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CK2 Dev Diary #62: News from China

Greetings!

Last week I talked about how we’re adding China to the world of Crusader Kings II without actually extending the map any farther. When you are playing in the Orient, you would be wise to remember the “Divine Land” to the east. Indeed, from time to time, you will be getting tidings about the situation in China so that you can plan accordingly. China has a Status and a Policy. The latter rarely changes except when a new emperor ascends to the Dragon Throne (or when the Western Governorate either wins or loses a major war.) By far the most common Policy is “Open”, which means it’s business as usual; China is open to trade and the Silk Road is active. Moreover, the emperor is interested in maintaining the tributary system and in conducting diplomacy with the barbarian periphery. However, some Chinese administrations favor a “Closed” Policy. At such times, the Silk Road will be shut down and the emperor will not deal with foreign rulers. Neither will China attempt any form of military adventures beyond its borders. Lastly, and most rarely, China may adopt an “Expansionist” Policy. This is a time of great peril for rulers near the Chinese border, who would be well advised to swallow their pride and kowtow to the emperor, accepting tributary status before the Western Governorate is expanded with extreme force...

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Chinese Policy should be seen as a political stance, but China also has a “Status”, which is beyond the emperor’s control. For example, China can be struck by famine, plague, unrest, Civil Wars and invasions by Mongols and Jurchens, and it can also sometimes experience a “Golden Age”. All of these states have an impact on China’s behavior and on the Silk Road. For example, if China suffers from famine, income from the Silk Road is drastically lowered, and players should watch out for the conclusion to a Chinese Civil War or Altaic invasion; it is not unheard of for a displaced dynasty or losing faction to seek refuge in the West… More on that in a later dev diary. I believe that will do it for today. Next week we’ll go into details about how you interact with China and what’s in it for you!
 
Well, congrats? Now we're getting an expansion where we don't get to play in China, don't get to play as the Western Protectorate, and don't get any substantial features for existing areas of the map. Everybody wins.

You must be so proud of yourself.

We don't know all features. And Tibet seems to have a anew government form.
 
Ya'll realize that something like 150,000 people play CKII regularly and like 1.5 million own the game right?

There is absolutely no reason to believe that most players are strongly pro or anti china. Considering forum posters here or on reddit or whatever as representative of CKII players would be really bad statistics.

I personally am really excited about this expansion because I don't think the mechanics that form the core of CKII could simulate the population and power of China in the time period in an enjoyable fashion, but I also think that the game needs to represent China's presence in some way.

There is no reason that anyone should agree with me or avoid expressing their displeasure, and there is no reason to think that the vast majority of players who will never post here agree with me. This whole "No one is pleased because 25 people argue about it on the internet thing" is annoying though.

I lurk here because ya'll are consistently really clever and have interesting and well thought out things to say that make me think, whether I agree with you or not. Can you please keep explaining why you personally aren't excited about the expansion without pretending that you speak for a majority?
 
Try again, by all accounts the anti-China faction is feeling a sense of relief. We've (or at least I have, and I gather this from other posters as well) long since given up on Crusades or other existing features getting attention, and learning that Asia (with all its performance ruining horrors and Indiaesque uninventive mechanics) isn't happening was a boon if nothing else.
Idk i've been seeing a lot of complaints about tibet, these new mechanics, etc.

Imagine if this was the last dlc and they had added all of china. Going back a patch wouldn't lose you anything and both sides could be happy. It'd be a big and worthy final dlc too. Even the people that want ck3 already would be happy.

Instead i'm just stuck wondering who this dlc is for. I'm sure the pro china side will buy it... but they wont like it. And the anti-china side might buy it but most don't really care for the region in the first place.

I'm just not convinced this was the best solution. A completly different dlc would have probably been a wiser investment even though the debate would rage on.
 
The latter part is true, but where did you get this?

It was on Wikipedia page. For the life of me I cannot remember which book I read the same thing and how western Tarim Basin lost contact with China for being severed in not in just Hexi corridor but in central Tarim Basin too, even if Chinese deputy governors were reported in places like Kashgar for few years afterwards.
 
It was on Wikipedia page. For the life of me I cannot remember which book I read the same thing and how western Tarim Basin lost contact with China for being severed in not in just Hexi corridor but in central Tarim Basin too, even if Chinese deputy governors were reported in places like Kashgar for few years afterwards.
Oh, the wiki editor typed "Karasahr", no wonder why it didn't show up on Google.:confused:

And that's the same monk on the same trip we're talking about:eek:
 
XP in Windows XP means 'experience'. It means something.

Hm... I stand corrected. That's just a stupid name.

And why would they give a DLC a random initials without meaniong? "Buy our new DLC called 'JD'!"

Why would they do anything like this at all is a better question. Might as well call it Steve.
 
Idk i've been seeing a lot of complaints about tibet, these new mechanics, etc.

Imagine if this was the last dlc and they had added all of china. Going back a patch wouldn't lose you anything and both sides could be happy. It'd be a big and worthy final dlc too. Even the people that want ck3 already would be happy.

Instead i'm just stuck wondering who this dlc is for. I'm sure the pro china side will buy it... but they wont like it. And the anti-china side might buy it but most don't really care for the region in the first place.

