It wasn't though. It's just a different way to put a spring. Something advanced would be getting a working semi auto rifle in service in the 30s.it was in 1942 ¯\_(ツ)_/¯
It wasn't though. It's just a different way to put a spring. Something advanced would be getting a working semi auto rifle in service in the 30s.
https://en.wikipedia.org/wiki/Winchester_Model_1903It wasn't though. It's just a different way to put a spring. Something advanced would be getting a working semi auto rifle in service in the 30s.
There is no realism in any game starting from the fact that you give orders, to units, which will be instantly executedn with no delay.
Moreover, you have an exact view of your own units, at any time, which never happens in reality. In WWII, a battalion commander hardly know where exactly were his companies, but on morning and evening reports. If he wanted to know, he had to go on the spot in a particular company, but ignoring the rest of his battalion.
Actually, fog of war should extent to own units.
So starting from those two basic elements, no game will ever approach realism of "real" war.
And if a developper ever implement this to a game, nobody will play it obviously.
So reading comments about tid and bits of balance in a particular deck on the base of realism is amusing.
SDN44 is a (good) game, not reality at all.
There is no realism in any game starting from the fact that you give orders, to units, which will be instantly executedn with no delay.
Moreover, you have an exact view of your own units, at any time, which never happens in reality. In WWII, a battalion commander hardly know where exactly were his companies, but on morning and evening reports. If he wanted to know, he had to go on the spot in a particular company, but ignoring the rest of his battalion.
Actually, fog of war should extent to own units.
So starting from those two basic elements, no game will ever approach realism of "real" war.
And if a developper ever implement this to a game, nobody will play it obviously.
I imagine for a WWi game that as soon as you send men to attack over the top. You lose contact with them once they move out of communication lines unless maybe an Officer is with them. Also Imagine if your artillery had a cancel delay as the order to get to them would take a while to get there.
We've processed that, indeed.but people are a bit peeved that units like the Jumbo or M22 that are OOF or were never seen in combat ever were put in while units like the M18 were left out. Stuff like that.
We've processed that, indeed.
We've included the units fielded by the selected divisions, not the other way around. The Hellcat was associated with the 4th Armored, and it wasn't the one US armored division we've retain to model, that's the only reason it wasn't in.
As "peeved" (I guess that's not good, I learn new words every day) as people might be, you would have had as many if not more if the US armored division at lacked a "high end" tank like the Jumbo while the Brits had the Firefly, or the US airborne division entirely deprived of tanks while the Brits had the Tetrarch.
And those "OOTF" units we've selected to add actually weren't, being in existence and ready by the time of the of the game, but not exactly present due to a tactical decision (M22) or administrative shipping delays (Jumbo, which is only one month in advance!). That's not like if we had added Sturmtiger, Pershing or Black Prince, we've made sure of that.
i.e. we have a Canadian Skink model made, still within the entrails of the game, which has never seen the light since I realized it was actually OOTF ...
I'm not trying to ignite a new flame war here, just trying to explain the reasons which have led to the actual choices being made. I understand some might disagree with them, be "peeved" about it, but those were made sometimes over two years ago.
PapaYankee, the new "Mouth of Eugen", already officially confirmed that three weeks ago ...I honestly and truly believe that this game should still be listed as in beta, not because it is a bad game, on the contrary, I enjoy it, but I believe that if you left it in "beta" and promised balance patches and support into the future people would be willing to persevere the issues found in game. Again I feel like I should qualify this statement as well, because I feel like the last one made it seem like I think there is no continuing support, which is obviously inaccurate. The effect would be more psychological, if people know that the game is still being actively supported and developed they are much more likely to endure some balance or bug issues for a few months until the issues subside.
@Mistral, thanks for your comment. We have long-term plans for Steel Division: Normandy 44, and we will communicate on it when we're ready.
PapaYankee, the new "Mouth of Eugen", already officially confirmed that three weeks ago ...![]()