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HOI4 Dev Diary - Synthetic Dawn

Hi everyone and welcome back to a new dev diary. We are continuing work on the upcoming 1.5 “Cornflakes” and unannounced expansion. Today we are going to be talking about changes to synthetic refineries and resources.

Synthetic Refineries
Synthetic refineries are a great way to get access to oil and rubber for nations that end up on unfriendly terms with a lot of their neighbours (*cough* Germany *cough*). The technologies for them were however in need of some updating. Most people would only bother with the first to unlock the building unless they were a very small nation (and if so probably not a big consumer of those resources). It also felt unfair that nations that had plenty of one resource and lacked the other would need to do the same investment as someone who lacked both. Even if you had some of each, there was no good way of balancing output and you’d usually end up with a surplus of one or a deficiency in the other. To deal with this we now unlock 3 building levels at once, but the initial output of the refinery is much lower. We have then removed the previous 3 techs giving more levels and replaced them with 8 new techs that increase the output of your chosen resource. That means that if you only need more rubber you only need to research the Rubber Processing techs and can skip the Oil Processing.
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Resources & Infrastructure
This is something we have been wanting to do for a long time. Each level of infrastructure now adds +10% resources in those states. This means that we can have resource amounts that actually grow later in the game. This should give you more reasons to upgrade low infrastructure areas to take advantage of the resources there, and will also allow bombing to impact normal resource gathering and not just refineries. A low infrastructure area with resources is now a great opportunity for expansion.

Together with this change we have improved the construction interface.
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You can now see where resources are located and how much they are impacted. You can also see building slots which makes it so much easier to find the best places to build infrastructure without having to jump between map modes.

Resource mapmode now also indicates effect from infrastructure damage so you can spot potentially important areas for repair:
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We have been rebalancing resource numbers across the world to go with this change. Numbers aren't done yet but I figure I’d spend the rest of the diary showing some areas to explain what we are working with.

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British Malaya and Singapore are nerfed, but are both low infra allowing for a lot of expansion.

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USA has a lot of areas where investing in infrastructure will help them grow into a monster. Texan oil for example.

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As seen above, Japan has several opportunities to improve local resources now.

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France generally got a bit of a resource nerf as it had a lot of very high areas and is also at decent infrastructure level.

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Northern Sweden still has precious tungsten which can be expanded to help Germa...accurately simulate Sweden's complicated role in the war.

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Brazil now has the potential to be a true rubber king (is that even a word?) if invested in. Same goes for some other nations in south america, like tungsten from Bolivia.

This should shake up the resource play a bit we hope. See you all next week for more updates!
 
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Very good ... we only have to correct the map of Brazil, because it has the state of Pará in the southeast region and a lot of geographical unknown.

Agreed, that map in the DD is wrong - only half of that province in Maranhão, a lot of it is actually eastern Pará, I can recognize it because I live there. Its bizarre because Pará looked right in HOI2. There was a similar mistake in Vicky2.

I hope they don't a) Cram all the rubber into a single province and b) Properly despict through events or something how brazilian rubber came back. Brazilian Rubber was used because the Japanese took the DEI, and once it was retaken brazilian rubber lost relevance once again, althrough it might have not if the government had invested in it, which could be despicted.

Also paradox cannot into tildes. Its Maranhão, not Maranhao. This is not 1998, I'm sure everyone's computers have support for seeing tildes now. Its not a chinese character ffs.
 
I like everything you are doing in this dev diary. One other thing I would like to see is some way of relecting the importance of Finlands Petsamu nickel deposits. Perhaps introduce nickel as a resource?

Finland was of great strategic importance to Germany because they only had two sources of nickel, Finland or the Soviet Union. Germany had to protect Finlands petsamu region or stay freinds with the soviets or do without nickel.

Nickel was important for lightweight temperature resistant alloys. Lack of nickel meant the me262 had an average engine life of only 20 hours. Lack of nickel meant that germany couldnt make such light aircraft engines as the allies. Nickel was also very important in the nuclear industry. It was actually a more strategically important metal than tungsten, because there were less sources for it, and it wasnt as easy to do without it.
 
