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EU4 - Development Diary - 28th of November 2017

Good day all. Today I will elaborate on the map changes which will be part of the upcoming 1.24 update. As the hawk-eyed among you will have noticed in last week's teaser, we are giving some love to the Japanese region and the Philippines, in the titular 1.24 Japan Update.

Firstly, we'll look towards what's going on in the Philippines:

North Philly.jpg



To the north we find three new tags in 1444: Pangasinan, Tondo and Maynila. While the three have distinct state religions: Mahayana, Hindu and Animist respectively, they share the North of the Philippines and the newly added Luzon ideas.


luzon_ideas
global_trade_goods_size_modifier = 0.1
navy_tradition = 1

luzon_barangay =
"Spread out in small port cities and over numerous islands our state is dependent on the sea for its very existence. Our society is built to support long range trade, and everything, from the organization of agriculture to the laws and traditions reflect this fact."
naval_maintenance_modifier = -0.2
sailor_maintenance_modifer = -0.1

luzon_conquest_of_paradise =
"Our archipelago is a paradise to some but it is not without its danger. Rainforests and tropical diseases can deter invaders and sometimes the best defence is our islands themselves. In the face of sure defeat we have traditionally employed scorched earth tactics and let the land fight the invaders for us"
hostile_attrition = 1

luzon_sino_philippine_trade =
"Luzon and especially our position in the Pasig river delta, has allowed us to develop thriving ports for the import of Chinese goods into the entire archipelago. Chinese goods arrive regularly in Tondo where they can then be redistributed to the many ports and islands of the Philippines."
global_ship_trade_power = 0.1

luzon_tagalog_syncretism =
"While we have never stopped worshipping the gods of our ancestors we have also never seen a reason to reject foreign faiths. Among our people we honor the Gods of the Brahmanic faiths, side by side with the god of the Mohammedans and Buddhists."
tolerance_heathen = 2

luzon_sailors =
"Not all sailors serve on our own ships, some seek employment among the many warring states of Southeast Asia. Luzon Sailors can be found on warships from Brunei to Aceh.The experience these men earn abroad is something we can than make good use of in our own maritime endeavours. Let us encourage all our young men to seek their fortunes abroad so that they may later return experienced and hardened."
navy_tradition_decay = -0.01

luzon_a_safe_haven =
"Our kingdom is close enough to enjoy a stream of Chinese, Japanese and Southeast Asian goods yet too far away to be within their reach. This makes us a desirable destination for many who for whichever reason wish to abandon their homeland. Let us invite these people to our land so that we can benefit from their skills and expertise."
advisor_cost = -0.1

luzon_expand_the_sugar_production =
"One of the most sought after crops in these lands is the sugar that our ancestors have grown for centuries. In a more interconnected world this cash crop could bring us even greater wealth. Expanding the production of Sugar, through land reclamation as well as at the expense of other crops will allow our economy to grow to new heights."
production_efficiency = 0.1

bonus =
naval_morale = 0.2


South Philly.jpg


To the south we find the Hindu nations of Madyas, Cebu and Butuan cowering in the shadows of the stronger Animist power of Maguindanao. It can also be noted that the emergent Sulu are playable in 1444. Our new tags here enjoy their own unique National Ideas. We'll pick Maguindanao to look at today, because Animist Pride World Wide


mindanao_ideas = {
start = {
navy_tradition_decay = -0.01
infantry_power = 0.1
}

mindanao_an_islamicized_barangay = {
"Muslim traders, sufis and seamens have grown ever more common in the waters of Nusantara over the course of the last hundred years. We should integrate these newcomers in our realm and join the society of maritime Muslim sultanates. By paying homage both to this new god and the old gods of our ancestors we can be sure to have the support of the heavens as well as our people at all times."
tolerance_heathen = 2

} mindanao_unite_the_datus = {
"There are a great number of Datus, chiefs, of varying stature and influence within our borders. Many exert a much greater deal of autonomy than we would like. Let us rein in these small time chiefs and make them all come regularly to our capital to partake in the kingship ceremonies of our dynasty."
global_tax_modifier = 0.1
}
mindanao_protect_the_riches_of_mindanao = {
"The island that is our home is also a great source of wealth. Gold, pearls, sugar and cinnamon are all exotic goods that attract merchants from faraway realms and even continents. We must not let access to these goods go too easily. Let us protect our artisans and spice merchants and given them what support they need to thrive and profit from the presence of foreign traders."
global_trade_goods_size_modifier = 0.1
}
mindanao_moro_sailors = {
"The Moro people of Mindanao and Sulu are famous for being able sailors and adept at naval warfare. Yet there are many who would claim to dominate these waters. We should build a new and strong fleet for our state, crewed by the many Moro sailors under our control."

