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An unvetted 'schreck will hit 92% of the time at 250m. An unvetted (non-airborne) bazooka, 58% at 200m. Unvetted (non-airborne) PIAT, 42%.

Bazooka 41% to hit from 200 and piat 27% actualy. Also Vet does not effect chances to hit for those units.
 
Cheap, yeah. More cost effective... probably not except for the Airborne/SSB variants.

An unvetted 'schreck will hit 92% of the time at 250m. An unvetted (non-airborne) bazooka, 58% at 200m. Unvetted (non-airborne) PIAT, 42%. In terms of price versus first shot hit chance at maximum range divided by price, they're almost identical, with a slight lead for the Panzershreck and the PIAT at the bottom of the pack. If you're fortunate enough to be playing with a division with vetted versions of the guys, though, the Allies come off better. If you're lucky enough to get a point blank shot, the shorter range will also proportionally favor the Allies more, too.
(accuracy values derived from https://www.reddit.com/r/Steel_Divi...lculations_explained/?st=j8g95w34&sh=805fe786)

IMHO, with apologies if I missed some AT team variants and conceding that I'm not breaking this down by division or vet:

Overall, the best RPG teams are probably the Allied airborne PIAT, airborne Bazooka, and Commando Tank buster teams. The worst of them, the PIAT, is still a Bazooka with +1 accuracy and it gets better from there.

In second place, IMHO, is the Panzershreck despite that price tag. 50m extra range, best hit-to-cost ratio, some chance of hitting even when suppressed (but lower ROF), and the fact that it almost always hits means that you can buy one and know it reliably can kill a target that gets in range. This spares you the ugly decision of buying one and potentially missing and having an armored vehicle running free in your lines, or needing to buy two to reliably accomplish what a single 'shreck does reliably.

The non-Airborne Bazooka's in third place, though, and it's not chopped liver. It's got almost as good chance of hitting on the first hit relative to it's price and lower price investment so you can have more stuff.

In fourth place, non-Airborne PIAT. Worst hit-to-cost ratio and it even has AP 4 instead of AP 6, which presumably translates to less chance of accomplishing something when it does hit. It is the cheapest of the lot, but you're generally giving up way more than you're gaining even if you buy two of them to compensate.

By and large, the various AT teams are all probably pretty all right, except for the PIAT.


I don't know what you're talking about. There are 149mm panzerfausts 60 in the game and they fire at 150m, not 250m. They have a little less range than bazookas.
Then you have 100mm faustpatrone with 16th luftwaffe infantry, still at 150m.
Or 149mm hand grenades.
But nothing else. This data isn't up to date.
I agree piats are useless to say the least but as it was also said, they are purposely made weak cause they were indeed. As they come with decks able to get huge availability of at solutions (within armor or at tabs), it is intended (Scots, Canadians, Poles, 6th airborne, GA). And most of allied decks have more infantry with less availability and less cost overall than german divisions (and again in the case of german infantry decks, they are limited to stug 3gs). It is the purpose of many allied decks to have the possibility to bring many units, infantry or armor but less powerful in their fields. Another way to play. The only one not following this path is the new SSB. And that lack of at solutions is something.
 
I don't know what you're talking about.

Presumably you're not noticing that I'm talking about, and replying to a post about, the dedicated RPG teams from the AT tab and not the RPGs handed out to other guys.

I already discussed the non-dedicated-RPG team situation in my original reply, which covers the 150m 'fausts.
 
Bazooka 41% to hit from 200 and piat 27% actualy.

Man, that table seems to be written to be maximally hard to read. I thought I was reading it right, but the examples below the table match your reading where it's one column below the "result of calculation" row you'd expect. I'll update my post.

Also Vet does not effect chances to hit for those units.

Oh, doesn't it? Interesting. Why? What weapons are excluded- just RPGs? All infantry weapons besides your main rifle? Something else?

Do you have a source for this?
 
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Presumably you're not noticing that I'm talking about, and replying to, a post about the dedicated RPG teams from the AT tab and not the RPGs handed out to other guys.

My god, you speak about these crappy 2-men infantry panzerschreks 65-70 points costly units? They are that much terrible i have forgotten they existed. Noone brings that, they die too quickly. Most times they are dead before you can use them and for the cost, well, try with a pak 50...
Again, only pure infantry decks with stugs 3g have 30 points 2-men 88m panzerschreks.
I do see them very very rarely in games.
 
My god, you speak about these crappy 2-men infantry panzerschreks 65-70 points costly units? They are that much terrible i have forgotten they existed. Noone brings that, they die too quickly. Most times they are dead before you can use them and for the cost, well, try with a pak 50...
I do see them very very rarely in games.

My god, I'm talking about the units being discussed in the post I'm replying to? Yes, yes I am. Glad you've caught up with us.

I'm also almost always only paying 30 points for them because if I'm taking them, my deck probably offers them in a Kubel.
 
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My god, I'm talking about the units being discussed in the post I'm replying to? Yes, yes I am. Glad you've caught up with us.

