiple man just like Muslim men can marry multiple women