naval_maintenance_modifier = -0.2
}
mindanao_fortify_our_ports = {
"We live in a dangerous world, where slavers and pirates are a constant a threat to any coastal settlement. If that was not enough, the arrival of western ships signals the dawn of a new era, with new enemies. We must always be prepared for hostile attacks and fortify all important ports with stone and cannon."
defensiveness = 0.2
}
mindanao_guerilla_warfare = {
"There are many who would try to seize our cities and villages against our will. These foreigners claim that they wish to convert us or 'settle' within our lands. We must resist all such attempts, and be ready to use the land itself against any invader."
land_morale = 0.1
}
mindanao_pirates_of_mindanao = {
"The increased hostile presence throughout the open seas has ruined many of our captains. We must resist those who would put tariffs and regulation on our shipping and instead wholeheartedly engage in smuggling and piracy when we need to. By giving safe harbor to those hunted for piracy we might also increase our activities to once again chase away those who would limit our access to the seas."
embargo_efficiency = 0.1
privateer_efficiency = 0.25

bonus = {
global_manpower_modifier = 0.1



Japan.jpg


Finally we look towards Japan. They received a lot of attention recently with the release of Mandate of Heaven yet we return to right a wrong with the island. Now in 1444 the Oda clan is playable just a stone's throw away from Kyoto, alonside Kitabatake and Tokugawa. While it will be many years before Nobunaga brings the Oda to promenance, they are available to play from the start with their own National Ideas.


ODA ideas = {
start = {
infantry_power = 0.1
land_morale = 0.1
}

oda_rakuichi_rakuza = {
"All over Japan the old Za guilds have grown influential enough to smother many forms of enterprise. With private armies they are also an affront to our direct authority. Let us abolish their monopolies and do away with tolls and closed ports or cities. Free markets and guilds, rakuichi and rakuza, will put an end to Za influence and let our commerce flourish."
global_trade_goods_size_modifier = 0.1

oda_tenka_fubu = {
"Stabilizing our own holdings has given us a strong base for future expansion in what can only be described as a chaotic realm. Let us make the unification and pacification of Japan our clan’s mission, unifying the world can only be done through force of arms."
province_warscore_cost = -0.1
core_creation = -0.1
}
oda_generals = {
"Obsession with birth and privilege has made this country weak and the rise of self-made powerful Daimyo throughout the realm has clearly proven how useless such notions can be. Let us take this lesson to heart and let success and skill be the guiding principle for who should rise to command our armies. Strong leadership is a requirement for rapid expansion."
leader_land_shock = 1
}
oda_azuchi_castle = {
"Japan is in many ways a land of castles and everywhere we can see the growth of Jokamachi, Castle cities. It is through the construction of strong castles that one can assert influence both over the political realm and the routes vital to military campaigns. This learning is one we must take to heart. From the imperial court to our own retainers it is through the castles that we make sure that they are constantly reminded of our presence and power. At all times we must prioritize the reduction of enemy castles and the erection of our own in strategic locations"
leader_siege = 1
}
oda_triple_firing = {
"The advent of firearms has, and will continue to, revolutionize warfare in the Japanese archipelago and through mastering these new weapons we can dominate any battlefield. In order to increase the rate of their fire our musketmen will form ranks, allowing one to fire while two others reload."
fire_damage = 0.1
}
oda_patronization_of_the_west = {
"Western missionaries have brought many ideas and techniques to our land and unlike the old Buddhist associations they have no previous ties to corrupt land owners or rebellious cities. We should welcome the westerners into our cities and examine the benefits they can bring to our court."
technology_cost = -0.05
}
oda_kenchi = {
"Our realm is in many ways a patchwork of small manors and fiefs. An overview of their through worth, and in many cases even who owns what piece of land, is almost impossible to achieve. Let us undertake a major cadastral survey to investigate these lands in detail and create a new system of taxation and obligations that can then be both efficient and fair."
global_manpower_modifier = 0.2

bonus = {
leader_land_fire = 1


So it's exciting times for the Far East in the upcoming 1.24 Japan update which people can expect before the new year rolls around. The update will be free, contain the above map changes, more ideas, bugfixes and more. Consider it an early Christmas present from us to you. We'll go into detail about some of the fixes and balance changes next week. See you then!
 