I'm just not convinced this was the best solution. A completly different dlc would have probably been a wiser investment even though the debate would rage on.

I agree . Maybe not adding China is just a business strategy? By adding China, in ck3 they would have an important new feature compared to ck2. And as some are already close to postponing certain features on a game that will only see the light of day in a dozen years (you only have to see the number of people who minimize the absence of China on the map Saying "it's okay it will be in ck3"), so we can say that their strategy has some success.
In my opinion, many people here are in "fan" mode with paradox, constantly finding that their work is positive and challenging any criticism. The problem is that they forget that paradox is a business not an artistic initiative. Their goal is above all to earn money and when customers are not satisfied by the products , it is necessary to complain, as it is legitimate to congratulate the developers when they do a good job . And there (for now , with those 2 dev diary about china ), I fear that we end up with an expensive, and not necessarily interesting expansion ( i hope their will be other features ) . You are right to say that for a last dlc they could have extended the map, that would have allowed everyone to be satisfied. Those who do not want an expansion of the map could have returned to the previous patch or simply do not buy the dlc .
 
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Oh, the wiki editor typed "Karasahr", no wonder why it didn't show up on Google.:confused:

And that's the same monk on the same trip we're talking about:eek:
Yup, Karashahr (you had the last H missing) is one of the strangest (and beautiful) names I have came across in Central Asia. Since people often tend to misspel it, I never know if I have it written well too :D I always think I have either the "sh" or the last -"ahr" wrong or switched somehow :confused:

Why would they do anything like this at all is a better question. Might as well call it Steve.
But would 'Steve' raise that many questions? :D
 
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Back then people traveled for bloody good reasons such as delivering books half-way across the continent, even if it took 20 odd years :D
Now we have a primary source (Monk Wukong) whose writings support that Karashar was held by Tang when he was there sometime between 786 and 789, but it seems that An Historical Atlas of Central Asia states that the city had been conquered by Tibet in 763. Unfortunately, the book isn't available in digital format for me to read.:(
 
Now we have a primary source (Monk Wukong) whose writings support that Karashar was held by Tang when he was there sometime between 786 and 789, but it seems that An Historical Atlas of Central Asia states that the city had been conquered by Tibet in 763. Unfortunately, the book isn't available in digital format for me to read.:(

It doesn't help much anyways. Central Asian places have like 10 different names each and you can't make heads or tails of anything because each author uses a different romanisation scheme. Tibetan histories are the worst.
 
Try again, by all accounts the anti-China faction is feeling a sense of relief. We've (or at least I have, and I gather this from other posters as well) long since given up on Crusades or other existing features getting attention, and learning that Asia (with all its performance ruining horrors and Indiaesque uninventive mechanics) isn't happening was a boon if nothing else.
I would consider myself anti china but, I'm not relieved. They did give the last big attention to china, and decided to make a half assed job of it. Exactly why I was against china to begin with because I figured the game was to far in it's development cycle for them to do a good job of it. And lo and behold I was 100% correct.

Idk i've been seeing a lot of complaints about tibet, these new mechanics, etc.

Imagine if this was the last dlc and they had added all of china. Going back a patch wouldn't lose you anything and both sides could be happy. It'd be a big and worthy final dlc too. Even the people that want ck3 already would be happy.

Instead i'm just stuck wondering who this dlc is for. I'm sure the pro china side will buy it... but they wont like it. And the anti-china side might buy it but most don't really care for the region in the first place.

I'm just not convinced this was the best solution. A completly different dlc would have probably been a wiser investment even though the debate would rage on.
Well not quite if you leave the game in a half finished state then you hurt sales to everyone who doesn't know they can roll back patches. Which I'm guessing is like 9/10 players.

This was originally supposed to be the last "big" expansion, remember all the way back to the road ahead dev diary? Now it's just classic Johan "we keep making DLCs as long as they keep selling."
Wait what they returned to the "we keep making DLCs as long as they keep selling." statement? Oh for the love of... Ck2 can't handle an eternal development cycle. Yes it is standing up to it better than eu4 is but eventually you'll start sensing the mechanics bloat in ck2 too. To some extent you already do.
 
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You know, I think what would be fun is not to have a playable China, but still have the China mini map expand to the left when you click the dragon icon, and it gives a color coded political map of the China region and how it evolves. So you can see what's happening in a less abstracted way, even though you still won't get to play in China.
 
You know, I think what would be fun is not to have a playable China, but still have the China mini map expand to the left when you click the dragon icon, and it gives a color coded political map of the China region and how it evolves. So you can see what's happening in a less abstracted way, even though you still won't get to play in China.
I think it would be a good idea, at least to better grasp the political context of China once the game started.
 
Is it possible to marry for example the daughter of the emperor?
Possibly. For example the Tibetan Emperor Songtsen Gampo invaded the Tang Dynasty, but the Chinese Emperor defeated his army. However as a sign of goodwill he offered one his family members, Princess Wencheng to Gampo as a bride. Unfortunately the Tibetans would continue to invade and pillage China many more. It culiminated in the ultimate defeat for Tang China in 763, when the capital Chang'an was captured by the Tibetans during the An Lushan Rebellion.