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RPG is like Star Wars Legends. Used to be semi-canonical, until decision was made to get rid of it (most likely to make lore less convoluted, because there were ton of weird things in there...for example, half-elven daughter of Daelin Proudmoore) and now cannot be seen as canon. Of course, there can be things brought from RPG into the canon (just like Thrawn, Old Republic style ships and so on in Star Wars), but unless stated otherwise, information from Chronicle is just as canon as fanfiction about Arthas and Malfurion on Deviantart (I hope there is no such thing, but I am most likely wrong).
Obviously it can be used as good source of information if you want to fill the blank spots, for example names of other settlements on Kul Tiras besides Kul Tiras itself, but at least to me it seems as if RPG is the main source of lore in this mod, with games, books and Chronicle being only secondary.
 
i'd rather play a mod that makes heavy use of RPG lore instead of following garbage books like rise of the lich king, lol.

there's literally nothing wrong at all with naming the capital of kul tiras "boralus", especially when almost every map on warcraft 3 involving kul tiras does the same. you're not going to gain anything by posting the same argument over and over every time something in this mod doesn't match up w/ some mediocre detail of contemporary lore, so please give it a break.
 
there's literally nothing wrong at all with naming the capital of kul tiras "boralus", especially when almost every map on warcraft 3 involving kul tiras does the same. you're not going to gain anything by posting the same argument over and over every time something in this mod doesn't match up w/ some mediocre detail of contemporary lore, so please give it a break.

What? Botalus has never been mentioned outside the RPG, that is why we have an issue with it. Note the Warcraft II map I posted a page earlier, no Boralus, only Kul Tiras. Kul Tiras has been the capital for over twenty years by now, that is not some mediocre detai of conteporary lore, doh.

Look, as I said earlier, the guys have the creative power, it is their mod, hence their decision. Depends on them, and that's fine, even if our suggestions sometimes do not line up. But there is no need to bring claims that are simply not true into this, it doesn't help anything. :)
 
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i'd rather play a mod that makes heavy use of RPG lore instead of following garbage books like rise of the lich king, lol.
So, you would rather have Warcraft fanfiction than actual Warcraft.
Also, RPG has ton of stupid things, just like the Proudmoore half-elf I mentioned before. She had some robbing band or whatever in Silverpine. This is from her Wowwiki page:
"With her mother dead and father departed for easier battles (in her opinion), Finnall remains with her small band of humans and those high elves who rejected the path of the blood elves. Using guerrilla tactics, she picks off a Scourge encampment here or a caravan there. She is a strong warrior, and thinks of nothing but her goal of freeing her homeland.
Any half-elf who encounters Finnall may wish to join with her. Fighting alongside a member of their race with such strength of body and character — who doesn’t have any hang-ups concerning where she came from — is a dream come true for some half-elves."

Tell me it doesn´t sound like garbage.


there's literally nothing wrong at all with naming the capital of kul tiras "boralus", especially when almost every map on warcraft 3 involving kul tiras does the same. you're not going to gain anything by posting the same argument over and over every time something in this mod doesn't match up w/ some mediocre detail of contemporary lore, so please give it a break.
Show us those maps then. Because right now, we have seen map from Warcraft II provided by Maerthas, while you said "there are maps". Oh, and maps made by people on Modcraft for their Kul Tiras zones for private roleplaying servers do not count.
And about those details: Tiny details are exactly what makes certain mods amazing and does not break the immersion. That´s why Game of Thrones mod is so great. They do their best to be as accurate as possible, fixing pointless things as family tree of minor houses which probably nobody will ever play.
Using your logic, most of minor changes in mods and CK2 itself are pointless. Why change borders of Hungary? It is just some mediocre detail. Why strive for historical accuracy? It is just some mediocre detail.


Also, Maerthas, forum messed something up, you were quoting Wildleaf, but for some reason, it is shown you were quoting me (even though it is his quote).
 
finnall goldensword, half-elven guerilla fighting for the dream of quel'thalas, is infinitely more interesting than anything like yrel or the army of the light crap going on in legion rn. when there's "fanfiction" that's more faithful to the warcraft i grew up playing, then yeah, i'd definitely rather have fanfic instead adhering entirely to lazy writing by an often contradictory lore team.
 
finnall goldensword, half-elven guerilla fighting for the dream of quel'thalas, is infinitely more interesting than anything like yrel or the army of the light crap going on in legion rn. when there's "fanfiction" that's more faithful to the warcraft i grew up playing, then yeah, i'd definitely rather have fanfic instead adhering entirely to lazy writing by an often contradictory lore team.

I don't know what Warcraft you grew up with, but when I played Warcraft II more than twenty years ago, there was no Boralus, only Kul Tiras.
 
lol make up your mind dude: do you want the lore from 20 years ago, or the lore from the chronicles? because the story in warcraft 2 is starkly different in tone & quality from the story in anything warcraft-based from the last 4 years. you can't moan about how the lore doesn't add up to how it was in tides of darkness and then also use stuff that outright ignores or retcons it to support your WC2 viewpoint.
 
