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Is that something special? I mean, you can already see terrain in the political mapmode in Victoria II.
It's hard to see unless you look closely. Vic II also doesn't have 3d representations of the same, like HoI IV. HoI IV's hybrid map mode is 3d.

It would also just be aesthetically pleasing to see the cities and the forests and the hills and the railroads and the smoke and stuff.
 
I don't want to be that guy, but I love Laissez-Faire in Vicky 2. Then again, I focus more on human development than military might.
Depends on the country that you play. If you play a large, well educated country (japan, prussia) with lots of capitalists laissez faire is great, your capitalists will build so many factories that it doesnt really matter that a lot of them fail
if your country has poor literacy (austria, spain) you're better off with state-capitalism though, because getting your industry of the ground is a lot harder
 
Depends on the country that you play. If you play a large, well educated country (japan, prussia) with lots of capitalists laissez faire is great, your capitalists will build so many factories that it doesnt really matter that a lot of them fail
if your country has poor literacy (austria, spain) you're better off with state-capitalism though, because getting your industry of the ground is a lot harder
Oh yeah, definitely, but even with state capitalism I tend to just use state powers to clean up closed factories and pay investments than personally build factories....mostly because, again, I don't play for power.
 
Different governments should have different pops. A Republic shouldn't have nobility. It's effects could be done by Bureacrats and Capitalists. Communist Dictatorship should only have one pop per strata.
Proletariat doing all the Work on Fields, Mines, factories.
Bureaucrats. Comminists need lots of Bureucrats. Also the role of Teacher and Clerks.
Party elite. Role of nobility and with negative effect of admin efficiency.
Not entirely true, the Dutch republic definitely had nobility, and I would be surprised if there werent any nobles in republican European countries like Ireland and Austria even today.
Anyway, aristocrats in vicky2 are meant to represent landowners, whether they're noble or not is not really relevant to the mechanics. Perhaps a name change is in order though.
 
Not entirely true, the Dutch republic definitely had nobility, and I would be surprised if there werent any nobles in republican European countries like Ireland and Austria even today.
Anyway, aristocrats in vicky2 are meant to represent landowners, whether they're noble or not is not really relevant to the mechanics. Perhaps a name change is in order though.
Yeah, the US had no titled nobility, but the planter class in the South (for example) absolutely filled the same role. Ditto with the large landholders throughout the Latin American republics.

And the distinction between large landholders who got their wealth from agriculture and wealthy capitalists who got their wealth from investment in industry and trade is hugely important to the game and the period.
 
Even Germany does better in State Capitalism, at least in the beginning. You can spam factories then wait for then to grow and subsidize failing ones like barrel factories which are essential for the War Machine.
 
What is this, the 100th Vic 3 threah? :p

Anyways, the one thing I hope for Vic3 is that, like in EUIV, we can have the name of the main leader of a country. In EUIV, we know who's King or President/Prime Minster or whatever of a specific country, even if ultimately it's just a random name, where as in Vic2 you never got to see that. Pops and current political trends could also determine who gets elect in a election. Always the one thing which I want to see in Vic3 really.
 
I would also like it if every ideology was a bit more viable. In vicky 2 all your pops will inevitably hate you if you're communist, fascist or monarchist. Absolute monarchy was still very much a thing until at least world war 1, and fascist/communist countries were thriving by the end of the timeframe. Perhaps some kind of propaganda feature to keep pops happy.
 
I would like to see them opening the damn Vic III forum page already. The suspense is killing me ;) ( And Rome 2 and Sengoku 2 ;) - just let me still dream)
 
I had a nightmare that in Vicky 3, there'd only be three political parties: reactionaries, conservatives, and progressives. Sort of like how HOI4 only had four parties for every nation for some ungodly reason.

I certainly won't be a happy camper if pdx HOI4's Vicky's politics.
 
I had a nightmare that in Vicky 3, there'd only be three political parties: reactionaries, conservatives, and progressives. Sort of like how HOI4 only had four parties for every nation for some ungodly reason.

I certainly won't be a happy camper if pdx HOI4's Vicky's politics.
The trend with paradox to simplify their games is worrisome. Most aspects of victoria would suffer immensely if they were too simplified
 
I've not played hearts of iron 3 much, but I remember that that game had many more ideologies than just democratic/fascist/communist/non-alligned

Really? At the HOI3 wiki gives no indication that's the case, and while I've never played, the Germany playthough I saw (quite a while ago) seemed to indicate all ideology was on a triangle of democratic/fascist/communist.

Btw, HOI4 is significantly more complex overall than HOI3. See this post: https://forum.paradoxplaza.com/foru...ent-diary-supply.891122/page-46#post-20244150
 
Really? At the HOI3 wiki gives no indication that's the case, and while I've never played, the Germany playthough I saw (quite a while ago) seemed to indicate all ideology was on a triangle of democratic/fascist/communist.

Btw, HOI4 is significantly more complex overall than HOI3. See this post: https://forum.paradoxplaza.com/foru...ent-diary-supply.891122/page-46#post-20244150
That's because the hoi3 wiki is very incomplete
http://www.hoi3wiki.com/Republican_Spain
That page however shows that there are 10 different political ideologies. Loads more than the 4 (of which one is mostly unatainable) of hoi4
 
That's because the hoi3 wiki is very incomplete
http://www.hoi3wiki.com/Republican_Spain
That page however shows that there are 10 different political ideologies. Loads more than the 4 (of which one is mostly unatainable) of hoi4

Yes and none of them did anything. You had a choice of ministers (I could never tell the different blues apart for the USA). At most you could end up in a situation where "internal fighting" damaged your NU but that also did very little.

The extra detail was great for immersion but offered nothing to the gameplay. Lots of levers that do nothing does not complexity make.
 
Yes and none of them did anything. You had a choice of ministers (I could never tell the different blues apart for the USA). At most you could end up in a situation where "internal fighting" damaged your NU but that also did very little.

The extra detail was great for immersion but offered nothing to the gameplay. Lots of levers that do nothing does not complexity make.
I cant coment on that. As I said, I hardly played hearts of iron 3.
I still feel that none of the recent paradox titles have been as complex as victoria 2, and I still hope that this does not affect the development of victoria 3 too badly