
Welcome players to The World in 1866. This game is administrated by yours truly, and I will be controlling the various important non-player nations of the world. Though the starting players were selected through a signup thread a few days ago, I welcome any late-comers. Just ask to join in the fun.
Rules & Procedures
Each player will role play a country until they either quit, or are kicked by the GM (in this case me). I will not be kicking players in the event of a revolution or foreign occupation. In the event of an annexation, players may choose to play on in the form of a government in exile and loyalist rebels.
Players send orders to me detailing what they'd like to have done in a turn. Similar to World in Revolution, this is divided between normal orders (every turn), war orders (when at war), and election orders (when there is a nationwide election). Normal orders can encompass internal party politics, education reform, military reforms and improvements, and other things. War orders are rules of engagement, orders of battle, and general strategic plans for your military during a conflict (declared or otherwise). Election orders detail party platforms, potential candidates, and so on in any election held across your country. You can choose whether or not you would like to prefer the victory of one party/faction over another. I would ask that you keep track of your elections, though I will try to be on top of them, after all it would not due for a democracy to avoid elections. Unlike WiR, all players will have 4 normal orders, 2 war orders, and 1 election order.
Orders will be sent in through a forum conversation label along the lines of "World in 1866 - [Country Name]".
Stats will look like this
Nation: United States of America - The Quiet Dreamer
Government: Constitutional Federal Republic - This shows your form of governmen
Army Quantity: 7/25 - This is a generalized quantity of your army, remember "quantity has a quality of its own"
Army Quality: 12/25 - In contrast, this is the quality of your army, having a larger number will benefit you against inferior foreigners
Navy Quantity: 4/25 - Your navy's quantity, this is very important for protection against pirates and keeping contact with colonies
Navy Quality: 6/25 - The actual quality of your ships, determining their power in combat
Economy: 18/25 - Though not a representation of your economy on a global scale, this shows your internal economic strength, with 0 being pure poverty and a 25 being an economic utopia.
Industry: 19/25 - Your level of industrialization when compared to the current peak
Administration: 16/25 - Your country's efficiency of governing itself, too low, and your country will fall apart/
Infrastructure: 18/25 - As it sounds, it is your country's level of infrastructure and transport.
International Standing: 66/100 - How respected your country is on the world scale, it is mostly used for leveraging deals with non player nations.
Morale: 100/100 - The happiness of your nation, if it falls too low your people will revolt by the multitudes, or force you to surrender in a war
Status: War Weary, Reconstruction, Victorious, Hero Leader, dying President - A summary of the state of your nation covering important issues and moods among the people.
Our current cast of countries:
-Qajar Persia @QingChina31
-United Province of Canada @A Landy
-The United States of America @The Quiet Dreamer
-The Kingdom of Spain @Guaire123456789
-The Tsardom of Russia @Kongo87
-The Ottoman Empire @Janha
-Second French Empire @Riccardo93
-Kingdom of Italy @Rapop101
-Second Mexican Empire @cpm4001