Will there finally be justice for Ainu? I was expecting *something* for them in the Ming patch with the Japanese changes, but was disappointed. Then again, it was fairly far from the patch' sinitic focus, so I shudded it off.

I was hoping for all of our little Siberian friends to get at least something in either MoH or Third Rome, I was genuinely quite surprised when the latter gave them nothing actually.
 
I was really hoping for a pacific/polynesia update. I believe Polynesia is the only part of the map that hasn't had new provinces added (minus NZ) and is still the only part of the world without a playable tag. But I'll take some more love for Japan!
 
Or there could be a DHE about Tokugawa Ieyasu (like there are many events about other famous people) giving him as a ruler and changing the tag to Tokugawa.

There would be no point in adding in a separate tag for the Matsudaira just to allow them to transform into the Tokugawa. Frankly, if there's to be a tag that should allow you to transform into someone else as a clan, it should be the Honganji/Ikko.

@DDRJake : Will you improve the bonus of the different isolationism level for the shinto faith ?
Some of the bonus are useless like the "- embrassement cost" or "+ institution spread" because you dont spend the whole time developping institution.
Same goes for - stability cost

This is really more indicative of Institutions and Stability being in need of a rework. Frankly so many base mechanics of the game are in need of sprucing up, and I'd happily sacrifice a Japan update if it meant that we got deeper warfare or rewarding tall gameplay, etc.

I'm actually surprised the handful of Japan changes are taking the lion's share of comments here

Well, it is called the Japan patch, and it's only the first DD - and as Japanese mechanics are still wanting in some areas, I can't imagine Paradox will just leave it at that. That Japan's screenshot and detail was the last part of the DD makes it read more like a teaser than anything else.

It existed over 200 years until 1573 (or 1588), and if there was no Nobunaga, this loose and flexible system could have continued further.

Assuming that no one else would or did try to do what Nobunaga did.

As for Sankin kotai, well, Shugo daimyos were living in Kyoto and their fief, so there was a kind of such a system.

Only some of them, and most of them pre-Onin. The only time an Ouchi Daimyo - the Shogunate's biggest supporters west of Harima - resided in Kyoto after the Onin War was when Yoshioki was occupying the capital for roughly a decade. The Ashikaga generally lacked the authority to force the Daimyo outside of Kansai to reside in the capital (and, for that matter, most of the regional clans also lacked the means to).

Of course, should the Shogunate become more powerful, it makes perfect sense. But I think the issue most people (myself included) are upset about is that the Ashikaga are just as mechanically powerful at the start of the game as they would be in 50 years of gameplay, instead of their mechanical power scaling with their political power - that there's no way to puppet the Shogun is further egregious in an age where the majority of Ashikaga served as a puppet to someone else at least once in their career.
 
Buddhism needs a rework,

Buddhism needs a buff, not a rework.

Korea needs a rework,

Complains about Japan being reworked so soon after it got reworked, then spins around and asks for a Korean rework in the following sentence.

Priceless.

the Pacific needs a rework (kindgom of Hawaii anyone?)

Yes, let's create more Siberian clans that no one will play with just to meet some odd demand for proto-states, most of whom didn't even break out of the stone age.

I would personally love a rework of Mesoamerica and America in general to make it at least minimally historically close to what it was as opposed to not at all as it is now, etc, etc..

I believe you can get it in El Dorado.
 
what i actually said referred to how people seem to be really critical of how Japan is getting some changes so quickly after it was updated, and they overlook that one of the most neglected region in the game is actually getting much more affection from the devs here.

Japan is overlooked, by whom? it had a stand alone title, several updates and a focused rework, along with religion updates, province expansions and custom government mechanics, right now its one of the most detailed regions in the world in my opinion, with how lacking other regions are, I just dont believe Japan merits this much attention so soon, certainly not to call an update the Japan Update even if it is just an Immersion Pack like Third Rome.
 
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Of course, should the Shogunate become more powerful, it makes perfect sense. But I think the issue most people (myself included) are upset about is that the Ashikaga are just as mechanically powerful at the start of the game as they would be in 50 years of gameplay, instead of their mechanical power scaling with their political power - that there's no way to puppet the Shogun is further egregious in an age where the majority of Ashikaga served as a puppet to someone else at least once in their career.

