@Nerdfish Moving in Destruction is more shuffling back and forth laterally, ultimately not really going anywhere. While you can call it movement, I wouldn't really go so far as to say it's actually a fluid game mode because of it. Conquest promotes pushing the envelope in ways Destruction doesn't, making it better suited to the game as a whole. If Eugen wanted defined frontlines where units flow around behind it and poke at each other all game then fixed emplacements would exist, mortars would be
faaaaaaaaar less powerful, etc.
Conquest asks more out of players game knowledge wise, which I understand can be stressful and not fun, which explains why Destruction is favored among the low end. However, a lot of people don't find the reliance on arty that Destruction has to be particularly fun. A match that is won by clicking on forest patches and shift queuing move orders is not particularly inspiring to many, including me.