First you should read the rules in the Europa Universalis RPG Subforum, then make a dynasty that you will be playing, if you need help with that, base it off one of the other sign ups in this thread. Helpful threads are pinned in the EURPG subforum.
Alrighty!First you should read the rules in the Europa Universalis RPG Subforum, then make a dynasty that you will be playing, if you need help with that, base it off one of the other sign ups in this thread. Helpful threads are pinned in the EURPG subforum.
Oh yeah, that's always going to be the case, and in general I prefer to be a little light with the modifiers since a single +/- can have a pretty big impact (by design). It's just that there's room for argument in terms of what's big enough to justify a modifier, especially when it comes to in-character stuff, and I kind of like avoiding that argument by keeping everything behind a curtain.Also, modifiers, if any, should only be given basing on what character has acomplished and who he is. Weird, roll-based ones without logical reason should be avoided.
Agree.Oh yeah, that's always going to be the case, and in general I prefer to be a little light with the modifiers since a single +/- can have a pretty big impact (by design). It's just that there's room for argument in terms of what's big enough to justify a modifier, especially when it comes to in-character stuff, and I kind of like avoiding that argument by keeping everything behind a curtain.
There's a link to the econ map in the first post of the stats page: Your prosperity is average (3).Agree.
To be honest, I'm not here to get best ruler possible nor "win this game", I'm more interested in playing story. Also, if it's not a problem, I'd ask to give small report of Berwick's average wealth to make sure it isn't taxed too much. I ordered that in first turn.
So far, a full third of the players who signed up didn't make a single in-character post or post any orders. One of the very first things I put in the rules to deal with this is that orders are required every turn — small orders, but orders none the less. I'm not a super hard-ass about this and I can make exceptions in some cases, but if you're too busy to play the game... well, then you're too busy to play the game. I can't leave a big reserved slot for every person who thinks they might someday want to actually play.I swear I'm not dead, I'm just editing my essays.
Edit: I told you I'm busy this week, booting me is just rude.
I wanted to have more detailed data. Just to know if people's incomes allow to have some level of pernament tax.There's a link to the econ map in the first post of the stats page: Your prosperity is average (3).
So far, a full third of the players who signed up didn't make a single in-character post or post any orders. One of the very first things I put in the rules to deal with this is that orders are required every turn — small orders, but orders none the less. I'm not a super hard-ass about this and I can make exceptions in some cases, but if you're too busy to play the game... well, then you're too busy to play the game. I can't leave a big reserved slot for every person who thinks they might someday want to actually play.
Now if you want to rejoin when you actually have the time to play then I'm more than fine with that: I've seen the RP you've contributed to past games, and I'd love to see it in this one.![]()
Ok, I can bring your court back out and put your stats back up. I created a proper announcements thread in the subforum (I still think of that as the main place for everything — I'm still not used to leaving the subforumTBH, I didn't even know the games were running or that orders were due. Half's my fault (due to the aforementioned academic hell which was my life this past week) , but half is on the operation of this game in the opening parts. The order due dates should be posted here as well in the opening turns because individuals may not be subscribed to the orders page (such as myself) and were relying on this chat to be the bringer of news (ie due dates and warnings). Nothing was here. Even if I wasn't so distracted, there might have been a chance that I missed what was happening due to insufficient posting. Further @Blank doesn't work so well due to a lot of people not checking notifications due to them being in such high quantity. A better way to get a response is through PMing people, or sending a person who is on IRC (such as Firehound is/used to be) to hound individuals
That said, I am willing to rejoin as I am excited to play. The hell that was this last week is almost over, and my essays are just being edited up. I apologise for my initial disappearance but with the exception of new years I have no plans for the month and need a distraction besides the gym.
Turn 3
Earl So-And-So rebases to Kent (or somewhere else nearby)
Other Guy does something (movement is a free order)
Turn 4
Earl So-And-So swears fealty to the king
Ok, I can bring your court back out and put your stats back up. I created a proper announcements thread in the subforum (I still think of that as the main place for everything — I'm still not used to leaving the subforum), but in the future I'll repost announcements here as well.
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I'm more in favor in having actually small income from provinces already. That's why I want to introduce it in Berwick.That sort of thing would be represented by actually owning one of the holdings in the province — basically, you have enough control (or outright ownership) of the land to collect a small-but-regular income from it.
I've considered adding a regular province-level income, but decided against it since it can make things messy when it comes to vassals. (If I'm a duke and collecting a regular tax from a province, what if a new player joins as count of that province? Is that income split? Do we both collect a share? Is there a way to make that work that doesn't suck or invite power-gaming?)
Instead, collecting taxes & tribute is more of a real event. This makes feedback more immediate,. Larger taxes often were a one-time deal in real life, so it also felt appropriate in that respect as well.
Now, it should be said that mechanics are deliberately somewhat abstract so you can be creative about things. If you wanted, you could say a tax order represents smaller taxes collected collected over several turns, and the actual order is just the die roll to start collecting. Hell, if it doesn't make things too painful to run, I'd even be willing to deposit the resulting income over several turns.
Basically, don't let the mechanics restrain you from acting. I may simplify or abstract things to make bookkeeping easier and keep things fair, but the role-playing side of things is more important than the stats.![]()