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EU4 - Development Diary - 7th of November 2017

Good day everyone. With Cradle of Civilization releasing on Thursday next week I want to round off on a last goodie bag of features, covering the few additions we haven't covered yet and the Achievements for 1.23.

Firstly, let's look at these Achievements and their awesome artwork by our talented artist @The Real Timor

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Great Moravia - Restore the Great Moravian borders as Nitra or Moravia

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Parisian Pasha - Assign Pasha to Paris

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Narcissism: Name a general after yourself and lead your army to victory.

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Protect the Secret - As Yemen, prevent any European Nation from owning a Coffee-producing province in the Old World until 1700.

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Sworn Fealty - Starting as an Arabian Tribal Federation, unite Arabia and have Maximum tribal Allegiance

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Saladins Legacy - Playing as Hisn Kayfa, reforge the Ayyubid Empire (conquer Egypt, Mashriq, Hejaz and Yemen).

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Multiculturalism - Have 4 different Cultures and 4 different religions represented in your court.

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The Prince of Egypt - Starting as Florence, form Egypt.

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A Hero’s Welcome - As Karaman, form the Sultanate of Rum

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Around The World In 80 Years - Starting as a Custom Nation of up to 400 points in the British Region, own New York, San Francisco, Suez, Bombay, Calcutta, Hong Kong and Yokohama by 1524.11.11

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Voltaire's Nightmare
- Have at least 75 countries in the HRE.

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Avar Khaganate - Achieve Empire rank and conquer Hungary as Avaria

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Cowardly Tactics: have a fort and a supply depot in a mountainous province producing livestock.

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David The Builder
- As Imereti, form Georgia and have no free building slots.

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Early-Modern Warfare
- Have 100 regiments at 100% Army Drill.

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Good King Renee - Starting as Provence, form the Kingdom of Jerusalem

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Bunte Kuh - As Hamburg, trade in both Gems and Livestock.

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Hard Bargaining - As Defender of a Muslim Faith, propagate your religion in The Moluccas through trade to convert 5 provinces.

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The Levant Turnabout - As the Mamluks, have 100 Army Professionalism and annex the Ottomans

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Pandya Empire : Starting as Madurai, conquer the Pandya Territories.

20 in total, we'll be excited to see how people go about getting some of these. It was already good fun seeing people speculating over what these could be when they were teased in the Feature Breakdown video. I just know I can't look at Moravia the same way ever again.


Next up I feel like I've been working my Advisors to the bone lately. As of Cradle of Civilization, you are able to give your Advisors a hard earned raise with Promote Advisor, a new interaction in the court tab allowing you to increase an Advisor's skill level by 1 in exchange for 5 years' of their salary. This is also a way to bring their level above the long-standing limit of 3 all the way up to 5, so if you have more money than you can possibly know what to do with, you can enjoy vastly increased benefits from a full court. The caveat is that only Advisors of your culture group or your promoted cultures are eligible for promotion. Nobody within or outwith the Court will approve of an unaccepted one rising through the ranks.

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A small addition that was teased last week is the addition of 2 new buildings, the Farm Estate and the Mill. These are both manufactories to coincide with the addition of new trade goods and come free with the 1.23 Persia Patch

Farm Estate unlocks at tech 6 and is an early-game Manufactory which works for the less glorious goods of Grain, Livestock and Wine.

Mill is a mid-game Manufactory available for the more lucrative goods of Paper, Gems, Tropical Wood, Glass and Chinaware.

Incense, as the 5th new trade good, is exploited with the Trade Station Manufactory which, as is indicated above, has shed some of its previous goods.

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Finally we have added the ability to Exploit Development in your provinces in Cradle of Civilization. When times are tight, you have to ask yourself if your denizens really need their homes, farmlands or their young. when exploiting the development in a province, you will permanently reduce its development by 1, and gain a lump-sum benefit from doing so.

Exploit Base Tax to gain 60 months' worth of that province's tax income
Exploit Production to gain 60 months' worth of that province's sailors
Exploit Base Manpower to gain 60 months' worth of that province's manpower

Of course, development must be at least 2 in a category for it to be exploitable, and this action requires at least a Territorial Core in that province. A province cannot be exploited in the 20 years following its last exploitation.

