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Stellaris Dev Diary #95: Humanoids Species Pack

Hello everyone and welcome to another Stellaris dev diary. As said last week, today's dev diary is not about the Cherryh update at all, but rather something much more imminent: The Humanoids Species Pack
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Humanoids Species Pack
Over the last year or so, and especially in the last few months, there has been a lot of clamoring for more portraits and another ship-set like the one we added in Plantoids. Because of the amount of coder and content designer time we're putting into the major overhauls in the Cherryh update, we ended up with a lot of extra art time, and so we decided to oblige. Back in the Heinlein update, we added a bunch of free humanoid portraits that proved to be immensely popular - close to half of games started is with some variant of humanoid. Combine with there seeming to be a demand for a more 'classic western sci-fi' ship-set with sleeker lines and curves than the Mammalian one, and the design for the Humanoid Species Pack was born. Our artists have been quietly working away at it behind the scenes, and now it's almost ready.

So what's in the Humanoid Species Pack? Here is the feature list:
- 10 new Humanoid portraits
- A completely new ship set inspired by classic western sci-fi
- A new city set for Humanoids
- A new pre-scripted empire, the Fanatic Authoritarian/Materialist Voor Technocracy, with a portrait inspired by the 'loading screen aliens' from our own official art
- 3 new advisor voices offering alternative takes on existing ethics, based on the United Nations of Earth ('Dignified Xenophile'), Commonwealth of Man ('Disciplined Militarist') and Voor Technocracy ('Ruthless Materialist'). Samples from each of the new voices has been attached to the bottom of this post.
- 3 new music tracks that are remixes of classic Stellaris songs

Of course, the 5 Humanoid portraits that are already in the base game will remain free and available to everyone.

The Humanoids Species Pack will come out on December 7th, 2017 and will cost $7.99 US dollars or your regional equivalent. For those who want to buy it right now, pre-orders are available through the Paradox Shop. To pre-order, follow this link.

Next week we'll get back to talking about the Cherryh update on the topic of doomstacks (for real this time). Until then, I leave you with these awesome screenshots:
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Attachments

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  • UNE_Vir.wav
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  • Voor_VIR.wav
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The UNE VO gets what my interstellar empire is all about. Especially that last part.

Also, wow, you could rename this thing the "By Popular Demand" pack. You guys do love us!
 
I've been thinking about whether we could do some sort of overlay for machines, so they can use any of the city-sets but they look a bit more like machine worlds. All depends on what we can feasibly do with the resources we have.

I have a suggest. Perhaps do a machine theme overlay in additional to use some of the current machine art (especially transformed machine world background art) for those who may not necessary follow a standard city outlay. Borg from star trek or determined exterminator comes to mind here.

I hate that when you have to pick a city tile you don't have one that shows they are trying to "industrialized everything" to destroy everybody else. Instead what I have look like they are trying to "copy" their own former species' architectural tastes. Although the insectoids one came close to what I am looking for.

That info card art on the left is what I would like my "determined exterminator" city tiles to look like. It don't have to be exact the same but can be a less "extreme" version since you are starting out without the capacity to completely a planet. The other robot civilization type are fine with more regular city tiles especially rogue servitor.

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Perhaps a ship theme for another time?
 
Making a playable ship set is a massive investment of art resources (due to all the sections, turrets, stations, etc al). To put one in Synthetic Dawn we would have had to majorly increase the price, and delay both it and Cherryh. That's on top of the fact that I don't know that every machine race using the same ships regardless of creator species is really the way to go.

I totally understand your point. It does make sense that most machine empires would reuse the shipdesign from their former meatbag overlords.
But imagine an machine empire that exists for a couple of hundreds of years. Since being a machine empire uses all its ressources as effectivly as possible, they would also come up with their own design for ships. They do not need room for live support, or other things that flesh lings would need. So they propably would optimize the design for their needs. So lorewise it would make sense that at least a few machine empires would use an own ship design, so it wouldn't even be needed to make one for every biological species type, just one would be enough. I mean, we do not have more than one ship design per species type, so why should machine empires have more.

Like I said, I understand where you come from, but I would at least like you to consider the possibillity to add a ship design for machine empires in the future.
 
So will the next main update after 1.9 be 1.10? Or 2.0?

Normally it would be 1.10. Cherryh is going to be 2.0, but only because of the huge scale of the changes in it, not because it would naturally follow 1.9 (version numbers don't work that way).
 
Loving the new portraits, the more the merrier.

What happened to the space shrimp portrait, btw? I really want to play as them for a Xenophobic Isolationist campaign.
 
Loving the new portraits, the more the merrier.

What happened to the space shrimp portrait, btw? I really want to play as them for a Xenophobic Isolationist campaign.

Shrimps are in 1.8.3, you just have to be signed into your paradox account while playing to use it.