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Stellaris Dev Diary #87: A Glimpse of the Future

Hello everyone and welcome to another Stellaris development diary! This is going to be a short one, as it's really just about letting you guys know that we'll be taking a break from feature development diaries for the next few weeks, so everyone gets a chance to focus on and enjoy Synthetic Dawn and the 1.8 update that just came out.

There will still be 'filler' dev diaries about whatever we feel like talking about that week, but they will *not* be about new features or development priorities. The team, of course, will not be idle, and indeed have already started working on the next big thing... but more on that another time. Feature dev diaries will resume as normal on October 26th.

However, as I don't want to leave you *completely* hanging, I'm going to share this screenshot taken from our internal development build, with absolutely no context or explanation. Enjoy!
space station above a star.png
 
My theory is that's a giant Shipyard and they're trying to flesh out the Military part of the game, which is the last feature, along with Federations, that has remained completely untouched (other than balancing) since the launch of the game.
 
My theory is that's a giant Shipyard and they're trying to flesh out the Military part of the game, which is the last feature, along with Federations, that has remained completely untouched (other than balancing) since the launch of the game.
Pre-FTL civilisations have also barely been touched. And Wiz did say in the stream that he wants to add hive mind and machine primitives in the future.
 
If the new expansion is focused on diplomacy, then it could also be the seat of space-UN (which was announced for somewhere in the future). This is what I am hoping for, because it would give an awesome New layer to the diplomacy in the game

If it will be about war, then this is probably a shipyard or defense megastructure.
 
I love the idea of trade and military updates and of new station reworks. But this is paradox. And you all suggest nice things.

I propose that the image is the first picture of some kind of replicant nano end game crisis who will infect your world's and turn your pops into the red dust they use to spread their ultimately pointless existence.

Also new purging options :)
 
Pre-FTL civilisations have also barely been touched. And Wiz did say in the stream that he wants to add hive mind and machine primitives in the future.
Oooh! That's quite right! And something to look forward to, but that Giant Dockyard didn't look like a primitive thing to me. Personally, I'd like them to add more depth and customization to Federations first and foremost, but it's true that Military stuff could use some of it too. I'm still hoping for an option to slowly centralize the Federation you're in until you can fully unify it (or make it into an Elective Empire). Also, on the subject of Federations, what I'd like is a better system for picking the Fed.'s leadership than a simple turn-by-turn mechanic. I think you could put an option into that centralization process to either make leadership your Empire's sole business, or make it an Elected positions (either by a vote of every member of the Federation or a vote by designated elector Empires, like the HRE).
 
Hello everyone and welcome to another Stellaris development diary! This is going to be a short one, as it's really just about letting you guys know that we'll be taking a break from feature development diaries for the next few weeks, so everyone gets a chance to focus on and enjoy Synthetic Dawn and the 1.8 update that just came out.

There will still be 'filler' dev diaries about whatever we feel like talking about that week, but they will *not* be about new features or development priorities. The team, of course, will not be idle, and indeed have already started working on the next big thing... but more on that another time. Feature dev diaries will resume as normal on October 26th.

However, as I don't want to leave you *completely* hanging, I'm going to share this screenshot taken from our internal development build, with absolutely no context or explanation. Enjoy!
View attachment 302846


Hopefully its the planet and star destroying technology's people been asking for
 
I've played a game as a robotic empire and I have found a few bugs in the game.

1. Make Tributary war demands are not enforced. I like making tributaries and this problem is very obvious to me, since it happens every time I win a war.
2. When a machine empire liberates another empire, the new empire has blank ethics and the "default AI", its description says this should never happen in-game so...
3. This is not so much of a bug but more of a small problem: When playing as rogue servitor, there is absolutely no way to get rid of populations, meaning the player would eventually run out of tiles on which to build robots, and that conquering fully populated planets would dramatically increase the budge, a dead weight that cannot be removed... unless by terraforming the planet to a machine world. Could rogue servitors at least be allowed to use neutering? And also use emigration to expel extra populations?
4. The war in heaven and contingency happened almost at the same time. Is that supposed to happen? I thought there would only be 1 endgame crisis?
5. I used hyperspace, and when my new ships appear to join my fleet, they ALWAYS pass through the system with an Ether Drake in it. Can you add the option to set the default stance of new ships? This problem would easily be solved if all my new ships were set to evasive stance.
6. When asking to trade monthly resources FOR instant resources, the other empire would always refuse because they "don't want to trade AWAY monthly resources for instant resources"
 
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Nah its a trading hub, and all those small vessels around are cargo ships.
 
So, judging by the picture, the minimum distance between military stations gets removed? o_O

I know some/many people who will be delighted, but personally, I'd rather reduce the amount of stations and make them more powerful/meaningful. A single fortress per system that, depending on its size and components, would be able to hold the line in a major battle and aggro any fleet passing the system border is, to me, a lot more fun than the current "gauntlets" that drag a fleet from one pitiful outpost to another.

I really hope I'm just mis-interpreting the image, though it strongly suggests the above.