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And that about wraps things up. Also be sure to tune into our Twitch Channel as we launch into our latest Dev Clash campaign at 1500CET. To whet your appetite, meet the competitors.

 
@Trin Tragula
Not a native speaker, but here are the typos/errors/needed clarifications I think I found.
There are also many dots missing and some achievements come with a - and some with a :

Parisian Pasha - Assign a Pasha to Paris
Narcissism - Name a general after yourself your account name and lead your army to victory.
As Yemen, prevent any European Nation from owning a Coffee-producing province in the Old World until 1700. to
As Yemen, prevent any nation with a capital in Europe from owning a coffee-producing province in the Old World until 1700.
Sworn Fealty - Starting as an Arabian Tribal Federation, unite Arabia and have maximum Tribal Allegiance.
Saladin's Legacy - Playing as Hisn Kayfa, reforge the Ayyubid Empire (conquer Egypt, Mashriq, Hejaz and Yemen). (apostrophe in Saladin's)
Multiculturalism - Have 4 different cultures and 4 different religions represented in your court.
Avar Khaganate - Achieve the Empire rank and conquer Hungary as Avaria.
Hard Bargaining - As Defender of a Muslim Faith, propagate your religion in The Moluccas through trade to convert 5 provinces.
Hard Bargaining - As Defender of Faith for any islamic denomination, propagate your religion in The Moluccas through trade to convert 5 provinces*. *Heathen or Heretic or either?
As The Mamluks, have 100 Army Professionalism and fully annex The Ottomans.
 
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There's no way to force nations to join the HRE; and there's only so many releasable nations. Kinda a bad achievement since it requires AI actions [AI joining the HRE]; not your own. Unless you're going to balkanize France and release the minors after adding their provinces to the HRE [Which requires you to core them; which seems overall very inefficient]
It's actually a very good achievement and I am looking forward to it! :) In fact Pdx should have made the count higher, like 100 - 75 is not that difficult. Core and release was always the main tactics.
You probably haven't used the empire awesome CBs before or used them right. It allows you to release a lot of stuff from the enemy and their war allies for zero dip!! One war with provence and france could easilly end up in 5 or more nations released (see that's that action of yours), half will join HRE immediatelly, 25% will get gobbled by HRE states, so you will be able to release them later, the rest will France get back or you can diplo-vassalize them. Repeat that with anyone stupid enough to get that CB on them (or allied to someone like that) and you are at 75 rather quickly.

I just hope they fixed that infinite non-HRE vassal liberty desire after revoking otherwise playing HRE would still be kind of pointless... :(
 
Are those new advisor portraits? are they included with the DLC?
I always appreciate more variety, why no mention?
still patiently waiting for some Indian portraits...
 
The "Exploit Development" feature just has me thinking of the possibilities for hordes
 
No Persia-related achievements in Persia update. It's strange, because I almost always play for achievements and very looked forward to try new Persia region.

Will AI exploit their provinces?
 
Like what exactly?
Whether or not you will be able to burn the province, core it and then get more free stuff using the new feature. I guess it all depends on the base development
 
Whether or not you will be able to burn the province, core it and then get more free stuff using the new feature. I guess it all depends on the base development

Stuff you get is dependant on the local autonomy/modifiers etc. which as horde you'll not get any amazing return from exploited dev.
 
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Is that Daenerys, Missande, Jora Mormont and Grey Worm in Mereen?

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It looks close enough to Game of Thrones that I'd almost worry about copyright infringement... :eek:
 
Stuff you get is dependant on the local autonomy/modifiers etc. which as horde you'll not get any amazing return from exploited dev.
Which is exactly why as anyone, and specifically as a horde, you want to core the province, exploit the development of the province and THEN instantly raise autonomy to prevent the revolts. As you wouldn't get anything from the development of the province for quite some time and you'd want to raise autonomy to 100% anyway as a Horde (especially to make money out of debasing and facilitate embracing institutions), you're just being given free ducats and manpower which are the resources hordes lack early on.