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the problem is not AT guns, but trees.
Somehow tanks can't get through or shoot through treeline in this game, rendering them pretty much useless for offensive (on Non-tank maps)

infantry in SD have a lot less atw. It's not like Wargame where every squad carry a RPG. If tanks can just go through hedgerow infantry will lose a lot of their uses
 
Don't infantry still try to grenade the tank if it gets within 100M ?
Also forgot to mention that that infantry ATW are a LOT more dangerous in SD. there were only a couple infantry squads capable of one shot tanks in WG (VDV 90, Royal marine, and a few others), and tanks can usually be repaired if they are not hit from the side. Now nearly all infantry squads with AT (except piats) will one shot tanks from any direction.

Concentrated tank attack was first pioneered in WW2, yet this doesn't work in SD because of TREES :D
Trees force columns to go through tiny gaps where the whole thing could be stalled by two AT guns on either side of it.
 
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In 1940 the armies had not adapted to literally driving whole companies of tanks down roads in an attack- by 1944, this was a suicidal means of attack. Honestly, tanks are pretty good anyway. Let tanks and troops navigate the map a little differently- it makes for far more interesting gameplay than making everything the same.

Also, the normal infantry hand grenades do not harm closed top vehicles with armor higher than 2. The infantry AT has a far shorter range and the infantry is slower so it's less able to engage tanks- let the infantry have their niche.
 
Don't infantry still try to grenade the tank if it gets within 100M ?
Also forgot to mention that that infantry ATW are a LOT more dangerous in SD. there were only a couple infantry squads capable of one shot tanks in WG (VDV 90, Royal marine, and a few others), and tanks can usually be repaired if they are not hit from the side. Now nearly all infantry squads with AT (except piats) will one shot tanks from any direction.

Concentrated tank attack was first pioneered in WW2, yet this doesn't work in SD because of TREES :D
Trees force columns to go through tiny gaps where the whole thing could be stalled by two AT guns on either side of it.

I don't think you understand hedgerows. Hedgerows, or bocage for our French friends, are ancient, well developed rows of impossibly thick vegetation. Sometimes hundreds of years old and allowed to grow as thick as possible and generally with steep earth banks on both sides. The US and UK created special Sherman and Cromwell variants specifically to cut through the bocage. Sometimes it worked, sometimes the tanks got stuck, and even when tanks did break through a layer of hedgerows it did little to add to the strategic position of the allies. Combat engineers even tried to use explosives to blow holes in the hedgerows, which didn't work out very well, either. There is a reason the US called it "hedgerow hell" and why the Allies took large casualties while advancing even hundreds of meters. So yes, "a few trees" can, and did, stop entire armor divisions in their tracks, and they did totally dominate the way the war was fought in Normandy.
 
Don't infantry still try to grenade the tank if it gets within 100M ?
Also forgot to mention that that infantry ATW are a LOT more dangerous in SD. there were only a couple infantry squads capable of one shot tanks in WG (VDV 90, Royal marine, and a few others), and tanks can usually be repaired if they are not hit from the side. Now nearly all infantry squads with AT (except piats) will one shot tanks from any direction.

Concentrated tank attack was first pioneered in WW2, yet this doesn't work in SD because of TREES :D
Trees force columns to go through tiny gaps where the whole thing could be stalled by two AT guns on either side of it.
the grenade is only useful against halftrack. Medium tanks are basically impervious to it.
 
infantry in SD have a lot less atw. It's not like Wargame where every squad carry a RPG. If tanks can just go through hedgerow infantry will lose a lot of their uses
It really depends on the Division imo

716., 352., 15th, 2nd, and 3rd Canadien don't have much ATW for their infantry, usually having them on their Leaders (i.e. 2nd and 3rd) if at all (352. doesn't even get them on their Stormtruppen despite 17. having panzerfaust on theirs >_>).

Its kinda annoying playing them after playing any Airborne or SSB where it feels like every unit has ATW ;_;
 
the grenade is only useful against halftrack. Medium tanks are basically impervious to it.

Keep in mind that Medium tanks are 4 (FOUR!) times more expensive in this game. They cost as much as a heavy in WG.
And such expensive assets can be stopped by trees. If eugen want the game to be more static they are doing a good job.
In wg, tanks can be defeated by any number of things, VDVs, Fusilers, ATGM, anti tank planes, gunships, cluster rockets.
But all of those require a certain amount of effort from your enemy, while in steel division they are simply rendered useless by the local vegetation.
and unlike RL you don't get the option to blow up the trees with engineers, flamers, or arty.
 
