@xXSunSlayerXx And you forget to mention the double Lorraine. Two tanks one shoted by an elite 6-pdr why not but that kill list is criminal with Lorrain on his side.
How do you even afford 2 phase A Lorraines, all of your phase A infantry and all those tanks in that kill feed? Seems like an underutilized infantry tab to me...@xXSunSlayerXx And you forget to mention the double Lorraine. Two tanks one shoted by an elite 6-pdr why not but that kill list is criminal with Lorrain on his side.
They're big trees...or the devs are environmentalists.the problem is not AT guns, but trees.
Somehow tanks can't get through or shoot through treeline in this game, rendering them pretty much useless for offensive (on Non-tank maps)
the problem is not AT guns, but trees.
Somehow tanks can't get through or shoot through treeline in this game, rendering them pretty much useless for offensive (on Non-tank maps)
Don't infantry still try to grenade the tank if it gets within 100M ?
Also forgot to mention that that infantry ATW are a LOT more dangerous in SD. there were only a couple infantry squads capable of one shot tanks in WG (VDV 90, Royal marine, and a few others), and tanks can usually be repaired if they are not hit from the side. Now nearly all infantry squads with AT (except piats) will one shot tanks from any direction.
Concentrated tank attack was first pioneered in WW2, yet this doesn't work in SD because of TREES
Trees force columns to go through tiny gaps where the whole thing could be stalled by two AT guns on either side of it.
the grenade is only useful against halftrack. Medium tanks are basically impervious to it.Don't infantry still try to grenade the tank if it gets within 100M ?
Also forgot to mention that that infantry ATW are a LOT more dangerous in SD. there were only a couple infantry squads capable of one shot tanks in WG (VDV 90, Royal marine, and a few others), and tanks can usually be repaired if they are not hit from the side. Now nearly all infantry squads with AT (except piats) will one shot tanks from any direction.
Concentrated tank attack was first pioneered in WW2, yet this doesn't work in SD because of TREES
Trees force columns to go through tiny gaps where the whole thing could be stalled by two AT guns on either side of it.
It really depends on the Division imoinfantry in SD have a lot less atw. It's not like Wargame where every squad carry a RPG. If tanks can just go through hedgerow infantry will lose a lot of their uses
the grenade is only useful against halftrack. Medium tanks are basically impervious to it.
Keep in mind that Medium tanks are 4 (FOUR!) times more expensive in this game. They cost as much as a heavy in WG.
And such expensive assets can be stopped by trees. If eugen want the game to be more static they are doing a good job.
In wg, tanks can be defeated by any number of things, VDVs, Fusilers, ATGM, anti tank planes, gunships, cluster rockets.
But all of those require a certain amount of effort from your enemy, while in steel division they are simply rendered useless by the local vegetation.
and unlike RL you don't get the option to blow up the trees with engineers, flamers, or arty.
Do you even play this game? Tanks are hardly useless in the slightest and the fact that they can't go through forests and bocage makes lighter units and tanks better differentiated. Even the hedgerow hell maps have plenty of places to work tanks in and use their firepower to your advantage.
Do you ? all you are saying is you only need a couple tank to cover these places, and they must stay in those places. When the rest of the army advances they are left in place because there are no "tank places" in the next tree-line over.
There are a couple places on a couple maps where a armored breakthrough is possible, like middle of airfield, but all that does is making it obvious where an armored attack will be attempted.
That's why everyone play infantry decks. If your arguments has any merit, shouldn't there be more armored decks in practice ?
Nobody drive tanks around alone. The issue is that in most maps, tanks are funneled through tiny chokes where they can be easily countered, so they ended up serving as fire support vehicles.
Assault guns will usually deal with AT guns, vetted or not, they are pinned in one shot.
Again that's how it was in the bocage. Tanks are powerful but really deadly when you're able to fire them at max range and in many maps you canno't do that very often. It's very good.
It forces you to make bold moves bringing them closer with infantry around.
It's not very good, it makes everyone play infantry division and have a static battle.
As they are I will just wait for the next game taking place somewhere trees don't stop tanks XD.
There is a game called World of Tanks if you wanna play that.