TIDES OF WARCRAFT
DEV DIARY 8: Human Mechanics
Now, some might have noticed this dev diary is rather late. I blame Real Life. At any rate, today we're talking about human mechanics. This dev diary should be rather short due to them being the closest to standard CK2 play.
Humans in Warcraft hold a variety of kingdoms depending on the bookmark. While Arathor is the only human power during the Troll Wars, you'll find the greatest variety during both the War of the Three Hammers and the First War bookmarks, when humans are divided into their seven kingdoms: Stormwind, Lordaeron, Alterac, Kul Tiras, Dalaran, Stromgarde, and Gilneas. Nearly all humans use the standard Feudal government. The exceptions are Kul Tiras and a spellcaster-ruled Dalaran, for both never ceased to be city states rather than become dynastic kingdoms. As such, they both have their own forms of government.
Kul Tiras uses the Noble Republic government. The only real difference is that you use cities rather than castles and are locked to Feudal Elective succession. Dalaran, meanwhile, is somewhat more complex. The magical city-state's government is called simply Kirin Tor, and, much like Kul Tiras, Kirin Tor rulers hold cities rather than castles. In the lore, Dalaran is ruled by a group of archmages known as the Council of Six. In game, the actual ruler of Dalaran represents the leader of the Council. The other five instead hold special minor titles that cannot be revoked. Each of them will get a sit at the liege council and, if you have Conclave (which you should if you want to play Dalaran properly), the Council will vote on any and all issues. Once the leading archmage dies, or retires, a new one is elected from the ranks of the remaining ones. Don't worry, this won't cause a game over: you'll actually get to play as this new archmage.
Humans have very few specific buildings to them. The main differences are that the stable building for the humans provides no light cavalry. Instead, you get extra heavy cavalry plus some extra heavy infantry. Further, all humans can build the Battlemage Barracks building on their temples, except the rulers of Dalaran, and any vassals, who can build it on any holding.
Knights are also one of the iconic features of humans in Warcraft, especially in the strategy games. As such, rulers of Stormwind, Lordaeron, Alterac, Gilneas, Stromgarde, as well as Arathor, will be able to not only appoint valiant courtier as knight, but also found Knightly Orders that the knights can then join.
Further, humans (and human forsaken) can during the autumn of each year hold the Hallow's End festival, celebrating the harvest and the coming of winter. Many default CK2 decisions like the Grand Joust or the Summer Market are also locked to humans.
Due to certain features being reworked, I don't know when the next dev diary will come, or what it'll be about. But don't worry, we are hard at work.