Is there any constructive solution? We can't change our course drastically, and I think adding Ashikaga was a right direction with the current Shogunate system.

Btw. I wanted to put Asakura in 1444 too (I come from Echizen), but it seems the Kai clan was stronger in that year. Asakura gained power little bit later than the Oda clan (around 1450-1460).
 
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Buddhism needs a buff, not a rework.

I dont know you, but I wouldnt find Buddhism more fun if instead of 5 Discipline it gave 10 Discipline with that weird in the middle mechanic they chose to copy from muslim piety.


Complains about Japan being reworked so soon after it got reworked, then spins around and asks for a Korean rework in the following sentence.

Priceless..

I dont really know why it would be "priceless" since Korea hasnt really received many changes, even in MoH it only received 1 or 2 extra provinces and some events and that was kind of it, wasteful in my opinon for such a regionally important nation.
As far as I know the DLC focused on aforementioned China and Japan, of course I might be mistaken, feel free to correct me.

Yes, let's create more Siberian clans that no one will play with just to meet some odd demand for proto-states, most of whom didn't even break out of the stone age.

The belief that these were cultures that hadn't "even break out of the stone age." is an antiquity from the british colonial period, back when calling a people "primitive" gave legal justification for war activities without calling them war, its fine if they appear as a mechanic in a game simulating the time, but please, if you're going to use such a pseudonim as "Grand Historian", please, at the VERY LEAST do better than some random internet troll.

On the contrary, I believe they should be added to, just like the Steppe Hordes were, they now make for a very fun addition to the game, not in this patch obviously, but at a latter date, with their own mechanics?, sure why not?


I believe you can get it in El Dorado.

No, sadly what I get is a parody of the "mayans" from the 2012 disaster movie with their DOOOOM! mechanics to pretend that they had some kind of end of the world cult, the religion is so wrong it would be an entire post to explain why, the government is wrong, there are dozens of missing peoples from the region, heck not even the geography is right, the "province" of Mexico is a single mountain tile, when in reality it was a huge lake housing half a dozen cities with hundreds of thousands of inhabitants each, I highly recommend the Mesoamerica Universalis's team latest video on that regard they made and excelent representation of Mesoamerica in that time (well a few decades earlier, still applies).
 
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Is there any constructive solution? We can't change our course drastically, and I think adding Ashikaga was a right direction with the current Shogunate system.

While I personally would've preferred the Shogunate as an HRE-lite, with the current system, maybe just have the Shogunate options unlock in tiers depending on how many provinces they have? For example, the Shogunate would need three provinces to unlock the first tier - say, Contribute to Capital, Change Isolationism and Sankin-Kotai (as those were the most the Ashikaga were able to do of the actions represented historically). Six provinces for the second - Conscript General and Sword Hunt. Nine provinces for the third and last, being Force Seppuku and Forcibly Expel Ronin.

That way the Ashikaga wouldn't be able to force Daimyo to commit seppuku the day after the Onin War starts, but they won't need to do much to start exercising some control over their vassals.

Btw. I wanted to put Asakura in 1444 too (I come from Echizen), but it seems the Kai clan was stronger in that year. Asakura gained power little bit later than the Oda clan (around 1450-1460).

To be fair, between the Kai and Asakura the Shiba's power in Echizen was already comparable to it's power in Owari, if not worse. That, and of the two the Asakura did win out (plus the Amago and Tsutsui do set a bit of a precedence with how their situations are handled).

Plus Toshikage Asakura > Soun Hojo.
 
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Japan is overlooked, by whom?

For the overwhelming majority of the game, Japan was overlooked. It remained virtually unchanged for 20 patches, with the only changes before Mandate of Heaven being the addition of Rikugo and the Nanbu, and the splitting of the Japanese culture into three regional groups. It was so overlooked, in fact, that Japan's NI actually retained +10% Discipline after Discipline had been nerfed to +5% across the board elsewhere, and it was only with Mandate of Heaven that that got resolved.

it had a stand alone title,

Do you mean MoH - which focused just as much on China in terms of mechanics, and arguably more on Korea in terms of map?

Or do you mean Sengoku, the proto-CKII which was abandoned by Paradox after a couple of patches?

several updates

Patently false.

and a focused rework, along with religion updates, province expansions and custom government mechanics

After Buddhism, and alongside Confucianism and the rest of East Asia.

right now its one of the most detailed regions in the world in my opinion, with how lacking other regions are,

Lacking in what way? Count the provinces in Mesoamerica and then count the provinces in Japan.

