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Stellaris Dev Diary #90: Official Sound Track

Greetings!

Welcome to a new filler dev diary for Stellaris, normal service will resume next week according to the game’s illustrious leader, @Wiz.

This week we wanted to talk to you about music for Stellaris and what our intentions are with it. Since the game came out, we’ve continuously added new music through the paid content that has been released, but to date, have not made this music available outside of the game itself. Going forward, our plan is to ensure that all music for Stellaris is available through other channels as well, as it is excellent and we’re aware that our fans enjoy listening to it even when they aren’t playing the game (not sure when that is, but apparently so).

The first part of this endeavour will be to make the music available through Steam. Rather than add multiple new music packs each time we create new music, we will be rolling all existing and new music into the Stellaris Official Sound Track (OST). In conjunction with this, the price of the OST on Steam, will increase from $4.99 to $6.99 (USD or regional equivalent), with the information displayed on the store page changed to reflect that the OST is all music ever created for Stellaris (this price change will apply to all countries). This is going to be a living OST, it will contain music from the base game, Leviathans, Utopia, Synthetic Dawn and all future paid content as well, for one fixed price.

The price change and update to add the additional music will occur on Thursday 2nd November 2017. That is two weeks from today.

Those of you interested in buying the OST, now is a great time to do it, before we change the price. Everyone who currently owns the OST, and those that own it by the 2nd November, will naturally get all the music at no extra charge.

The next step after this will be release all the music onto streaming services, such as Spotify. Currently you can find the base game music on Spotify, but we are in the process of updating our label with Spotify which should be done in the next couple of months. Once that is done, the rest of Stellaris’ music will be uploaded there as well, and we’ll announce it through the community channels when it is done.

To recap, here is the important information:

Stellaris OST on Steam
  • Price change from $4.99 to $6.99 on Thursday 2nd November (USD or regional equivalent).
  • OST will contain all music for Stellaris, existing and new, updated with each new release.
Stellaris OST on Spotify
  • All new music will be uploaded to Spotify by the end of the year (if all goes to plan).
Stellaris OST for Nova/Galaxy owners
  • You will also get all the songs we add in the future
  • Please note that you will still be able to buy the Stellaris OST in Steam as that has a different item ID than the game bundle, hence Steam doesn't know you already own the OST!
To finish this off, here is a screenshot from @Wiz of something… not sure what.

2017_10_17_1.png
 
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I like wiz has the picture just slightly cutting off stuff for us to see.

I see you there 3 tabs to stuff that IS NOT a planet... wonder if there's an upgrade tab and whatnot.
Yeah. It is certainly the structure near the star we have seen previously.
 
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They're changing the border mechanics so that in 1.9, in order to claim a system you will need to build a Citadel on top of that system's star.

one of the maps shows a 'citadel' icon, and that adjacent systems are claimed, so looks like you can claim systems beyond the explicitly built up station.

DL8VpB4XkAES0HC.jpg
 
one of the maps shows a 'citadel' icon, and that adjacent systems are claimed, so looks like you can claim systems beyond the explicitly built up station.

DL8VpB4XkAES0HC.jpg
Exactly.

I'm wondering: There seems to be a roman 2 (II) on the symbol. Is that the tier of the citadel? Is it by chance that exactly 2 additonal systems are claimed (just wild speculations... anything beyond VI would probably look strange on the symbol)
 
Exactly.

I'm wondering: There seems to be a roman 2 (II) on the symbol. Is that the tier of the citadel? Is it by chance that exactly 2 additonal systems are claimed (just wild speculations... anything beyond VI would probably look strange on the symbol)
Maybe the level of the citadel? They probably have tiers. I doubt the citadel has anything to do with the new border system.
 
starbase, starhold, citadel

like these names

also downgrade o-o wonder why they thought that was necessary to include
Maybe the energy upkeep will be so high, that at some points it might be a viable choice? Maybe you can have only 1 citadel and you want it to relocate it? Maybe Citadel upkeep costs influence? Maybe you know you will lose a system in a war and want to dump its value?
 
one of the maps shows a 'citadel' icon, and that adjacent systems are claimed, so looks like you can claim systems beyond the explicitly built up station.

DL8VpB4XkAES0HC.jpg

Maybe:

T1 = local system claimed
T2 = adjacent systems claimed
T3 = systems double-adjacent claimed
...
T6 = systems quintuple-adjavent claimed

With T1>T2>T3>T4>T5>T6 once conflicting zones overlap.
 
With the galaxy edition, how do I exactly use the OST? :$
 
Yep, I noticed it - and i wasn't actually asking you, i was asking about purpose of starhold in the picture. Is it something to dock fleet in? Or is it something related to logistics?

i'm guessing it's the higher tier from starport

i hope they all have cool starnames.
 
I really hope the new border system makes expansion more deliberate and, dare I say, slower.

One of my problems with Stellaris' current border system is that by the mid-late game, the land grab is nearly over and everyone's borders are pressing up against each other like balloons all trying to inflate in a box that can't fit them all. The galaxy winds up feeling claustrophobic, which in my opinion is the opposite of how it should be, and the opposite of how it is in the early game, when the galaxy feels vast and unexplored.
 
I really hope the new border system makes expansion more deliberate and, dare I say, slower.

One of my problems with Stellaris' current border system is that by the mid-late game, the land grab is nearly over and everyone's borders are pressing up against each other like balloons all trying to inflate in a box that can't fit them all. The galaxy winds up feeling claustrophobic, which in my opinion is the opposite of how it should be, and the opposite of how it is in the early game, when the galaxy feels vast and unexplored.
yeah, though it should be easier to actually claim land, just make the claim area smaller. and cheaper.