The part about arty in your topic is nonsense, sorry. Yes, those howitzers are very average by themselves, but they are also anti-tank guns, and on top of that, they also inflict HE damage. The phase A and phase B income allows you to redeem them all at the very beginning of phase B, and being covered by flak 88 these cannons will take down everything alive. Furthermore, when your opponent will try to counter fire them, he'll immediately get some 2600 meters shells in his face. The strength of this division is in these cannons, not in flak 88. Flak 88 is just the cherry on the cake.
Have you ever used these cannons ? Cause they are unable to relocate quickly and are very fragile. When you use arty vehicles to fire at them (and most decks have some), you'll double move relocate and hit these cannons from different locations with ease. It's the same with all mounted arty versus ground arty. Do not keep your arty vehicles in fixed locations.
To panick these mounted vehicles quickly, the FK288's will have to focus them in numbers, meaning it'll leave your ground troops away from fk288's artillery shells in the meantime.
No. You don't need much skill to play 16LW well, so It's a special case. It's similar to playing Lehr in 10v10 on 4v4 maps. You just use attack move and fall back with your 88s when they are pinned, and that's it.
And the problem is not in 1v1, but in casual team games. 16LW requires so little micro that it can cover the entire front with 88s. If I have good teammates it's not any problem, but the average player will lose badly to 16LW.
To make matters worse fire position is broken like I said. It's easier to micromanage tank vs tank combat.
Like relocate 88's and fire artillery shells isn't micro and moving infantry or tanks and using offmaps is... Yeah sure!
You canno't say something is op when you compare peers and apples, it's not really an argument. Like i said, everything happens to be that in casual games with casual players. Average Lehr is always smashed in A against very good allied players and has difficulties to make his ground back, actually the 12thSS is more difficult to handle with the beute firefly, so i don't get your point here. A 16LW who have time to put 88's all around a 3vs3/4vs4 map is really something happening when you or your allies don't do enough pressure on him. If your games have sitting ducks players defending and waiting for things to happen, it's really more an issue when you play allies cause you canno't do it most times against any german decks.
The average player will loose badly to any player outmachting him badly, with any deck.
I feel you should all play 16th LW yourself against other veterans from time to time and see how you'll succeed to manage it cause this deck is very situationnal and these 88's are so slow to handle and to save when shit is falling around. Imo when i play 16th LW nowadays, i meet players able to fix me, yeah they rarely make a lot of ground against me but neither am i. Pretty much the same when i play others decks against good players, the frontline isn't moving much.
If the 16th Luftwaffe players put 88's in his frontline, you even able to fix these 88's with arty without fear of counter battery.
I feel we should always come back to the poor start of a 16th Luftwaffe player, usually he takes the two only 88's he has in the entire phase A, it worths 260 points, his recons cost 40 points, his fk288 costs 100 points, he barely have enough points to use anything else, one or two crap LW jager infantry. How the hell is people unable to fix him i wonder, cause he sure canno't make ground with that.
You just being dishonest about it, stop leaving 16th luftwaffe players building their strength.