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So I was thinking about the split of Norse paganism and Germanic paganism in CK2+. I was curious as to the thoughts of people out there as to whether or not you would like to see a game rule option for unifying them back into one religion like in the normal CK2. If this even possible?
Apologies if this has been brought up before, I couldn't find anything game rule related to this when I searched.
Hmm never thought about it frankly, as I like diversity and was quite happy when it was first split.
It could potentially be reunited via a game rule quite easily, in a similar way to how the "Ancient Religion" ones work.
But if many people actually want it I don't know. I personally would not mind, but I don't need it.
That's... Already a thing. It's a small part of why they're split from the Norse. Unfortunately we can't localize deities by culture like you can titles.
That's... Already a thing. It's a small part of why they're split from the Norse. Unfortunately we can't localize deities by culture like you can titles.
It would be cool if when the Germanic/Nordic reform, rulers of the other faith would get the option to join the new faith. Since the two pantheons are similar it wouldn't be that hard to justify.
I mean it shouldn't be too hard should it? Just create a couple of events similar to the schism mending events (schism events, event id LoR.210 and LoR.211) for each of Norse or Germanic which make the other religion the parent religion, edit the event which occurs when a religion is reformed (on_action, event id = 670) to fire the new event which makes the other a heresy?
Shouldn't something like this work?
### German/Norse combine when reformed
# The Germanic/Norse reform
narrative_event = { id = LoR.210
title = EVTNAMELoR.210
desc = EVTDESCLoR.210
# Convert or Not?
narrative_event = { id = LoR.211 title = EVTNAMELoR.210
desc = EVTDESCLoR.210
picture = GFX_evt_icon
is_triggered_only = yes
option = { # Yes name = EVTOPTALoR.211
ai_chance = { factor = 75 }
religion = FROM
any_courtier = {
limit = {
OR = {
AND = {
has_global_flag = german_reformation
religion = norse_pagan
}
AND = {
has_global_flag = norse_reformation
religion = german_pagan
}
}
liege = { character = ROOT }
}
religion = FROM
}
capital_scope = {
religion = FROM
}
}
option = { # No name = EVTOPTBLoR.211
ai_chance = { factor = 25 }
}
}
(stuff in red is event id or localisation stuff which needs changing, the event id in green needs to to be the same in both cases)
Dunno what not having the flag for reformation would do though. It might be that it'd make, e.g. Norse a Germanic heresy, but Norse could still be reformed? The idea of making the reformed versions of the non-reforming religion a heresy (yellow, hashed out lines) might sort this out, though it could lead to some weirdness where a minority unreformed pagan reforms religion and becomes the parent of the original, only to become a heresy again due to being a minority?
I mean it shouldn't be too hard should it? Just create a couple of events similar to the schism mending events (schism events, event id LoR.210 and LoR.211) for each of Norse or Germanic which make the other religion the parent religion, edit the event which occurs when a religion is reformed (on_action, event id = 670) to fire the new event which makes the other a heresy?
Shouldn't something like this work?
### German/Norse combine when reformed
# The Germanic/Norse reform
narrative_event = { id = LoR.210
title = EVTNAMELoR.210
desc = EVTDESCLoR.210
# Convert or Not?
narrative_event = { id = LoR.211 title = EVTNAMELoR.210
desc = EVTDESCLoR.210
picture = GFX_evt_icon
is_triggered_only = yes
option = { # Yes name = EVTOPTALoR.211
ai_chance = { factor = 75 }
religion = FROM
any_courtier = {
limit = {
OR = {
AND = {
has_global_flag = german_reformation
religion = norse_pagan
}
AND = {
has_global_flag = norse_reformation
religion = german_pagan
}
}
liege = { character = ROOT }
}
religion = FROM
}
capital_scope = {
religion = FROM
}
}
option = { # No name = EVTOPTBLoR.211
ai_chance = { factor = 25 }
}
}
(stuff in red is event id or localisation stuff which needs changing, the event id in green needs to to be the same in both cases)
Dunno what not having the flag for reformation would do though. It might be that it'd make, e.g. Norse a Germanic heresy, but Norse could still be reformed? The idea of making the reformed versions of the non-reforming religion a heresy (yellow, hashed out lines) might sort this out, though it could lead to some weirdness where a minority unreformed pagan reforms religion and becomes the parent of the original, only to become a heresy again due to being a minority?
I take that the remaining 75% is un-happy testing, the banging of ones head on a hard surface, and lots of screaming "WHY WON'T YOU WORK" at the screen followed by some light weeping?
In fact, pagan religious groups can be removed. The pagan religions, which are close to each other like Norse and Germanic, can be placed in separate groups.
For example,
Germanic Group
Nordic
West Germanic
Frankish
When reforms are made, other sects may become heretic.
Of course I did not have much information about pagan religions. I do not know if it is possible for every religion. There is not much information about old religions. So it's not easy to get it right.
In fact, pagan religious groups can be removed. The pagan religions, which are close to each other like Norse and Germanic, can be placed in separate groups.
For example,
Germanic Group
Nordic
West Germanic
Frankish
When reforms are made, other sects may become heretic.
Of course I did not have much information about pagan religions. I do not know if it is possible for every religion. There is not much information about old religions. So it's not easy to get it right.