Keep in mind that Medium tanks are 4 (FOUR!) times more expensive in this game. They cost as much as a heavy in WG.
And such expensive assets can be stopped by trees. If eugen want the game to be more static they are doing a good job.
In wg, tanks can be defeated by any number of things, VDVs, Fusilers, ATGM, anti tank planes, gunships, cluster rockets.
But all of those require a certain amount of effort from your enemy, while in steel division they are simply rendered useless by the local vegetation.
and unlike RL you don't get the option to blow up the trees with engineers, flamers, or arty.

Do you even play this game? Tanks are hardly useless in the slightest and the fact that they can't go through forests and bocage makes lighter units and tanks better differentiated. Even the hedgerow hell maps have plenty of places to work tanks in and use their firepower to your advantage.
 
Do you even play this game? Tanks are hardly useless in the slightest and the fact that they can't go through forests and bocage makes lighter units and tanks better differentiated. Even the hedgerow hell maps have plenty of places to work tanks in and use their firepower to your advantage.

Do you ? all you are saying is you only need a couple tank to cover these places, and they must stay in those places. When the rest of the army advances they are left in place because there are no "tank places" in the next tree-line over.
There are a couple places on a couple maps where a armored breakthrough is possible, like middle of airfield, but all that does is making it obvious where an armored attack will be attempted.
That's why everyone play infantry decks. If your arguments has any merit, shouldn't there be more armored decks in practice ?
 
Do you ? all you are saying is you only need a couple tank to cover these places, and they must stay in those places. When the rest of the army advances they are left in place because there are no "tank places" in the next tree-line over.
There are a couple places on a couple maps where a armored breakthrough is possible, like middle of airfield, but all that does is making it obvious where an armored attack will be attempted.
That's why everyone play infantry decks. If your arguments has any merit, shouldn't there be more armored decks in practice ?

Actually, the airfield in carpiquet is pretty bad for anything but KTs because there's literally no protection from 1200m AT. Tanks need cover as much as infantry, and the sectioned off hedges nullify the advantages of 1200m AT. So long as you use infantry to secure the areas where the panzerfausts can come from, you can get pretty aggressive with tanks in the bocage. You can't just drive tanks around alone, but then that's good gameplay- combined arms.

The problem some of the armor decks have in 1v1 play is that the baseline infantry tends to come at steep prices and you have to be able to get good value from halftracks to play them well. It's not impossible, just difficult and micro-heavy. Tanks are definitely pricier than they were in wargame, but the lessened threats help them do more work. Honestly, the more open a map is, the harder it is to get value out of the less expensive tanks.

The armor divisions have a lot of differences between them, though, and it's tough to make generalizations. Some have cheap infantry, some don't, some have easy 1200m AT, some don't. Some have good artillery, some don't.. etc.

Some of the most popular infantry divisions have heavy armor components anyway, like the Scots.
 
Nobody drive tanks around alone. The issue is that in most maps, tanks are funneled through tiny chokes where they can be easily countered, so they ended up serving as fire support vehicles.

Assault guns will usually deal with AT guns, vetted or not, they are pinned in one shot.
 
Nobody drive tanks around alone. The issue is that in most maps, tanks are funneled through tiny chokes where they can be easily countered, so they ended up serving as fire support vehicles.

Assault guns will usually deal with AT guns, vetted or not, they are pinned in one shot.

Again that's how it was in the bocage. Tanks are powerful but really deadly when you're able to fire them at max range and in many maps you canno't do that very often. It's very good.
It forces you to make bold moves bringing them closer with infantry around.
 
Again that's how it was in the bocage. Tanks are powerful but really deadly when you're able to fire them at max range and in many maps you canno't do that very often. It's very good.
It forces you to make bold moves bringing them closer with infantry around.

It's not very good, it makes everyone play infantry division and have a static battle.
As they are I will just wait for the next game taking place somewhere trees don't stop tanks XD.
 
It's not very good, it makes everyone play infantry division and have a static battle.
As they are I will just wait for the next game taking place somewhere trees don't stop tanks XD.

In 1vs1 yes. But the game isn't just about 1vs1. The team decks shine in teamplay. I'm good with infantry decks shining in 1vs1 the more bocage there is on the field.
And there is no static battle playing with infantry, there is only if you have two people sitting in their trees playing arty trade. Fact game moves faster with infantry pushes, the armor in auto-attack moves slowly and as it's better to fire at max range with them it is better not to make them coming full speed at the frontline. When you get close cause you're forced too, you put your armor in danger and this is very good.

This game with no trees stopping tanks would be a slaughter. There is a game called World of Tanks if you wanna play that.