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Stellaris Dev Diary #90: Official Sound Track

Greetings!

Welcome to a new filler dev diary for Stellaris, normal service will resume next week according to the game’s illustrious leader, @Wiz.

This week we wanted to talk to you about music for Stellaris and what our intentions are with it. Since the game came out, we’ve continuously added new music through the paid content that has been released, but to date, have not made this music available outside of the game itself. Going forward, our plan is to ensure that all music for Stellaris is available through other channels as well, as it is excellent and we’re aware that our fans enjoy listening to it even when they aren’t playing the game (not sure when that is, but apparently so).

The first part of this endeavour will be to make the music available through Steam. Rather than add multiple new music packs each time we create new music, we will be rolling all existing and new music into the Stellaris Official Sound Track (OST). In conjunction with this, the price of the OST on Steam, will increase from $4.99 to $6.99 (USD or regional equivalent), with the information displayed on the store page changed to reflect that the OST is all music ever created for Stellaris (this price change will apply to all countries). This is going to be a living OST, it will contain music from the base game, Leviathans, Utopia, Synthetic Dawn and all future paid content as well, for one fixed price.

The price change and update to add the additional music will occur on Thursday 2nd November 2017. That is two weeks from today.

Those of you interested in buying the OST, now is a great time to do it, before we change the price. Everyone who currently owns the OST, and those that own it by the 2nd November, will naturally get all the music at no extra charge.

The next step after this will be release all the music onto streaming services, such as Spotify. Currently you can find the base game music on Spotify, but we are in the process of updating our label with Spotify which should be done in the next couple of months. Once that is done, the rest of Stellaris’ music will be uploaded there as well, and we’ll announce it through the community channels when it is done.

To recap, here is the important information:

Stellaris OST on Steam
  • Price change from $4.99 to $6.99 on Thursday 2nd November (USD or regional equivalent).
  • OST will contain all music for Stellaris, existing and new, updated with each new release.
Stellaris OST on Spotify
  • All new music will be uploaded to Spotify by the end of the year (if all goes to plan).
Stellaris OST for Nova/Galaxy owners
  • You will also get all the songs we add in the future
  • Please note that you will still be able to buy the Stellaris OST in Steam as that has a different item ID than the game bundle, hence Steam doesn't know you already own the OST!
To finish this off, here is a screenshot from @Wiz of something… not sure what.

2017_10_17_1.png
 
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Spacestuff probably will be played on system level (maybe the entire colonization will be turned into system level), and you can build the large system level spaceport (citadel) up, instead of several small spaceport+fortresses.
The big question is: will i need to click each ship still to build, or can i just order 20 battleships to fleet x and the spaceport/citadel system will buil it somewhere (like EU 4 army/fleet UI)
 
So,

1) That window is very small. Please make the window not small before release, thank you.

2) More interestingly, I wonder what they're going to do with space ports now? Since the removal of strategic resource based modules back in the olden days, the original idea of space ports having lots of interchangeable modules has kinda gone out the window, because unless you want to dedicate every single space port to building every type of ship you're not really going to run out of module slots. Now, with ship construction being taken entirely out of the hands of space ports, what they gonna do with them - just let you have a orbital farm, solar array and observatory in every one and leave the rest of the slots unused and unusable, add more civilian modules... or even remove them from the game entirely?

Do space ports still have a purpose in Stellaris?
 
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@Dnote I have a question regarding OST.
I bought the galaxy edition upgrade, but on Steam it is not listed that I own OST even though I have it downloaded on hard-drive. Will something be done about that and will I get new tracks automatically?

You should, but can you submit a Support ticket, so our team can look into this. There might be a peculiar way that they've set up the bundle on Steam that causes it to behave differently to how we think it should. https://support.paradoxplaza.com
 
Look like the Star Trek: New Horizons mod might finally be able to make a real drydock after all that not only repairs ships but also construct ships akin to Utopia Planitia and San Francisco Fleet Yards.
 
It's certainly a standard planet interface, so I assume this "301 Citadel" is some kind of planet-like new megastructure. What we see is the third tab "Shipyard". The second tab is probably "Defense". Now what does the first tab look like?

Looks like "Station" to me. So third tab builds ships, second tab builds Citadel defenses and first tab upgrades the Citdel itself?
 
So, I have something called "Stellaris: Digital OST". Is it that OST, you were talking about, or something else?

That might just be a naming convention issue between regions, this is the link to OST on the Steam store, http://store.steampowered.com/app/492740/Stellaris_Original_Game_Soundtrack/ that I get from browsing the store at work. If you think this isn't what you have, submit a ticket please.

