TIDES OF WARCRAFT
DEV DIARY 4: CLASS SYSTEM OVERVIEW
Heroes are, of course, a large part of Warcraft. From the unique units of Warcraft 2, to the Heroes of Warcraft 3, and the Adventurers of World of Warcraft, classes play a big part in the setting. As such, we have striven to include them. Due to various reasons, we did not do a perfect copy of the class system of World of Warcraft, instead opting for emulating the various types of heroes, adventurers and villains that populate Azeroth.
Note, however, that not everyone has it in them to be a great hero. Sometimes you just have to content yourself with being a landed noble. This ties into the requirements that each class has. In addition to only being available to certain races and, in rare cases such the Naga, gender (though you disable this racial restriction through a game rule), you will also require at least a certain value in a particular attribute associated with that class. You can hold either two basic classes, or an advanced or special class and a basic class. For gameplay purposes, classes count as lifestyle traits, so having one will prevent you from holding two classes.
Classes themselves are divided into three groups: basic, advanced and special. Basic classes are the easiest to access, though they provide far less power than their advanced of special counterparts. The basic classes are: Arcanist, Necrolyte, Healer, Scout, Tinker, and Fighter. To get access to one of these classes you need a value of 10 in their respective attribute.
Advanced classes, meanwhile, are far stronger, but also far rarer. To get them you will need a specific basic class as a prerequisite, that will then be substituted for its advanced version. There are a few rare exceptions to this, such as in the case of the Warlock, that requires either the arcanist or necrolyte classes. The advanced classes are: Mage, Runemaster, Warlock, Necromancer, Priest, Shaman, Druid, Witch Doctor, Alchemist, Assassin, Rogue, Beastmaster, Explorer, Ranger, Engineer, Mechanist, Techmage, Warrior, Paladin, and Monk.
There are two special classes: the Death Knight and the Demon Hunter. These can only be acquired in very specific circumstances.
Once you pick an advanced class, you're usually stuck with them. Unless, of course, you feel the need for more power, or the call of dark forces. Both arcanists and healers can become necrolytes, and mages, priests, shamans, druids, witch doctors and techmages can turn into warlocks or necromancers.
Living as certain classes isn't always an easy experience, though. Not everyone is tolerant of less.. socially-acceptable paths like that of the necromancer. In such cases you may want to hide your true powers from the world, lest you be discovered.
Finally, some advanced classes will be forced to specialize their focus by picking a specific path, like with the picture above. This was done to represent the fact that certain classes can often represent wildly different things. Priests, for example, can be a priest of Holy Light, a night elven Priestess of Elune, a Tauren Sunwalker or even a Naga Sea Witch.
Each class will have their own specific features. Magic users will be able to use magic, of course. Warriors and paladins will obviously be far better on the battlefield than others. Whatever option you pick, it'll certainly be more than just a few stat bonuses.
That's it for today. We'll go in a lot more detail on each class in later diaries. And as always, please remember that everything is prone to change. Next one will be about the corrupting nature of fel magic and its effects on both characters and provinces.