Everyone please calm down. Right now we are going with the compromise that the region is called Boralus and the city (thus, the holding) is called Kul Tiras.

If the next expansion does include Kul Tiras as everything seems to point towards, we'll change it.
 
lol make up your mind dude: do you want the lore from 20 years ago, or the lore from the chronicles? because the story in warcraft 2 is starkly different in tone & quality from the story in anything warcraft-based from the last 4 years. you can't moan about how the lore doesn't add up to how it was in tides of darkness and then also use stuff that outright ignores or retcons it to support your WC2 viewpoint.

Except Chronicle does not ignore or retcon Warcraft II when it comes to Kul Tiras. There is no or, it is identical. That's the entire point.

Everyone please calm down. Right now we are going with the compromise that the region is called Boralus and the city (thus, the holding) is called Kul Tiras.

If the next expansion does include Kul Tiras as everything seems to point towards, we'll change it.

That's a good compromise for the time being. :)
 
I think getting upset over the Boralus/Kul'Tiras thing is pointless. The kingdom is extremely underdeveloped in lore, so until we get more canon info, using the RPG as a baseline seems logical. Once Blizzard actually releases information on the area, I am sure the devs will follow suit as Dwarfnator stated.
 
I think getting upset over the Boralus/Kul'Tiras thing is pointless. The kingdom is extremely underdeveloped in lore, so until we get more canon info, using the RPG as a baseline seems logical. Once Blizzard actually releases information on the area, I am sure the devs will follow suit as Dwarfnator stated.

Frankly, if I had known how much buzz there would be, I wouldn't have brought it up. I wasn't really expecting so much insistence on using the RPG, the circles where I come from, it is generally considered a no go. Even this map made for Scrolls of Lore (an old schol Warcraft lore site) does not use the RPG as per agreement of its members, and it is a map generally based off of the old RTS maps.

https://kuusinen.deviantart.com/art/Eastern-Kingdoms-Before-the-First-War-Map-I-609428138
eastern_kingdoms_before_the_first_war__map_i__by_kuusinen-da2u5re.png


So, sorry guys, I didn't estimate the situation correctly.
 
This map is way more non-canon than most things this mod does. It may be "old school" but that is precisely why it's non-canon - because it has been *changed*. Scrolls of Lore should not be seen as a good sample of canon, as it has a bunch of WC1-2 era grognards stuck to their spent image of the setting.

The map is fan fiction, I merely used it as an example of why I am not used to using the RPG, I just come from circles where it is considered a no go, even for fan fiction works. ;)
 
While I will not take sides regarding the naming issue, I will just add that I would like to see the half-breeds (like Proudmoore) in the mod. Currently to my knowledge no other CK2 fantasy mod has racial halfbreeds, so having a unique feature for the mod will only make gameplay richer ;)
 
While I will not take sides regarding the naming issue, I will just add that I would like to see the half-breeds (like Proudmoore) in the mod. Currently to my knowledge no other CK2 fantasy mod has racial halfbreeds, so having a unique feature for the mod will only make gameplay richer ;)
The Witcher mod has half-breeds.
 
The Witcher mod has half-breeds.
Didn't know that, thanks for letting me know ;)

But, unfortunately, the same mod also has a bug that disallows non-humans to become sorcerers, therefor making non-human (or halfbreed) plays less nice :(
 
Didn't know that, thanks for letting me know ;)

But, unfortunately, the same mod also has a bug that disallows non-humans to become sorcerers, therefor making non-human (or halfbreed) plays less nice :(

How much interbreeding is allowed in the Warcraft Mod?

Can you get someone who is part Human, Orc, Draenei, Elf, Troll, Ogre and Demon?

Do Mixbreeds have bonuses that their parent species/races don't have?





I was wondering if interbreeding could be a gameplay mechanic for the High Elves

-An option to have the country supported interspecies marriages and immigration

-If it's during times of war, then the cost is mostly payed by the citizens or societies

-If not, then the player or country pays for it

-High Elves get a booming population

-There are SLIGHTY more Magicians, but they have weaker attacks

-However, Quel'Thalas gets more troops and better income (And bonus relations to other Races)

-A suboption is the ability to INSTANLY replenish levies (but using this suboption reduces their quality)



Do High-Elf Hybrids suffer from the magic thrist/addiction?
 
That is a good point.

Does this mean il have to make half elf wretched? ._.
As far as I know, yes, they are addicted as well, but far less serious than pure-breed high elves. Interbreeding in Quel'Thalas is considered repulsive, though, and I'm sure the rest of nations of Azeroth don't differ too much in this perception. Maybe a trait that reflects this social stygma should be included? :)
 
As far as I know, yes, they are addicted as well, but far less serious than pure-breed high elves. Interbreeding in Quel'Thalas is considered repulsive, though, and I'm sure the rest of nations of Azeroth don't differ too much in this perception. Maybe a trait that reflects this social stygma should be included? :)
Not a trait, but simply an opinion malus from purebreeds would be enough ;)
 
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