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RE: Halfbreeds.

Due to how much of a nightmare it would be making traits for every conceivable match-up, people inherit their mother's trait and appareance.

Who can bump uglies with who and result in babies is based on a game rule. By default, the viable mixups are: any elf + human, orc + ogre, orc + draenei.

This being a fantasy game where genetics don't have to make sense, I am actually surprised by the fact that OrcxOgre pairings actually do make sense due to both of them being Breakers.
 
RE: Halfbreeds.

Due to how much of a nightmare it would be making traits for every conceivable match-up, people inherit their mother's trait and appareance.

Who can bump uglies with who and result in babies is based on a game rule. By default, the viable mixups are: any elf + human, orc + ogre, orc + draenei.

This being a fantasy game where genetics don't have to make sense, I am actually surprised by the fact that OrcxOgre pairings actually do make sense due to both of them being Breakers.

In cannon human+elf, human+orc (cuz med'an), human+draenei (cuz med'an), orc+draenei (cuz garona) and orc+ogre.

Like my post early, blizz dev already said that any crossbread is possible with magic, and you guys are using gamerule to draw a line and i think it's nice.

I rly which you guys for the cannon halfbreeders do make a separed model, a orc with human color, or human with orc color, a elf with human ear, human with draenei glowing eyes, etc.
 
In cannon human+elf, human+orc (cuz med'an), human+draenei (cuz med'an), orc+draenei (cuz garona) and orc+ogre.

Like my post early, blizz dev already said that any crossbread is possible with magic, and you guys are using gamerule to draw a line and i think it's nice.

I rly which you guys for the cannon halfbreeders do make a separed model, a orc with human color, or human with orc color, a elf with human ear, human with draenei glowing eyes, etc.
That is a buttload of work though.

Just imagine the orc combinations
orc-blue troll
orc-green troll
orc-human
orc-high elf
orc-draenei
orc-ogre
orc-dwarf
orc-naga
orc-night elf
orc-tauren
orc-goblin
orc-gnome
orc-murloc
orc-gnoll
orc-orc of other skin color
orc-kobold
orc-trogg

and then
orc-human-elf
orc-ogre-draenei
orc-human-draenei
orc-elf-draenei

and then each of those need to be able to be corrupted by the fel, have undead versions and old god corrupted.

and so on and so on.
 
That is a buttload of work though.

Just imagine the orc combinations
orc-blue troll
orc-green troll
orc-human
orc-high elf
orc-draenei
orc-ogre
orc-dwarf
orc-naga
orc-night elf
orc-tauren
orc-goblin
orc-gnome
orc-murloc
orc-gnoll
orc-orc of other skin color
orc-kobold
orc-trogg

and then
orc-human-elf
orc-ogre-draenei
orc-human-draenei
orc-elf-draenei

and then each of those need to be able to be corrupted by the fel, have undead versions and old god corrupted.

and so on and so on.

A possible (not the only) solution would be to give a unique mode only to those we know from canon, ie human-high elf, orc-draenei, orc-ogre, and have the rest take their appearance after the mother of theirs.
 
Ah yes, "Med'an". The being that is 1/2 human, 1/4 orc an 1/4 draenei, capable of using arcane, light and shamanic magics that is allegedly part of Warcraft lore. We have dismissed that claim.
 
Ya i know ppl hate med'an, afrasiabi said that med'an as a guardian was not canon but the character is.
I just used him to justify the crossbread between orc, human and draenei.

That is a buttload of work though.
Like i said before, just do the only "base" gamerules crossbreed: human+helf, human+nelf, human+orc, human+draenei, orc+ogre, orc+draenei and nelf+helf seven altogether.
 
That is a buttload of work though.

Just imagine the orc combinations
orc-blue troll
orc-green troll
orc-human
orc-high elf
orc-draenei
orc-ogre
orc-dwarf
orc-naga
orc-night elf
orc-tauren
orc-goblin
orc-gnome
orc-murloc
orc-gnoll
orc-orc of other skin color
orc-kobold
orc-trogg

and then
orc-human-elf
orc-ogre-draenei
orc-human-draenei
orc-elf-draenei

and then each of those need to be able to be corrupted by the fel, have undead versions and old god corrupted.

and so on and so on.


