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EU4 - Development Diary - 7th of November 2017

Good day everyone. With Cradle of Civilization releasing on Thursday next week I want to round off on a last goodie bag of features, covering the few additions we haven't covered yet and the Achievements for 1.23.

Firstly, let's look at these Achievements and their awesome artwork by our talented artist @The Real Timor

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Great Moravia - Restore the Great Moravian borders as Nitra or Moravia

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Parisian Pasha - Assign Pasha to Paris

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Narcissism: Name a general after yourself and lead your army to victory.

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Protect the Secret - As Yemen, prevent any European Nation from owning a Coffee-producing province in the Old World until 1700.

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Sworn Fealty - Starting as an Arabian Tribal Federation, unite Arabia and have Maximum tribal Allegiance

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Saladins Legacy - Playing as Hisn Kayfa, reforge the Ayyubid Empire (conquer Egypt, Mashriq, Hejaz and Yemen).

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Multiculturalism - Have 4 different Cultures and 4 different religions represented in your court.

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The Prince of Egypt - Starting as Florence, form Egypt.

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A Hero’s Welcome - As Karaman, form the Sultanate of Rum

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Around The World In 80 Years - Starting as a Custom Nation of up to 400 points in the British Region, own New York, San Francisco, Suez, Bombay, Calcutta, Hong Kong and Yokohama by 1524.11.11

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Voltaire's Nightmare
- Have at least 75 countries in the HRE.

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Avar Khaganate - Achieve Empire rank and conquer Hungary as Avaria

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Cowardly Tactics: have a fort and a supply depot in a mountainous province producing livestock.

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David The Builder
- As Imereti, form Georgia and have no free building slots.

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Early-Modern Warfare
- Have 100 regiments at 100% Army Drill.

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Good King Renee - Starting as Provence, form the Kingdom of Jerusalem

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Bunte Kuh - As Hamburg, trade in both Gems and Livestock.

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Hard Bargaining - As Defender of a Muslim Faith, propagate your religion in The Moluccas through trade to convert 5 provinces.

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The Levant Turnabout - As the Mamluks, have 100 Army Professionalism and annex the Ottomans

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Pandya Empire : Starting as Madurai, conquer the Pandya Territories.

20 in total, we'll be excited to see how people go about getting some of these. It was already good fun seeing people speculating over what these could be when they were teased in the Feature Breakdown video. I just know I can't look at Moravia the same way ever again.


Next up I feel like I've been working my Advisors to the bone lately. As of Cradle of Civilization, you are able to give your Advisors a hard earned raise with Promote Advisor, a new interaction in the court tab allowing you to increase an Advisor's skill level by 1 in exchange for 5 years' of their salary. This is also a way to bring their level above the long-standing limit of 3 all the way up to 5, so if you have more money than you can possibly know what to do with, you can enjoy vastly increased benefits from a full court. The caveat is that only Advisors of your culture group or your promoted cultures are eligible for promotion. Nobody within or outwith the Court will approve of an unaccepted one rising through the ranks.

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A small addition that was teased last week is the addition of 2 new buildings, the Farm Estate and the Mill. These are both manufactories to coincide with the addition of new trade goods and come free with the 1.23 Persia Patch

Farm Estate unlocks at tech 6 and is an early-game Manufactory which works for the less glorious goods of Grain, Livestock and Wine.

Mill is a mid-game Manufactory available for the more lucrative goods of Paper, Gems, Tropical Wood, Glass and Chinaware.

Incense, as the 5th new trade good, is exploited with the Trade Station Manufactory which, as is indicated above, has shed some of its previous goods.

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Finally we have added the ability to Exploit Development in your provinces in Cradle of Civilization. When times are tight, you have to ask yourself if your denizens really need their homes, farmlands or their young. when exploiting the development in a province, you will permanently reduce its development by 1, and gain a lump-sum benefit from doing so.

Exploit Base Tax to gain 60 months' worth of that province's tax income
Exploit Production to gain 60 months' worth of that province's sailors
Exploit Base Manpower to gain 60 months' worth of that province's manpower

Of course, development must be at least 2 in a category for it to be exploitable, and this action requires at least a Territorial Core in that province. A province cannot be exploited in the 20 years following its last exploitation.

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And that about wraps things up. Also be sure to tune into our Twitch Channel as we launch into our latest Dev Clash campaign at 1500CET. To whet your appetite, meet the competitors.

 
Which is exactly why as anyone, and specifically as a horde, you want to core the province, exploit the development of the province and THEN instantly raise autonomy to prevent the revolts. As you wouldn't get anything from the development of the province for quite some time and you'd want to raise autonomy to 100% anyway as a Horde (especially to make money out of debasing and facilitate embracing institutions), you're just being given free ducats and manpower which are the resources hordes lack early on.

Point taken.
 
Also, the most important thing about hordes: now you can ravage the provinces even better with raze & exploit dev!

Also, great achievements, many are not too blobby but challenging enough.
 
This is a very hard achievement. Even if things happen like Burgundy getting cut down and deciding to join the HRE [But not fireing the inheritance while doing so] or TO joining.

Just grow, add your provinces to the HRE. Then release lots of nations, and client states if needed.
 
@Trin Tragula
Not a native speaker, but here are the typos/errors/needed clarifications I think I found.
There are also many dots missing and some achievements come with a - and some with a :

Avar Khaganate - Achieve the Empire rank and conquer Hungary as Avaria.

Hard Bargaining - As Defender of a Muslim Faith, propagate your religion in The Moluccas through trade to convert 5 provinces.
Hard Bargaining - As Defender of Faith for any islamic denomination, propagate your religion in The Moluccas through trade to convert 5 provinces*. *Heathen or Heretic or either?

