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Or Italy.

But I have to agree on one point, Umayyad Caliphate wouldn't make any sense. I'm not even sure members of the Umayyad dynasty were still alive by this point.

Yes it would. I meant more like the areas in their empire at its height rather than actually restoring the dead dynasty.
 
Please no. This obsession with stupid formables from EU4 is rididculous. V2 shouldn't have becoming a new nation as a big goal.
These would disagree:
-Germany
-Yugoslavia
-Finland
-Estonia
-Latvia
-Lithuania
-Czechoslovakia
-China

I mean that is just tiny part. People in real life are obsessed with forming nations, and always have been. Still are.
 
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on the other hand IMO there is a difference between restoring Babylon, the Ummyad, or Rome and things like Yugoslavia and Germany.

Dunno about Rome. Can totally imagine a Facist Italy declaring themselves Rome restored after taking over large chunks of the Med. or Europe.
 
on the other hand IMO there is a difference between restoring Babylon, the Ummyad, or Rome and things like Yugoslavia and Germany.

Babylon is older than either of my suggestions yet was added to Victoria 2.
 
Babylon was a state. The Umayyad were a dynasty. It would make more sense to have an Arabian Empire or a state named Dar al-Islam, or a Caliphate with a brand new name rather than a "restored" Umayyad Caliphate whose leader can't even pretend the Umayyad were is ancestors. Same with Abbasids, Fatimids, Almoravids, Carolingians, Yuan or Timurids.
 
Babylon is older than either of my suggestions yet was added to Victoria 2.

which is still a bit silly IMO. Does that mean that we need all the ancient empires like Carthage, the Akkiadian, the Hittites, the ancient Egyptians and so on? the formable countries should IMO be somewhat plausible for the time period even if they never formed such as Scandinavia
 
Babylon was a state. The Umayyad were a dynasty. It would make more sense to have an Arabian Empire or a state named Dar al-Islam, or a Caliphate with a brand new name rather than a "restored" Umayyad Caliphate whose leader can't even pretend the Umayyad were is ancestors. Same with Abbasids, Fatimids, Almoravids, Carolingians, Yuan or Timurids.
We have that. The Arabia formable. Although it's a tad silly it give you cores all over North Africa and the Levant.
 
- More playable states in Africa.
- start in 1819 [birth year of Victoria]
- Roman Empire and Umayyad Caliphate as formable nations.
- unit models that looks actually good.
- A convertor from EU4 to Vic3 but not from the latter to HOI4.
Use mods for those ridiculous formable nations, they have no place in the base game
 
Use mods for those ridiculous formable nations, they have no place in the base game

What does have place in the game and EUIV already has is the formation of your own designed nations. The XIX century and begining of the XX century was a paradise for crazy sounding nation ideas, and many buffer states were created or planned (I live in Belgium atm...). Vicky 2 had an early version of this for colonial nations.
 
We have that. The Arabia formable. Although it's a tad silly it give you cores all over North Africa and the Levant.

Was it in vanilla? I thought it was in mods...

By the way, I think the Roman Empire would be more plausible than Babylon. Most of the European Empires even in this time period claimed to be its direct or indirect successors and used its imagery, and it wouldn't be that absurd that a country controlling the whole Mediterranean Sea (or at least Western Europe and Maghreb) would form a new Roman Empire. Not mentioning that, contrary to Babylon, the Roman Empire wasn't pagan for its whole history, and Rome still exists as a city.
 
Please, make war component more like in HOI III, I'd love a system of peace time armies with 25% of normal regiment size. Easy to maintain and rise up after mobilization. And common soldier's POP for civilized countries. I hate this shit-ton of micro when some brigade has less than 1k soldiers in a province and I have to manually change it for a new one. And I hope you'll add spy system to look at the enemy territory, support unrest among his unhappy POPs, and things like socialist revolution in the middle of the war)

Shortlist of my humble requests:
- HOI III combat system;
- Common soldier's POP for Civ;
- Spy system and stuff;
- I hate when 10th level factory closed for a 1 day and when you reopen it you got 1 lvl factory. Please make it another way next time.
- Working absolutism system. Absolute monarch literally has no power and couldn't do any reform without a liberal majority. What kind of absolute rulership is that?
- Please allow me to fire my mediocre generals manually. I hate to see 300 people in a single list.

Well, I guess that's all of the most important things that bother me. I hope someone will hear it!
 
I'd like the economy system to be more obvious how to make it work well, currently in Vic 2 it's a bit obtuse. The combat portion of the game could really use a facelift a la hearts of iron 4/eu4. The rebellion system was far more confusing than other recent game additions, and reworking it to at least be more understandable would be great. The badboy system is a little gamey in my opinion, and was open to abuse/non-standard gameplay. for example, "If you're not ticking down badboy, you're wasting everyone's forgiveness" (i forget who originally wrote that). I LOVED the crisis system in Vicky 2, and would love if it received some attention. Currently in vicky 2, many crises would go by with no war or anything. I would like it if countries would take a more vested interest in getting involved in these, perhaps also make the AI more willing to strike deals rather than just let the crises go by with a status quo. Moving on to economy, the meta in Vicky 2 was that you had to go some amount of planned economy/socialism in order to make your economy not hot garbage. (the lassiez-faire system had extreme trouble making a functional economy). If you could rework the competency of the free market, that would be amazing. I really liked the decision panel in Vicky 2, and i think that adding more decisions and formables would add a lot to the game. For instance, a lot of the vicky 2 mods expand on the decisions panel in terms of variety, which makes the game feel more engaging. On the topic of formables, it would be nice to have some fantasy ones as well as historical. I also really appreciated the ability of the USA to confederate canada, and i think that expanding this system to other areas of the world would be nice. The colonial race was a lot of fun, and one of the more enjoyable parts of Vicky 2, though the colonial point system was a little obtuse, clarifying the mechanics associated with the colonial game would make it a lot more enjoyable.
 
I'd disagree with the free market part, Laissez-Faire economy sucks and Paradox teaches us that in Vicky 2 :D
I don't want to be that guy, but I love Laissez-Faire in Vicky 2. Then again, I focus more on human development than military might.
 
- Working absolutism system. Absolute monarch literally has no power and couldn't do any reform without a liberal majority. What kind of absolute rulership is that?
It makes some sense from realism perspective, monarchs which didn't have in mind nobility's interests tended to have a lot of accidents, but yes, I'd like to have full control over my state as absolutism. If I want free trade/Laissez-Faire/residency/jingoism combination, then let me have it.
Though what was the point of residency/moralism besides instigating rebels?

The rebellion system was far more confusing than other recent game additions
What did you find confusing?
I'd disagree with the free market part, Laissez-Faire economy sucks and Paradox teaches us that in Vicky 2 :D
If you are not a micro-management masochist, state capitalism is the borderline level of intervention.
If only my capitalists could realize that my country apparently doesn't have cotton and coal, but has fish, fruits and iron.