I dont know you, but I wouldnt find Buddhism more fun if instead of 5 Discipline it gave 10 Discipline with that weird in the middle mechanic they chose to copy from muslim piety.

No, but I would find it more fun if High and Low Karma offered entirely different bonuses to encourage different styles of gameplay that were about as powerful as neutral.

I dont really know why it would be "priceless" since Korea hasnt really received many changes, even in MoH it only received 1 or 2 extra provinces

It got a whole map overhaul last minute, nearly doubling the province density of Korea, thanks to the magnanimity of our lord and savior Trin Tragula.

https://forum.paradoxplaza.com/foru...-terrain-and-a-couple-of-other-things.999622/

The belief that these were cultures that hadn't "even break out of the stone age." is an antiquity from the british colonial period,

Rubbish. The belief that the majority of the pacific tribes weren't backwater is an antiquity of academic snobbery.

if you're going to use such a pseudonim as "Grand Historian", please, at the VERY LEAST do better than some random internet troll.

Is this finally it? Have enough people poked fun of my username that it will finally ascend into forum memehood?

On the contrary, I believe they should be added to, just like the Steppe Hordes were

The hordes were an active force in greater world history. The Polynesian tribes were not.

No, sadly what I get is a parody of the "mayans" from the 2012 disaster movie with their DOOOOM! mechanics to pretend that they had some kind of end of the world cult, the religion is so wrong it would be an entire post to explain why, the government is wrong, there are dozens of missing peoples from the region, heck not even the geography is right, the "province" of Mexico is a single mountain tile, when in reality it was a huge lake housing half a dozen cities with hundreds of thousands of inhabitants each, I highly recommend the Mesoamerica Universalis's team latest video on that regard they made and excelent representation of Mesoamerica in that time (well a few decades earlier, still applies).

So in reality you're just upset your favorite region isn't getting represented because EU4 hasn't done it down to a T.
 
Wouldn't it be more correct to rename the province of Laguna to "Tayabas"? The area covered by the province doesn't even include anything from the modern province of Laguna. It mostly covers those located in the modern province of Quezon, whose old name was Tayabas.
 
I am sure others will point this out, but the second nation whose ideas you described is riddled with grammatical, spelling, and punctuation errors. Update looks nice. Ty for your hard work. I hope you show some love to north africa, papal states/catholicism, and hre soon.
 
To be fair, between the Kai and Asakura the Shiba's power in Echizen was already comparable to it's power in Owari, if not worse. That, and of the two the Asakura did win out (plus the Amago and Tsutsui do set a bit of a precedence with how their situations are handled).

Not really in my opinion. The rise of Asakura happened by the civil war (Choroku Kassen) between the Shiba and Kai 1458 and by the Onin War. That's most contributor Asakura Toshikage who has beaten almost every enemy wasn't their clan leader in 1444. There should have been still a clear difference between the Kai and Asakura.
The situation of the Amago and Tsutsui were also bit different. The Amago could be "identified" with the Kyogoku main branch (unlike Asakura-Kai-Shiba), and the Tsutsui was the victor beyond the Ochi clan in Yamato after the Kyoei War (1429-1437). They were clearer "No.1" in their province, unlike Asakura. If they weren't, I would have suggested to put Hatakeyama or others...

In addition, the Shiba shouldn't be OPM, and putting Asakura in Echizen might cause a domino effect to an endless work.
 
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For the overwhelming majority of the game, Japan was overlooked. It remained virtually unchanged for 20 patches, with the only changes before Mandate of Heaven being the addition of Rikugo and the Nanbu, and the splitting of the Japanese culture into three regional groups. It was so overlooked, in fact, that Japan's NI actually retained +10% Discipline after Discipline had been nerfed to +5% across the board elsewhere, and it was only with Mandate of Heaven that that got resolved.

So, according to you it got: new provinces, new cultures, new regional groups, better bonuses and balanced, along with the other changes of the patch that included new governments and new religion mechanics, that doesnt sound overlooked to me.


Do you mean MoH - which focused just as much on China in terms of mechanics, and arguably more on Korea in terms of map?

Looking at the patch notes, it was Japan and China the ones who received the most mechanical and map changes.


