Before I give my opinion I just want to ask a few questions so that I understand completely what you mean. Are you asking for a lobby system where you can create lobbies based on winrates? For example, I create a game normally, but I have an additional option there where I can put up a restriction that only players certain winrates can join my lobby, for example 50% - 75%, and now only people with that winrate can join the lobby. Did I understand this correctly?
Yes. And if you decide to limit you could only choose a winrate range if you're in that winrate range. That way you're able to have a vague idea of winrates of players joining lobbies, not bullying them cause they are too high or too low, and without perfectly knowing what is the level of the players. You never see their profiles in the process. One could have 41% winrate, the other 59% if you open a game with a 40%-60% bracket but you know both are in this 40%-60% bracket based on their ability to join your lobby.
The lowest ones could make lobbies under 40% and not being rolled over, the middle ones lobbies around 40-60% and have fair matches. Everyone could open larger brackets obviously to launch games due to lack of players. But when a game by a 80% has being opened upon a 0-80% winrate range to attract people, you know it cause you see it in the lobby and you're perfectly in the liberty to avoid it.
Of course it is additional, you could also keep making lobbies the old way without it. I imagine this system as a liberty, not an obligation. But i figure people would use it to have fair games.
Problem is if it does become a very popular setting it can segregate newbies, casual players and seasoned then create two distinct casts: the one who get to enter the game rooms and the others.
Considering the actual playerbase, in this very case, it can be disastrous.
sorry my english.
They already are put aside when they are under 30%, they are undermined in games too cause they can't keep up. It is bad experience for everyone. And obviously as many are in the 0-40% bracket and many are in the 40-60% bracket, i fear more for the best ones in that regard, the others would still be able to play between them at least.
Plus, you don't keep your 30% winrate indefinitely if you improve. And you've no interest to stay in your winrate range indefinitely. I don't know anyone keeping it up purposely under 40% or 50%, people want to win their games. And winning makes their winrate growing.
If you start winning too much on 0-40% winrate range games, you'll probly up 50% and if you're not good enough for 40-60% lobbies, go down again to find people your level again, so i figure it's no big deal.
And yes it is about private lobbies, so 10vs10 are out (we wouldn't be able to launch any 10vs10 anymore).
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