I'm also almost always only paying 30 points for them because if I'm taking them, my deck probably offers them in a Kubel.

They do not worth shit for the cost. Their survivability is awful. You say they are one the best rpg teams without telling they are a 2-men squad. Well i would definitely put them way behind every other rpg you compare them, 88mm panzerschrek or not.
 
They do not worth shit for the cost. Their survivability is awful. You say they are one the best rpg teams without telling they are a 2-men squad. Well i would definitely put them way behind every other rpg you compare them, 88mm panzerschrek or not.
dude the pzshrek costs 30, bazooka costs 20 and a piat is worth 15. The allied weapons are much more cost effective. Or at least cheap :D And you can trade them with halftracks no problems.

all the 2 men atw team are pretty crappy and hardly worth the slot.

The FS tank hunter scouts are great as is the bazooka ranger.

Bazooka are good on paratroopers and the occasional rifle leader.

AB PIAT had to get a special bonus to make them actually useful.

Fausts' greatest advantage is their availability, but basically all the axis inf division (40 slots div) lack the faust. I think division like the 17ss, 716, and the 352 would far much better if the schreck (and zooka, and PIAT) team get a buff. A buff to four men should do the trick.

I talked about PIAT in an earlier thread:
https://forum.paradoxplaza.com/forum/index.php?threads/piat-vs-bazooka-and-schreck.1048119/

Basically, the PIAT horrid accuracy is due to its firing mechanism, but that same firing mechanism also historically make the PIAT more stealthy than the stovepipe. If the PIAT is going to stay inaccurate they should get a stealth buff.
 
Oh, doesn't it? Interesting. Why? What weapons are excluded- just RPGs? All infantry weapons besides your main rifle? Something else?

I don't know why and how other infantry weapons are, but it's true. Infantry ATW accuracy is not affected by vet.

As a result, PIAT has horrible accuracy to be historical, given no advantage from its mortar characteristics(silence, in-house fire), and even cannot be saved by vet, while German RPG's fully enjoying it's historical super high accuracy/AP, never given disadvantage from its backblast to be gamey.
 
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Btw, some data i've just copied from Reddit.
Like i said the faust/schreck issue is always related to lack of recon or armor leading the way in the frontline. When you have recon and your armor is doing his proper work of support in the 600-1200m area behind your infantry you will not have schrecks/fausts issues anymore.

Piat: 15AP
Panzerfaust: 24AP
HHL3(Used by Füsiliers): 30AP
Panzershreck: 20AP
Faustpatrone: 18AP
M1 Bazooka: 18AP
Gammon bombs: 30AP
 
The 2-man AT teams are useful, especially in a 1v1 context where you need the cheap AT options to stop cheeky light vehicle play. In big games where you can have AT gun coverage everywhere they're less necessary, but against aggressive autocannon play AT guns in less than perfect positions will not stop them alone.
 
The 2-man AT teams are useful, especially in a 1v1 context where you need the cheap AT options to stop cheeky light vehicle play. In big games where you can have AT gun coverage everywhere they're less necessary, but against aggressive autocannon play AT guns in less than perfect positions will not stop them alone.

In very few situations. They are useful against lone armor with no recon and no support and you lucky if you make them firing once to have a good trade but these units are too often killed after their first engagement. When you've the upper hand and your opponent make mistakes over mistakes, sure, but when you're in bad shape against better than you they are an awful choice imo. They are just too costly for the survivability and the presence in the field. You spend more time bringing them than using them.
The recon ones are more useful cause they bring recon in the meantime precisely.
 
In very few situations. They are useful against lone armor with no recon and no support and you lucky if you make them firing once to have a good trade but these units are too often killed after their first engagement. When you've the upper hand and your opponent make mistakes over mistakes, sure, but when you're in bad shape against better than you they are an awful choice imo. They are just too costly for the survivability and the presence in the field. You spend more time bringing them than using them.
The recon ones are more useful cause they bring recon in the meantime precisely.

When you trade a 20 point team for a 50+ point vehicle, you win. In 1v1 they can't support every vehicle push either- you have to make do with less.

If you play 10v10 on 4v4 maps, yeah, you don't need value pieces like that, but then it's a totally different game.
 
When you trade a 20 point team for a 50+ point vehicle, you win. In 1v1 they can't support every vehicle push either- you have to make do with less.

Well not really, if you canno't assure your ground presence, killing a vehicle isn't enough to make points. They are deadly the more treelines you get i don't argue with that cause vehicles are sometimes in the obligation to sneak into treelines and therefore be ambushed but there it's more the choice to bring too many vehicles in treelines which make your opponent loose, not really the use of 2-men squads from you. And in the big picture all is about the good deck in the right map and the skill of the 2 players.
When you can save 20 points more and get a proper panzergrenadier with all his men it is always better to get the panzergrenadier imo. Only when the panzerschrecks are less costly than panzergrenadiers cause in armor decks they are even more costly, so there is no point at all to get them.

All is about the ratio cost/effect/survivability. Of course it is a useful unit in his design but for his cost ? Nah, i pass if i've other choices.
 
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