Orcs are either brown, green or in-between (exception are those corrupted)

Technically, Trolls and Elves are related to each other (There is one Troll-Elf Hybrid in the backstory)

I don't think Kobolds, Gnolls and Murlocs can interbreed (Unless there is an example of them in lore)

Same with the Naga and Tauren



Is it possible for some Demons to have kids in this mod?

I thought that there were many Night Elf-Demon Crossbreeds born during and after the First Legion Invasion

Ya i know ppl hate med'an, afrasiabi said that med'an as a guardian was not canon but the character is.
I just used him to justify the crossbread between orc, human and draenei.


Like i said before, just do the only "base" gamerules crossbreed: human+helf, human+nelf, human+orc, human+draenei, orc+ogre, orc+draenei and nelf+helf seven altogether.


Trolls and Elves are part of the same 'family'



Can someone explain to me why Trolls and Elves haven't merged back into one race?

Isn't it okay in the Lore for somebody to worship Elune, the Light and the Loa together?





Had the Elves interbreed with the Trolls rather than drive them out of Ashenvale, the First Legion War could had have a different outcome

(A much larger population with regenerative abilities would be much more difficult opponents for the Burning Legion)


It is also another interesting what-if scenario if the Highbourne just conquered and assimilated the Trolls into Quel'Thalas
 
Orcs are either brown, green or in-between (exception are those corrupted)

Orc is brown, green orcs is a early stage of fel corruption and it's inheritable.

Technically, Trolls and Elves are related to each other (There is one Troll-Elf Hybrid in the backstory)

There is none any canon nelf+troll crossbreed, nelf was dark troll before change due well of eternity but it take thousands of years, and almost all if not all troll feature gone.

I thought that there were many Night Elf-Demon Crossbreeds born during and after the First Legion Invasion

Demon is generic for fel corrupted being to which linked hiself to twisting nether, probable infertile.
 
DEV DIARY 8: Human Mechanics
TIDES OF WARCRAFT
DEV DIARY 8: Human Mechanics

Now, some might have noticed this dev diary is rather late. I blame Real Life. At any rate, today we're talking about human mechanics. This dev diary should be rather short due to them being the closest to standard CK2 play.

Humans in Warcraft hold a variety of kingdoms depending on the bookmark. While Arathor is the only human power during the Troll Wars, you'll find the greatest variety during both the War of the Three Hammers and the First War bookmarks, when humans are divided into their seven kingdoms: Stormwind, Lordaeron, Alterac, Kul Tiras, Dalaran, Stromgarde, and Gilneas. Nearly all humans use the standard Feudal government. The exceptions are Kul Tiras and a spellcaster-ruled Dalaran, for both never ceased to be city states rather than become dynastic kingdoms. As such, they both have their own forms of government.

5kTWeww.jpg


Kul Tiras uses the Noble Republic government. The only real difference is that you use cities rather than castles and are locked to Feudal Elective succession. Dalaran, meanwhile, is somewhat more complex. The magical city-state's government is called simply Kirin Tor, and, much like Kul Tiras, Kirin Tor rulers hold cities rather than castles. In the lore, Dalaran is ruled by a group of archmages known as the Council of Six. In game, the actual ruler of Dalaran represents the leader of the Council. The other five instead hold special minor titles that cannot be revoked. Each of them will get a sit at the liege council and, if you have Conclave (which you should if you want to play Dalaran properly), the Council will vote on any and all issues. Once the leading archmage dies, or retires, a new one is elected from the ranks of the remaining ones. Don't worry, this won't cause a game over: you'll actually get to play as this new archmage.

Humans have very few specific buildings to them. The main differences are that the stable building for the humans provides no light cavalry. Instead, you get extra heavy cavalry plus some extra heavy infantry. Further, all humans can build the Battlemage Barracks building on their temples, except the rulers of Dalaran, and any vassals, who can build it on any holding.

