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Rudolf Hessbart

Second Lieutenant
5 Badges
Mar 3, 2015
153
114
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I recently modded my own version of Kaiserreich and even recieved help form Novapaddy and others for making the British AI invade Denmark. But no matter what I do, the AI never even attempts to invade the Danish shores. Has anyone ever seen the AI invading Denmark?
 
I recently modded my own version of Kaiserreich and even recieved help form Novapaddy and others for making the British AI invade Denmark. But no matter what I do, the AI never even attempts to invade the Danish shores. Has anyone ever seen the AI invading Denmark?
This should be a bug report for KR, not DH.
I remember seeing AI ENG invade AI DEN in some version of KRDH, so it's definitely possible.
 
Why not for DH? I used the British AI from Darkest Hour Full. Also, if this is a real bug then it affects both mods. It's better to overdo than overlook a bug.
I remember seeing AI ENG invade AI DEN in some version of KRDH, so it's definitely possible.
Are you 100% sure? I've been playing Kaiserreich since version 1.4 and I've never seen this happen.
 
Why not for DH? I used the British AI from Darkest Hour Full. Also, if this is a real bug then it affects both mods. It's better to overdo than overlook a bug.

Are you 100% sure? I've been playing Kaiserreich since version 1.4 and I've never seen this happen.
Yes, I'm sure. If you want to provide a savegame with the war going on I'll try to take a look if I find the time, but no promises.
 
Thanks, but no thanks. I heard that you developers have little time so I don't want to take more of your free time. I will check if Britain invades Denmark in other mods.
 
Thanks, but no thanks. I heard that you developers have little time so I don't want to take more of your free time. I will check if Britain invades Denmark in other mods.
Thank you for your understanding. :)

Having said that, I just achieved your desidered result.
This is the AI file I loaded (a modification of the existing ENG_DEN_atwar file):
# Invasion of Northern Germany and Denmark
# AI File for KLOTW by Kibbles Dr bob for KR

invasion = { #
invasion = yes
ignore = yes
base = 0.1
random = 0.01
coastal = 0.1
beach = 0.1
max_distance = 250.0 #About the distance from Japan to Batavia NOTE: In-game distnace = This * 100 (km)
max_staging_distance = 250 # How far should the staging area be from the target invasion point; NOTE: In-game distnace = This * 100 (km)
distance = 1.0
pocket = 20.0
island = 0.1
enemy = 1.0
adjacentenemy = 1.0
air_base = 1.5
naval_base = 0.1
air_support = 3.0
redirect = nearest
ignore = no

staging_province = {
18 #Sheffield
13 #Sunderland
25 # Norwich
26 # Dover
}
target = {
#Denmark
217 = 3000 # Aarlborg

}
}
Also, after checking the AI in the savegame, I made the following modification: I removed completely all province from admiral = { ignore = { } }, plus I added province 13 to admiral = { base = { 5 17 } } (13 is where I noticed the transports of ENG where located).
country = {
tag = ENG
ai = {
switch = no
flags = {
AFG_CONQ = 0
AZB_CONQ = 0
Catholic = 0
CRYSTAL = 0
dequipx = 0
foreign_volunteers = 0
IND_CONQ = 0
infra_investment_1 = 0
infra_investment_2 = 0
infra_investment_3 = 0
IREUOB_ALONE = 0
IREUOB_DIPL = 1
jequipx = 0
LEV_CONQ = 0
Major_Profarmy = 1
MOB1 = 0
MOB10 = 0
MOB2 = 0
MOB3 = 0
MOB4 = 0
MOB5 = 0
MOB6 = 0
MOB7 = 0
MOB8 = 0
MOB9 = 0
OTT_CONQ = 0
press_censorship = 0
purges_army = 0
research_investment_1 = 0
research_investment_2 = 0
research_investment_3 = 0
sequipx = 0
SPADE_TAK = 0
SRI_CONQ = 0
war_propaganda = 1
wequipx = 0
WOMEN_ARMY = 0
WOMEN_NOARMY = 0
}
max_front_ratio = 1.2000
max_front_ratios = { }
max_garrison_prop = 0.3000
min_garrison_prop = 0.2000
evac_islands = yes
use_offensive_supply = yes
neutrality = 149
war = 0
ferocity = yes
reinforcement = 0.2000
upgrading = 0.2500
desperation = 0.3000
spyprefs = {
percentage_on_spies = 0.2000
percentage_foreign_mission = 0.7000
spyprefsdata = { NumberOfSpies = 10 counter_espionage = 10 country = ENG }
spyprefsdata = { country_priorities = 3 NumberOfSpies = 3 min_number_of_spies = 1 steal_blueprint = 10 minister_assassination = 1 smear_campaign = 3 sabotage_industry = 3 massmedia = 3 counter_espionage = 5 disrupt_techteam = 5 country = GER }
}
strat_redeploy_threshold = 25
max_redeploying = 0.2500
max_fuel_offensive = 100
claim_acceptance = -20
liberate = { CZE SLO UKR BLR U26 DEN ICL }
exp_force_ratio = 0
exp_force_ratios = { }
admiral = {
target = { }
core = { 2682 2688 2683 2686 2684 2685 2716 2717 2712 2708 2709 }
base = { 5 17 13 }
ignore = { }
min_org = 100
min_dmg = 98
return_org = 60
return_dmg = 80
min_core_attack_fleets = 0
}
trade = { embargo = { GER HUN ITA AUS CAN AST PAK } favored = { FRA = 100 RSI = 50 PRK = 30 SPR = 50 GEO = 50 RUS = 70 CSA = 40 SOV = 50 } cancel_deal_threshold = 2 }
tech_sharing = { embargo = { GER ITA AUS HUN BEL CAN AST PAK VIC } favored = { FRA = 70 RSI = 50 U31 = 20 SPR = 50 GEO = 50 RUS = 70 HOL = 40 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 4190 = 100 4200 = 100 4210 = 100 1230 = 100 1240 = 100 1250 = 100 4220 = 100 4230 = 100 4240 = 100 } }
invasion = {
base = 0.1000
random = 0.0100
coastal = 0.1000
beach = 0.1000
distance = 1
max_distance = 250
max_staging_distance = 250
pocket = 20
island = 0.1000
enemy = 1
adjacentenemy = 1
air_base = 1.5000
naval_base = 0.1000
air_support = 3
ignore = no
invasion = yes
help_allies = yes
redirect = nearest
staging_province = { 18 13 25 26 }
target = { 217 = 3000 }
}
I think removing the ignored provinces did the trick, since after that I immediately so ENG carriers moving near DEN and then after that an invasion of Aalborg.
 
Thank you SO MUCH! :D:D:D I can't wait to try them out. You really didn't have to do this though.

Edit:
juhu%21.png

Seriously, I could fix your feet (not the gay way). I will post the two ai files in my other thread here so other people can use this.
 

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