An unvetted 'schreck will hit 92% of the time at 250m. An unvetted (non-airborne) bazooka, 58% at 200m. Unvetted (non-airborne) PIAT, 42%.
Bazooka 41% to hit from 200 and piat 27% actualy. Also Vet does not effect chances to hit for those units.
An unvetted 'schreck will hit 92% of the time at 250m. An unvetted (non-airborne) bazooka, 58% at 200m. Unvetted (non-airborne) PIAT, 42%.
Cheap, yeah. More cost effective... probably not except for the Airborne/SSB variants.
An unvetted 'schreck will hit 92% of the time at 250m. An unvetted (non-airborne) bazooka, 58% at 200m. Unvetted (non-airborne) PIAT, 42%. In terms of price versus first shot hit chance at maximum range divided by price, they're almost identical, with a slight lead for the Panzershreck and the PIAT at the bottom of the pack. If you're fortunate enough to be playing with a division with vetted versions of the guys, though, the Allies come off better. If you're lucky enough to get a point blank shot, the shorter range will also proportionally favor the Allies more, too.
(accuracy values derived from https://www.reddit.com/r/Steel_Divi...lculations_explained/?st=j8g95w34&sh=805fe786)
IMHO, with apologies if I missed some AT team variants and conceding that I'm not breaking this down by division or vet:
Overall, the best RPG teams are probably the Allied airborne PIAT, airborne Bazooka, and Commando Tank buster teams. The worst of them, the PIAT, is still a Bazooka with +1 accuracy and it gets better from there.
In second place, IMHO, is the Panzershreck despite that price tag. 50m extra range, best hit-to-cost ratio, some chance of hitting even when suppressed (but lower ROF), and the fact that it almost always hits means that you can buy one and know it reliably can kill a target that gets in range. This spares you the ugly decision of buying one and potentially missing and having an armored vehicle running free in your lines, or needing to buy two to reliably accomplish what a single 'shreck does reliably.
The non-Airborne Bazooka's in third place, though, and it's not chopped liver. It's got almost as good chance of hitting on the first hit relative to it's price and lower price investment so you can have more stuff.
In fourth place, non-Airborne PIAT. Worst hit-to-cost ratio and it even has AP 4 instead of AP 6, which presumably translates to less chance of accomplishing something when it does hit. It is the cheapest of the lot, but you're generally giving up way more than you're gaining even if you buy two of them to compensate.
By and large, the various AT teams are all probably pretty all right, except for the PIAT.
I don't know what you're talking about.
Bazooka 41% to hit from 200 and piat 27% actualy.
Also Vet does not effect chances to hit for those units.
Presumably you're not noticing that I'm talking about, and replying to, a post about the dedicated RPG teams from the AT tab and not the RPGs handed out to other guys.
My god, you speak about these crappy 2-men infantry panzerschreks 65-70 points costly units? They are that much terrible i have forgotten they existed. Noone brings that, they die too quickly. Most times they are dead before you can use them and for the cost, well, try with a pak 50...
I do see them very very rarely in games.
My god, I'm talking about the units being discussed in the post I'm replying to? Yes, yes I am. Glad you've caught up with us.
I'm also almost always only paying 30 points for them because if I'm taking them, my deck probably offers them in a Kubel.
They do not worth shit for the cost. Their survivability is awful. You say they are one the best rpg teams without telling they are a 2-men squad. Well i would definitely put them way behind every other rpg you compare them, 88mm panzerschrek or not.
dude the pzshrek costs 30, bazooka costs 20 and a piat is worth 15. The allied weapons are much more cost effective. Or at least cheapAnd you can trade them with halftracks no problems.
Oh, doesn't it? Interesting. Why? What weapons are excluded- just RPGs? All infantry weapons besides your main rifle? Something else?
The 2-man AT teams are useful, especially in a 1v1 context where you need the cheap AT options to stop cheeky light vehicle play. In big games where you can have AT gun coverage everywhere they're less necessary, but against aggressive autocannon play AT guns in less than perfect positions will not stop them alone.
In very few situations. They are useful against lone armor with no recon and no support and you lucky if you make them firing once to have a good trade but these units are too often killed after their first engagement. When you've the upper hand and your opponent make mistakes over mistakes, sure, but when you're in bad shape against better than you they are an awful choice imo. They are just too costly for the survivability and the presence in the field. You spend more time bringing them than using them.
The recon ones are more useful cause they bring recon in the meantime precisely.
When you trade a 20 point team for a 50+ point vehicle, you win. In 1v1 they can't support every vehicle push either- you have to make do with less.