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Raziel27n

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Jan 8, 2017
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  • Victoria 2: A House Divided
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  • Darkest Hour
I'm making a mod that involves many nations. Everything has gone well but no matter what I do, nation U70 will always be named Uganda. I've never had this issue before and I've double checked every file for errors. It's not the nation itself, as swapping it with another will change that name as well. Is there any solution for this oddity?
 
I'm making a mod that involves many nations. Everything has gone well but no matter what I do, nation U70 will always be named Uganda. I've never had this issue before and I've double checked every file for errors. It's not the nation itself, as swapping it with another will change that name as well. Is there any solution for this oddity?
Perhaps the country name is defined in more than one file? Try checking with savedebug = 1, it should report this.
 
No errors appeared in said file, Uganda appears in the DH Full and Armageddon and the Abyss world_names, but so were the original names for the previous 10 I made. Is there any way to block those files without deleting them?
 
No errors appeared in said file, Uganda appears in the DH Full and Armageddon and the Abyss world_names, but so were the original names for the previous 10 I made. Is there any way to block those files without deleting them?
I don't understand your question.
Anyway, you just have to find where in the .csv file it is defined and change it.
 
../Darkest Hour/config/Boostertext.csv
It's where the additional country tags were stored for DDA because world_names.csv was limited by lines for the old HoI2. If you copy and edit in (properly) a mods.csv to your modification's config folder than it should overwrite anything previously. You could also copy over and leave blank the Boostertext.csv from DH Full or any other dummy blanked string file you've made redundant so that the exe doesn't load in that useless data. Apparently, there isn't anyway to suppress or control how the game loads CSVs. It writes in every unique filename from the moddir config then the base dir config I think.
 
Last edited:
../Darkest Hour/config/Boostertext.csv
It's where the additional country tags were stored for DDA because world_names.csv was limited by lines for the old HoI2. If you copy and edit in (properly) a mods.csv to your modification's config folder than it should overwrite anything previously. You could also copy over and leave blank the Boostertext.csv from DH Full or any other dummy blanked string file you've made redundant so that the exe doesn't load in that useless data. Apparently, there isn't anyway to suppress or control how the game loads CSVs. It writes in every unique filename from the moddir config then the base dir config I think.
It actually works, thank you good sir!