I've been thinking about this one for a while now. We had Sengoku in prelude to CK2's release, but otherwise all the Grand Strategy Games (GSGs) that Paradox has released have focused on Europe, or the world at large (or galaxy in the case of Stellaris). Notwithstanding some excellent mods that brought China into the CK2 world, and the Hordes/Mandate of Heaven DLCs, East Asia has always seemed to me like it was crying out for its own game.
So I wanted to put it out there: if Paradox were to develop a game focused in this area, how would you like to see it done? Which time period would you like it to focus on? What style would you like to see (CK2 characters, EU4 nations, Vic 2 pops)? What new or unique features do you think could make a game like this stand out?
Personally here's what I'd love to see:
Timeline: 900 - 1500 AD
Scope of Map: Tibet and Xinjiang to the northwest, Bangladesh and Eastern India to the southwest, Indonesia to the far south, Japan to the east, and Mongolia to the north. Would probably exclude Papua-New Guinea, but include Philippines too.
Play Mechanics: I think a CK2 approach makes the most sense, but we'd have to have some mechanics beyond the feudalism hierarchy that CK2 relies on to work. For instance in China a character wouldn't require land to exist, but could hold an important imperial post (Minister, Deputy Minister, Prefect, etc.) that may or may not have ties to land itself. The interplay between land-owning and sovereign powers could make for some interesting gameplay, especially as an Emperor/King. If landowners are responsible for paying taxes, but the court is responsible for spending them, it could be an interesting push-pull dynamic that I think Paradox could do a lot with.
Other Dynamics: The Mandate of Heaven DLC for EU4 is also a good basis for what could work in China (although I think the current implementation of MoH doesn't punish Ming nearly enough for low mandate). While I'm not super familiar with Korea, the Malaysian peninsula, or the islands (Philippines, Indonesia, Borneo, Brunei, etc.), obviously some dedicated nomadic horde mechanics would be required for the future Mongolian invasions. Similarly Japan went through some very big cultural changes with the rise of the samurai and eventual feudalisation. Not saying all those would need to be there for launch, but I feel like paving the way for them structurally would do the game a world of good.
Am I totally alone in this? Or would anyone else buy a game that had the ease of play and depth of a CK2/EU4, dedicated solely to East Asia? Also, what do you think of the marketing potential of a game like this? I've seen a few more posts highlighting the popularity of Paradox games in China and elsewhere, but I'm curious if this would make any financial sense for Paradox to actually dive into.
So I wanted to put it out there: if Paradox were to develop a game focused in this area, how would you like to see it done? Which time period would you like it to focus on? What style would you like to see (CK2 characters, EU4 nations, Vic 2 pops)? What new or unique features do you think could make a game like this stand out?
Personally here's what I'd love to see:
Timeline: 900 - 1500 AD
Scope of Map: Tibet and Xinjiang to the northwest, Bangladesh and Eastern India to the southwest, Indonesia to the far south, Japan to the east, and Mongolia to the north. Would probably exclude Papua-New Guinea, but include Philippines too.
Play Mechanics: I think a CK2 approach makes the most sense, but we'd have to have some mechanics beyond the feudalism hierarchy that CK2 relies on to work. For instance in China a character wouldn't require land to exist, but could hold an important imperial post (Minister, Deputy Minister, Prefect, etc.) that may or may not have ties to land itself. The interplay between land-owning and sovereign powers could make for some interesting gameplay, especially as an Emperor/King. If landowners are responsible for paying taxes, but the court is responsible for spending them, it could be an interesting push-pull dynamic that I think Paradox could do a lot with.
Other Dynamics: The Mandate of Heaven DLC for EU4 is also a good basis for what could work in China (although I think the current implementation of MoH doesn't punish Ming nearly enough for low mandate). While I'm not super familiar with Korea, the Malaysian peninsula, or the islands (Philippines, Indonesia, Borneo, Brunei, etc.), obviously some dedicated nomadic horde mechanics would be required for the future Mongolian invasions. Similarly Japan went through some very big cultural changes with the rise of the samurai and eventual feudalisation. Not saying all those would need to be there for launch, but I feel like paving the way for them structurally would do the game a world of good.
Am I totally alone in this? Or would anyone else buy a game that had the ease of play and depth of a CK2/EU4, dedicated solely to East Asia? Also, what do you think of the marketing potential of a game like this? I've seen a few more posts highlighting the popularity of Paradox games in China and elsewhere, but I'm curious if this would make any financial sense for Paradox to actually dive into.