Will you implement ice ports and ice free ports? It would perhaps be the best thing to simulate how Sweden had a complicated role as you put it, and add strategic depth such as USSR wanting Königsberg/Kaliningrad.
 
@podcat

I know I've brought this up during every DD so far, but it sure would be nice if we could see some paid features. Everything so far looks awesome but I'm assuming it is free content.

As things stand, the expansion's value is unknown. Please at least give us a hint of the theme
 
@podcat

I know I've brought this up during every DD so far, but it sure would be nice if we could see some paid features. Everything so far looks awesome but I'm assuming it is free content.

As things stand, the expansion's value is unknown. Please at least give us a hint of the theme

They probably don't know this stuff until things are more final.
 
They probably don't know this stuff until things are more final.

Not even the theme? Like, maybe East Asia(and thus Naval?)
 
I like everything you are doing in this dev diary. One other thing I would like to see is some way of relecting the importance of Finlands Petsamu nickel deposits. Perhaps introduce nickel as a resource?

Finland was of great strategic importance to Germany because they only had two sources of nickel, Finland or the Soviet Union. Germany had to protect Finlands petsamu region or stay freinds with the soviets or do without nickel.

Interesting idea about nickel.

Perhaps it deserves a thread of its own? Such a nickel thread would
  • Identify how nickel would be incorporated into HoI4 production lines.
  • Describe the amount of nickel in different locations.
  • Allow nickel promoters and detractors to discuss the pros and cons of nickelizing HoI4.
When in doubt, start a thread.

:)
 

It would be great if you could also see at a glance the maximum amount of resources with level 10 infrastructure (and extraction techs I suppose), without the need to actually queue up the infra in that state first.

Furthermore it would be very useful for infrastructure planning purposes to see the theoretical maximum amount of build slots in each state (what you would see in practice with 1943 concentrated/dispersed industry).

This means that we can have resource amounts that actually grow later in the game.

These are very nice changes, but what of the resources extracted during the game's time frame that are currently not represented in the 1936 start (nor the 1939 start I believe)?

A good example is Finland's nickel mines in Petsamo, that contained Europe's largest reserves of nickel ore, but are not represented in the game in any way because the nickel was not yet mined in 1936. The mines contributed over a quarter of Germany's nickel needs in 1939-45. 73% of Germany's nickel in 1943 came from the Finnish mines alone. Further signifying the mines' importance is the fact that they were some of the most heavily fortified areas under German control in terms of anti-aircraft guns and shelters.

Nickel is required to make munitions as well as ball-bearings for aircraft and is best represented in-game as tungsten and aluminium.
 
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Seems a bit premature to let you hide synthetic plants before we can actually properly target them. I'd love to have a "prioritise synthetic plants" or "prioritise fortifications" button for strategic bombing.

I did say at some point ;)

I would like that option as much as you do :) I merely raised the suggestion because it was relevant and because it may or may not be on podcat's Things To Do list. There is also the current multiplayer meta around strategic bombers and whether the Axis has an effective or balanced counter to them as well.
 
Awesome!

I hope dev team wont forget to tweak trading interface making it semiautomatic with set up limits and preferred trading partners. Otherwise it could be a nightmare to manage this, considering how fast infrastructure gets destroyed.

@podcat Is there a beta program for this patch, would love to help you test it?
 
Nice change. Does it go with a change making the AI take more notice of resources? A key issue I find is that the AI CICs only ever build factories - more and more of them, regardless of the resource restrictions it is under. Adding more of a balance to the AI to balance resource availability (including convoy capability for imports) with ICs and other features (Infra, and maybe even some radar!!!) would be good. Really nice, too, would be some sort of diminishing returns on ICs - like having them consume manpower, reducing the pool from which recruitment is taken. Maybe then critical policies like the use of women in the workforce could be represented in some way?
 
Should make things a bit more interesting. Looking forward to getting my grubby grabbers on this...
 
Definitely agreed.We need an alert when licenses are still being bought too. So many games with an active license that I forgot to cancel. The receiver gets a notice of it throughout though... weird.
I'd like to see AI more active is buying/selling licenses. For example, why Communist Spain can't order stuff from SU? Or China - both Nationalist and Communist could license stuff from Europe?