As The Mamluks, have 100 Army Professionalism and fully annex The Ottomans.

For the first one, the article is not required, only if rephrasing it as Achieve the rank of Empire, which would be worse.

For the 2nd one I do not see any reason to change "Muslim Faith" to "any Islamic denomination" (Islamic should be capitalised). Also, I don't see what's wrong with 5 provinces, as it requires you to do exactly that, and nothing more specific than that?

EDIT: Also, the Ottomans and the Mamluks are correct, the article should not be capitalised. Also, fully annex is redundant, since annexation of a named state inherently implies fully annexing it.
 
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How can you do the Great Moravia Achievment? Is it exempt from the play as releaseable vassals rule? In that case is there some way to prevent this from being reasily exploied by releasing them, feed them the needed land as vassals, reannex and then release again?
 
And why is there still no achievment for forming Mughals??? or any achievment for playing with a Timurid state. Should I postpone playing with any of the new cool states we have in Persia until they get some achievments? Also goes for states using the Feudal Theocracy government.
 
The Pandya achievement is a surprise for me, If Paradox is starting to think about an India focused expansion or achievements I think Pink India (own all of India as Kochin without forming Either Baharat or Hindustan) is a good achievement idea
 
Wait—why did you remove the farm estate to begin with? Was it something to do with institutions unlocking at a certain tech level? (1.11.4 player here.) If so, what changed that now you're fine with unlocking the first manufactory at tech 6 like it used to?
 
Wait—why did you remove the farm estate to begin with? Was it something to do with institutions unlocking at a certain tech level? (1.11.4 player here.) If so, what changed that now you're fine with unlocking the first manufactory at tech 6 like it used to?

I don't think they removed any manufacturies, the farm estate seems to have the "cheaper" farm goods and the plantation seems to retain stuff like coffee, cotton and such.
 
Just grow, add your provinces to the HRE. Then release lots of nations, and client states if needed.

Even if you consume and release every single nation possible in the HRE; and in France; and prevent the Shadow Empire; and stop the AI from eating each other; you're still not at 75.

Client States are capped at 20. So you still need 55 HRE nations in the lategame.

It's probobly the hardest achievement in the set.
 
Even if you consume and release every single nation possible in the HRE; and in France; and prevent the Shadow Empire; and stop the AI from eating each other; you're still not at 75.

Client States are capped at 20. So you still need 55 HRE nations in the lategame.

It's probobly the hardest achievement in the set.

revoke privilegia and the world is at the feet for your 500k vassal swarm. When I did my HRE run I didn't need to personally engage in battles anymore if I felt like sitting out a war - even against ottos or russia. Iäm more concerned about the annoying level of gamey management of releasing that much land just for an achievment :p With ewige landsfriede already done you should prevent your new vassals if you break the vassalage from eating each other. ANd as the emperor usually has takendiplomatic ideas it won't cost stab either

Harder achievments should be the Saladin legacy (OPM surrounded by QQ, Otto, Timmy and Mamluks) or Avar Khaganate, start as an OPM vassal in the freaking caucasus and migrate either through dirt poor horde lands in the shadow of Russia or go through Ottoman land to conquer Hungary which most likely will be part of Austria.
 
one of VN's devs here!,
nice achievement you have there, voltaire's nightmare!

one problem that i wish EU4 didn't have is to disable map-looping on the sides, like a 1 0 switch in default.map or something, because since it is on, we need to make distance between portugal and byzantium so they do not have short envoy times and do not count each other as nearby nations or stuff like that.
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so if we wouldn't need this huge wasteland taking a third of the map, we could implement more of the map. here you can see what i have planned up:
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i am planning to learn interface modding, so i could do things i drew!
topbar more ordered: first 2 buttons are just as they were, then blue buttons are buttons from country screen from court to estates, red button would have unique background and would be age, green buttons are as they are shown below. ofc the amount of circles would be shorter if you do not see some, especially the green ones.
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province interface idea that i have:
X'd box means that there could be a button but there is none
district system is something that i have in mind and is a bit complex, named after CIV6 districts because to build buildings of its type you need base building
Y1-3 claim, core, statecore
C1-6 interactions with town
settlement guy pop, tradegood with its prod in digits. now the bottom gets real interesting:
if you click on edicts, trade and military tabs get overlayed by it. if you click on lubeck, trade node screen would be the size of income trade military combined. if you click on objective/transfer occupation it would overlay trade. __ before text lines there are supposed to be icons.

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anyways i am going to end it with a kinda secret thing: when eu4 engine will be able to run craziness i make, i have this map:
i spent hours detailing coastlines on that map
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heres some details, just to show how i really spent hours on short coastlines:
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at some coastlines eu4 is flickery, because ti couldnt handle the extreme detail in the map!
 
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Even if you consume and release every single nation possible in the HRE; and in France; and prevent the Shadow Empire; and stop the AI from eating each other; you're still not at 75.

Client States are capped at 20. So you still need 55 HRE nations in the lategame.

It's probobly the hardest achievement in the set.

HRE has 58 princes in the beginning, so if you liberate them when they get annexed by other HRE states as in a normal HRE unification game and expand outside HRE, 75 shouldn't be extremely difficult to get.
 
Have you guys found the ai to be better at building manufactories and such now instead of forts and courthouses everywhere?
I'd like my vassals to not be bankrupt at least some of the time
speak for yourself, paying off my vassals' debt is one of my favourite ways to keep their liberty desire down