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Good day all. Today is our first development diary post-release of Cradle of Civilization. I'll be talking about our immediate plans going forward and what can be expected with regards to future plans, bugfixes and looking towards 1.24.

So Cradle of Civilization was released last week and we're very pleased to read your feedback on it. It's heartwarming to see our game still growing in popularity and our team has been taking on what we've read from you. It has also been great fun to see so many people playing in 1.23 enjoying the work we've put in the Middle East. Many players advancing forward as the Mamluks or taking a minor of their choice to form Persia from the disintegrating Timurid Empire has been a real pat on the back (I never imagined Mamluks could become such a popular pick in EU's lifetime)


With regard to what we are up to now and our future plans, we are working our way through bugs reported from the community with a view to releasing an opt-in patch to fix some of the more glaring issues in 1.23 / Cradle of Civilization. This patch will be available, if all goes to plan, within the week.


When the immediate glaring issues are stamped down on, we will continue working on other issues as well as some enhancements for the game which will come in the 1.24 update. 1.24 will be a free update to the game much like the Hungary and Denmark updates, containing bugfixes and perhaps a few added goodies.


As you may have noticed, we have been giving our update versions names for a while now. So far we've had Prussia, Denmark, Ming, Hungary, Russia and Persia. Where will we look to next?


Where oh where oh where.jpg



Where indeed?
 
Let me guess the following based on the screenshot

New provinces in the Philippines:
Manila(656) has been split into Manila and Laguna
Tondo(2697) has been split into Tondo and Pangasinan
Visayas(654) has been split into Visayas and Samar
Cagayan(658) has been split into Cagayan and Ifugao

New tags in the Philippines:
Caboloan or Wangdom of Pangasinan, with Pangasinan as its capital. Tributary of Ming
Rajahnate of Tondo, with Tondo as its capital and Laguna as its other province.
Rajahnate of Manila, with Manila as its capital.
Rajahnate of Cebu, holding Visayas and most likely its only province and capital.
 
This. Totally agree.

I want it, but my only worry is how it'll impact colonial range/Spain's colonizing. I have a feeling getting the Philippines as trade company provinces is going to distract Spain from settling the new world, and we'll see Spanish Australia ever single game. I mean, I still want the event but I wonder if there's a way around this.
 
I hope this patch will help out the colonizers. Especially Spain. Unique events similar to the Portuguese taking Goa and converting Kongo would make the colonization game more fun as well.
 
I'm glad u're thinking about malaya, they need something good together with vietnam for sure (and i think india should get something too, there are some fun countries but most of them are boring, for distinction religions are strong point here)

The problem now is the balance, u are surprised mamluks are so popular, but they're one of the strongest countries now, better than ottomans(not in WC but generally), probably better than any european at start.(maybe i'm wrong but i think they're beasts now), England have good ideas focused on naval but they need a little more into land military(especially overseas, where they can't dominate like they did destroying france and taking all north america colonies, is it even possible to make? It seems to be a little hard to script). from what I've seen England is often played just to kill France and get it's ideas.

And maybe not that much changes for a patch but i think PLC need hussars to become elite, for sure, they seems to be skipped while all neighbours got something(excluding maybe teutons, they have only gems) . They've got too strong/too much military ideas, and most of them are inaccurate, but they've got lack of unique mechanics, atleast having elite cavalry is mandatory minimum.
 
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Philippines, please be Philippines :D

I can see four new countries from the screenshot alone! Manila, Tondo, Confederation of Madja-as, and the Wangdom of Pangasinan, and Mindanao will probably have at least three more.
 
Quite ok but not exactly historical . I think Poland should have 2 mechanics :
A) Privilage : Polish goverment would start with big bonuses but small penalties first descending and second growing with time ( but also depending on events decisions etc . ) and player goal would be either to play a sort of mini game trying to keep it on the good end . I see it as a slider based mechanic that always ticks down and player can only bump it up from time to time or slow the process . Also over the course of the game bonuses and penalties would change . Later on player gets a possibility to remove that mechanic completly killing all the god and bad things it brings and it could be done 2 ways either by slow reform ( Stanisław August Poniatowski ) or by quick centralisation ( Look Sigsmund Vasa )
B) Sejm : On which you would have to "debate" over proposed by you reforms which means that you pick lets say reform +10% manpower and then you are forced for long peroid of time to talk with nobles about it and change it so you get support of them all . This mostly means that you need to change the proposition and get some penalties together with it ( Or sometimes get lucky and pass it fully ) nobles would agree or disagree depending on country situation and etc . it would be a mini version of HRE reform passing . Also later on Nobles will start oppose changes even more and throw veto ( Veto would still be possible early on but it again depends on PLC sittuation chances for it are similar to opposition to changes from the nobles and tick up in the same way )
Now for the elections :
First of all at start Polish Monarchy would mean that King is always of Jagiellon dynasty each time the King dies you get an event to pick one of the listed options . Later you would get a disaster ? or event chain in which in 95% jagiellons die out meaning true elections start . When King would die there would be a new tab visable for everyone ( similar to HRE and Chineese emperor tab ) there elections would take place . Countrieswould first pick who do they want to elect and then support given candidate in various ways .
 