Or do you mean Sengoku, the proto-CKII which was abandoned by Paradox after a couple of patches?

Both, actually.



After Buddhism, and alongside Confucianism and the rest of East Asia.

Buddhism wasnt touched, confusianism was. along with Japanese Shinto.


Lacking in what way? Count the provinces in Mesoamerica and then count the provinces in Japan.

Well, I already pointed it out, but if you need me to repeat it again: "heck not even the geography is right, the "province" of Mexico is a single mountain tile, when in reality it was a huge lake housing half a dozen cities with hundreds of thousands of inhabitants each, I highly recommend the Mesoamerica Universalis's team latest video on that regard they made and excelent representation of Mesoamerica in that time (well a few decades earlier, still applies)."



No, but I would find it more fun if High and Low Karma offered entirely different bonuses to encourage different styles of gameplay that were about as powerful as neutral.

Good idea, as long as it gets at least middly engaging as opposed to not at all as it is now, I'd be happy.


It got a whole map overhaul last minute, nearly doubling the province density of Korea, thanks to the magnanimity of our lord and savior Trin Tragula.

Which is nice, again, my complain is not about the number of provinces or lack of thereoff of Korea in particular, its the lack of attention to mechanics and the focus on a region which already got a major update.

Rubbish. The belief that the majority of the pacific tribes weren't backwater is an antiquity of academic snobbery.

Oh, cool which academics of antiquity posted that, "pacific tribes", as you called them werent "backwater" as you called them, would you provide some examples so that I can extrapolate?


Is this finally it? Have enough people poked fun of my username that it will finally ascend into forum memehood?

I dont know, as I told you, Im new here.


The hordes were an active force in greater world history. The Polynesian tribes were not.

You mean the Polynesian tribes that settled half the Pacific and probably even farther, who settled 3 continets, who were the first navigation power in the Pacific, who ruled over Hawaii and probably extended as far as America? those Polynesians.


So in reality you're just upset your favorite region isn't getting represented because EU4 hasn't done it down to a T.

Of course I am, and after YOUR deluge of answers and point by point criticism of Japan I dont think you can much complain about that from me.
 
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Japan is overlooked, by whom? it had a stand alone title, several updates and a focused rework, along with religion updates, province expansions and custom government mechanics, right now its one of the most detailed regions in the world in my opinion, with how lacking other regions are, I just dont believe Japan merits this much attention so soon, certainly not to call an update the Japan Update even if it is just an Immersion Pack like Third Rome.
to make myself clear, the neglected region to which 1.24 adds the most features so far isn't Japan but the Philippines. all these complaints that Japan gets excessive attention while other areas are neglected seem to overlook how a huge part of that attention is actually going to a region that didn't even have a single tag before that.
 
Not really in my opinion. The rise of Asakura happened by the civil war (Choroku Kassen) between the Shiba and Kai 1458 and by the Onin War. That's most contributor Asakura Toshikage who has beaten almost every enemy wasn't their clan leader in 1444. There should have been still a clear difference between the Kai and Asakura.

As I understand it, the Asakura had already quietly built up significant powerbase in Echizen before the Shiba Civil War - hence how they were able to be such an active force in it. Of course, this by no means put them in the dominant position in Echizen.

The situation of the Amago and Tsutsui were also bit different. The Amago could be "identified" with the Kyogoku main branch (unlike Asakura-Kai-Shiba), and the Tsutsui was the victor beyond the Ochi clan in Yamato after the Kyoei War (1429-1437).

I'll grant the Amago that - between being Shugodai and a branch clan, yes. But the Tsutsui, though victorious, did not exercise much authority over the other Yamato Kokujin - Hashio, Toichi, Ochi, etc. - who generally acted independent of them and their seat of power in the breadbasket of Yamato. And if there'd need to be a clear difference between the Kai and Asakura, then there needs to be a clear difference between the Tsutsui and the other Yamato clans - or the Shoni and clans of western Hizen, or the Ito and the Tsuchimochi, or the Satake and Hitachi-Oda, or the Date and Ashina and Soma, or...

In addition, the Shiba shouldn't be OPM, and putting Asakura in Echizen might cause a domino effect to an endless work.

The Shiba shouldn't be in Uzen either, as the Mogami had already broken off from them by 1444 - which in of itself might be a solution to the Shiba problem, now that the Oda are independent (of course, if the Oshu-Shiba were represented this wouldn't be an issue).