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Stellaris Dev Diary #95: Humanoids Species Pack

Hello everyone and welcome to another Stellaris dev diary. As said last week, today's dev diary is not about the Cherryh update at all, but rather something much more imminent: The Humanoids Species Pack
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Humanoids Species Pack
Over the last year or so, and especially in the last few months, there has been a lot of clamoring for more portraits and another ship-set like the one we added in Plantoids. Because of the amount of coder and content designer time we're putting into the major overhauls in the Cherryh update, we ended up with a lot of extra art time, and so we decided to oblige. Back in the Heinlein update, we added a bunch of free humanoid portraits that proved to be immensely popular - close to half of games started is with some variant of humanoid. Combine with there seeming to be a demand for a more 'classic western sci-fi' ship-set with sleeker lines and curves than the Mammalian one, and the design for the Humanoid Species Pack was born. Our artists have been quietly working away at it behind the scenes, and now it's almost ready.

So what's in the Humanoid Species Pack? Here is the feature list:
- 10 new Humanoid portraits
- A completely new ship set inspired by classic western sci-fi
- A new city set for Humanoids
- A new pre-scripted empire, the Fanatic Authoritarian/Materialist Voor Technocracy, with a portrait inspired by the 'loading screen aliens' from our own official art
- 3 new advisor voices offering alternative takes on existing ethics, based on the United Nations of Earth ('Dignified Xenophile'), Commonwealth of Man ('Disciplined Militarist') and Voor Technocracy ('Ruthless Materialist'). Samples from each of the new voices has been attached to the bottom of this post.
- 3 new music tracks that are remixes of classic Stellaris songs

Of course, the 5 Humanoid portraits that are already in the base game will remain free and available to everyone.

The Humanoids Species Pack will come out on December 7th, 2017 and will cost $7.99 US dollars or your regional equivalent. For those who want to buy it right now, pre-orders are available through the Paradox Shop. To pre-order, follow this link.

Next week we'll get back to talking about the Cherryh update on the topic of doomstacks (for real this time). Until then, I leave you with these awesome screenshots:
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Attachments

  • Commonwealth_VIR.wav
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  • UNE_Vir.wav
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  • Voor_VIR.wav
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The new voice packs will not require Synthetic Dawn.
 
@Wiz I have a question:
Is there a possibility that we are going to see more VO in the future? Like these ones that are, in a way, mixed/nonfanatic/a second take on ethics. I love the flavor they add to the game (and the clear love that goes in their creation).
(And some way to have new VIR models more Integrated to the game in some way?)
 
@Wiz I have a question:
Is there a possibility that we are going to see more VO in the future? Like these ones that are, in a way, mixed/nonfanatic/a second take on ethics. I love the flavor they add to the game (and the clear love that goes in their creation).
(And some way to have new VIR models more Integrated to the game in some way?)

I think we will definitely keep adding new voice packs. It seems to be a generally liked feature, and adding different spins on ethics is a nice way to expand on player roleplaying.
 
I've been thinking about whether we could do some sort of overlay for machines, so they can use any of the city-sets but they look a bit more like machine worlds. All depends on what we can feasibly do with the resources we have.

Ooh, that'd be well cool if you could manage to do it.

(And folk playing Not-Borg, I imagine, would appreiciate it even more. Heck, if such a thing was moddable, one would imagine the New Horizons ladies and gentleman would be rather ecstatic.)
 
Cool, really liked the new voice sets.
 
If you could also add Ships for Synthetic Empires (aka Synthetic Dawn), I would be really happy. I mean, new ship types for Humanoids are great an all, but why add them in a species pack, but not a story pack thats adding a new playable species, and costs us much more?
 
a very short DD today :( way too short...
 
Please address the (late) game performance issues in one of the Dev dairies. I know it is not one of the most exciting topics but it is very important. I am very worried about the performance in the current version. Playing multiplayer especially late game is so incredibly slow.
I know you mentioned improvements by eliminating some of the FTL methods but there must be other things contributing.
 
Nice try but I'll keep my Authoritarian voice (best voice of the game).

I'll probably buy it for those really cool looking ships though. I always need more ships. Ships are life.

Will there be more planet structures design at some point ? I love the Avian one but I would love to see more of the in the future. And it would be so cool if we could choose the design for each planet and unlock some as we are more technologically advanced (so our cities look more and more like the FE ones )
 
So... where do I send a request for PDX to replace my soiled underwear?

There was nothing I could do to stop myself with those new portraits, ships and VO's in the same post.
 
If you could also add Ships for Synthetic Empires (aka Synthetic Dawn), I would be really happy. I mean, new ship types for Humanoids are great an all, but why add them in a species pack, but not a story pack thats adding a new playable species, and costs us much more?

Making a playable ship set is a massive investment of art resources (due to all the sections, turrets, stations, etc al). To put one in Synthetic Dawn we would have had to majorly increase the price, and delay both it and Cherryh. That's on top of the fact that I don't know that every machine race using the same ships regardless of creator species is really the way to go.