It would be interesting if they do an event for Spain to get the Phillipines. Unsure how I feel about it but Portugal gets Goa, why doesn’t Spain get the Phillipines.
Because the Spanish didn't control all of the Philippines in one single swoop. It took wars. Some wars, they didn't go so well, like the Spanish-Maguindanao wars, until later.
 
Oh nooooo! Not another random part of the world.

Western Europe has to be in for some love soon. No offence to the Malay region - but it ain't exactly a fan favourite
False. There's no country being more a fan favorite than Ryukyu.;)
 
Quite ok but not exactly historical . I think Poland should have 2 mechanics :
A) Privilage : Polish goverment would start with big bonuses but small penalties first descending and second growing with time ( but also depending on events decisions etc . ) and player goal would be either to play a sort of mini game trying to keep it on the good end . I see it as a slider based mechanic that always ticks down and player can only bump it up from time to time or slow the process . Also over the course of the game bonuses and penalties would change . Later on player gets a possibility to remove that mechanic completly killing all the god and bad things it brings and it could be done 2 ways either by slow reform ( Stanisław August Poniatowski ) or by quick centralisation ( Look Sigsmund Vasa )
B) Sejm : On which you would have to "debate" over proposed by you reforms which means that you pick lets say reform +10% manpower and then you are forced for long peroid of time to talk with nobles about it and change it so you get support of them all . This mostly means that you need to change the proposition and get some penalties together with it ( Or sometimes get lucky and pass it fully ) nobles would agree or disagree depending on country situation and etc . it would be a mini version of HRE reform passing . Also later on Nobles will start oppose changes even more and throw veto ( Veto would still be possible early on but it again depends on PLC sittuation chances for it are similar to opposition to changes from the nobles and tick up in the same way )
Now for the elections :
First of all at start Polish Monarchy would mean that King is always of Jagiellon dynasty each time the King dies you get an event to pick one of the listed options . Later you would get a disaster ? or event chain in which in 95% jagiellons die out meaning true elections start . When King would die there would be a new tab visable for everyone ( similar to HRE and Chineese emperor tab ) there elections would take place . Countrieswould first pick who do they want to elect and then support given candidate in various ways .

Meh, i think there should be something like "golden liberty" indicator growing for taking Hussars adding very strong cavalry, stronger infantry mercenaries ( PLC used mostly cossacs and "permanent mercs"(especially officers) as infantry, and "pospolite ruszenie" peasant mass in times of needs, nobles didn't approve cause peasants were building their economy) and permanent bonuses to grain production at cost(not all there are just historicaly accurate propositions) of more expensive strongholds (nobles despised sieges, they prefered fighting in the field and their primary target was to kill as much people as possible), slower sieges, loses of autonomy, very expensive manufactories (ONLY GRAIN EXPORT, PLC was biggest producer in europe as "granary of europe"),negative effects late game(maybe manufactory institutions? Nobles rejected and still kept on grain made by their peasants ) On the second hand negative golden liberty could remove PLC explosion into weakness later on, giving some of negatives i mentioned as bonuses instead caused by more independence of peasants (especially Ukrainians czerń/чернь https://pl.wikipedia.org/wiki/Czerń_(ruskie_chłopstwo) as they called peasant wihout registered cossacks status) making poor unloyal mass into strong loyal infantry, but at cost of not using hussars etc etc.

What do u think about something like that with indicator ?

some interesting fact about PLC, 25% of population could write and read in 1580, mostly nobles and jews(yes PLC needs something with jews, most of european jews were living in PLC) and some townspeople.
 
I don´t know if this is is a bug or if its intended. but since 1.23 declaring war upon a same religion as a muslim now give you missionary strength and declaring war on heathens/heretics
give you tax modifiers and technology cost decrease. Will this be changed? It´s stupid and it makes no sense.

sorry if this is the wrong forum for this or so but maybe PDX will see it and