Knights are also one of the iconic features of humans in Warcraft, especially in the strategy games. As such, rulers of Stormwind, Lordaeron, Alterac, Gilneas, Stromgarde, as well as Arathor, will be able to not only appoint valiant courtier as knight, but also found Knightly Orders that the knights can then join.

gDyGzzq.jpg


Further, humans (and human forsaken) can during the autumn of each year hold the Hallow's End festival, celebrating the harvest and the coming of winter. Many default CK2 decisions like the Grand Joust or the Summer Market are also locked to humans.

Due to certain features being reworked, I don't know when the next dev diary will come, or what it'll be about. But don't worry, we are hard at work.
 
i rly confuse how you guys define county and holding, i mean dalaran prime hold is a city, but the seat of power in dalaran is the violent hold. If you say that the first hold in the county is the entire city then stormwind will be the first hold from stormwind kingdom, cuz stormwind city keep is inside stormwind like violent hold from dalaran.
 
i rly confuse how you guys define county and holding, i mean dalaran prime hold is a city, but the seat of power in dalaran is the violent hold. If you say that the first hold in the county is the entire city then stormwind will be the first hold from stormwind kingdom, cuz stormwind city keep is inside stormwind like violent hold from dalaran.
There is quite the size difference between dalaran and Stormwind.
There is also the gameplay mechanic of castles vs cities as dalaran does not have a standing army on the same scale as the other kingdoms.
Same logic as elves having cities.
The violet hold is called a hold and/or violet citadel but its closer to an elven spire, it lacks the walls, crenulations and towers to turn away unwelcome visitors.

violent hold. like violent hold from dalaran.
Heh, violent
 
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lol, sry i had just woken up and i was think abouts violent runes from summoners war, sry XD.
Well grommash hold don't have wall either.
Dalaran as for elves use magic as primary defense the style of defence changes but still violet cidadel and sunfury spire are the seat of power and the must well protected place in both cities.
Castle hold is just a mecanic of ck2 don't need to be transcribed literally.
 
lol, sry i had just woken up and i was think abouts violent runes from summoners war, sry XD.
Well grommash hold don't have wall either.
Dalaran as for elves use magic as primary defense the style of defence changes but still violet cidadel and sunfury spire are the seat of power and the must well protected place in both cities.
You can actually stand on Grommash holds second floor
IMG_4308.JPG
You could close the gates and place archers on that platform.
It is a single room and still more defensible than the violet hold.
As for the magic, we are counting actual physical walls as castles, still the same reasoning as for the elven buildings.

For an even closer resemblance to actual violet hold i would have liked to make them only able to build magic schools (temples for arcane 'religion') but limiting a government to only temples would cause troubles if the liege converted to a religion not balanced for only making temples in his realm.

Still, making them castles just for the name would be silly because we would then have to remove almost all the buildings making units since dalaran does not mass units and then fill that space with economic and magic upgrades that were just moved from cities.
Essentially making the castle a reskinned city.
 
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limiting a government to only temples would cause troubles if the liege converted to a religion not balanced for only making temples in his realm.
You will never be able to avoid all "what if's" anyway. And total playerside f*ckups are fun, ragequits and all :)
 
Hum, so how you guys gonna define a county? like the ck2 where every holding is a commune like in france where the prime hold is melun a communa of the île-de-france and the paris itself is only one city hold, or you gonna do like got mod where every holding is a part of the city like dragon gate is a castle in the mod and one of the wall of king's landing?
If is the second option fo dalaran violet cidadel must be the prime hold and it's more to castle that a city.
Like i said before the definition of holding is up to you, castle, temple or city don't need to be literally.
 
Hum, so how you guys gonna define a county? like the ck2 where every holding is a commune like in france where the prime hold is melun a communa of the île-de-france and the paris itself is only one city hold, or you gonna do like got mod where every holding is a part of the city like dragon gate is a castle in the mod and one of the wall of king's landing?
If is the second option fo dalaran violet cidadel must be the prime hold and it's more to castle that a city.
Like i said before the definition of holding is up to you, castle, temple or city don't need to be literally.

Can't answer for them, but I think they should go the first direction with a few exceptions.