We have a couple of weeks before the changes come into effect, so there is time for us to look into these issues before it happens, rather than being surprised after the fact :)
 
We have, by and large, gotten three 1.9 teases:

1) Some kind of large complex space station with many sub-stations around it in orbit of a system's stars.

2) Galactic map teases showing that they're implementing the new border system they discussed much earlier this year: a mechanic where borders don't expand from outpost/colonies but where you need to claim individual systems one by one. (Seemingly with system-adjacency based on hyperlanes, even for non-hyperlane ftl empires.)

3) Today, a 'citadel' screen showing a "Sol Citadel" with six shipyards that can build six ships in parallel.

Conclusion:

They're changing the border mechanics so that in 1.9, in order to claim a system you will need to build a Citadel on top of that system's star.

In addition Citadels will replace planetary spaceports. You will be able to expand Citadels with multiple shipyards, allowing a single Citadel to build many ships in parallel. Thus removing the micromanagement of clicking individual spaceports 10x for fleet construction. Or the issue of longs waits for ships from all over your empire to gather at the rally point.

Additionally, one thing mentioned when discussing the border change earlier this year was the idea that 'Citadels' wouldn't be destructible like Frontier Outposts are now. Rather they would be occupied, like habitats. Whether or not that's how they're implementing it now, who knows. Though it makes sense, as allowing massive 12-shipyard citadels to be permanently destroyed might make it too crippling to lose a war past the early game. (And losing a war can already be pretty crippling as is.)
I disagree with your conclusion! If such a monster is needed for every single system... No thanks... I rather think that they will be very limited per empire. Border spread will work differently (or you are allowed to claim a number of systems per citadel and planet)
 
SO, shipyards will now be per-system. You build a fortress and then add shipyards to it.

I would hope not per-system or at least allow up to two per a system... it might make it harder for Star Trek: New Horzions mod to allow for drydocks at Earth and Mars as was in the Star Trek lore. Of course, this may not be hardcoded and that this is something that can be changed before the actual release of either a patch or a DLC, whichever this will go into. We'll have to wait and find out from the @Wiz the space wizard.
 
I disagree with your conclusion! If such a monster is needed for every single system... No thanks... I rather think that they will be very limited per empire.

Perhaps the Citadel is the evolution of such a frontier outpost-thingy though. Like the base is very cheap, but if you want to have such a massive shipyard you need to pu significant resources into it.
 
There's absolutely no way these things are going to be one per system.
 
Perhaps the Citadel is the evolution of such a frontier outpost-thingy though. Like the base is very cheap, but if you want to have such a massive shipyard you need to pu significant resources into it.
Well but such a structure is supposed to be undestructable and has to be occupied. Want to occupy one for every system?...
Maybe Civ-style system claiming (in civ tile claiming of cities) via citadels.
 
I love this idea of having shipyards! In case I lose a station in a war I'm no longer in huge disadvantage right away. It creates another strategic layer that will make wars more interesting! Also, It will be good to not be able to destroy them but occupy, otherwise as soon as a war is declared, everyone will rush to destroy the shipyards and then that's that for that war - it will becoming the good ol' chore of bombing and occupying planets until the warscore is reached.
 
Don't suppose you'll be releasing the music on Google's Play Store or Apple's iTunes? I'd love to avoid Spotify, if at all possible.
 
You should, but can you submit a Support ticket, so our team can look into this. There might be a peculiar way that they've set up the bundle on Steam that causes it to behave differently to how we think it should. https://support.paradoxplaza.com
Well, with the Galaxy Edition, the Soundtrack is listed as "Digital OST", the DLC Soundtrack is called "Stellaris: Original Game Soundtrack"
 
You should, but can you submit a Support ticket, so our team can look into this. There might be a peculiar way that they've set up the bundle on Steam that causes it to behave differently to how we think it should. https://support.paradoxplaza.com
Rather than umpteen users in the same boat, myself included, all bombarding support tickets over the same issue, can you not just give someone in support a nudge please, i.e. @TinyWiking? Must be easier performing a retroactive fix for all rather than a per enquiry one.

This is an existing issue with how CKII and EUIV bundles/collections are listed on Steam too; for example "Collection - Europa Universalis IV: Ultimate Music Pack" isn't marked as owned despite owning the component parts, the same goes for "Collection - Crusader Kings II: Ultimate Unit Pack", etc.
 
If such a monster is needed for every single system... No thanks... I rather think that they will be very limited per empire. Border spread will work differently (or you are allowed to claim a number of systems per citadel and planet)
Not this large, just the base, like you build spaceport in every planet now, you build starport in every system you want to claim, base starport do nothing beyond border (and can ba claimed easily in war, like a province in EU4), upgraded versions (maybe the ones with habitable worlds) can be monster defense stations and huge shipyards.