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I really hate to say it, because I actually really like the idea of a game encompassing all of East Asia, but you have a good point there. I was actually thinking that part of the problem with an East Asian game is what time period to set it in. Granted, outside of China and Japan I'm not terribly familiar with East Asian history, but at least with those two, the most interesting parts of their history tend to be about internal issues. Barring a few obvious exceptions, international events usually aren't taking center stage. Mostly, I think, because of China. When you have such a big, culturally dominant power around for at least a couple thousand years, they tend to pretty well occupy everyone else's attention, and the times when that breaks down are generally because of internal events or trends in China. So most of the time periods we choose are naturally based on what's going on in China. But just because the Three Kingdoms period is fascinating and deserves a game in it's own right, doesn't necessarily make it interesting to play anywhere else. I couldn't really speak for Korea or any of the other Southeast countries during the time period, but at least anyone who wanted to play in Japan would be frustrated, mostly because it was still in the process of becoming a thing, and the oldest Japanese sources for the time were basically just making shit up.

I think, weirdly, Western GSGs kind of have an advantage in this regard. If an amateur interest in history has taught me anything it's that Europeans up until just recently spent most of their time thinking about how best to kill the other Europeans, and they spent so much time beating each other up that international strategy just plain becomes more exciting than "Do whatever I can to not piss off China while doing my thing, unless they're weak and/or I'm Genghis Khan".

Yup I think you've really nailed what makes the game a challenge, but that's part of why I'd love to see Paradox tackle the area: making China an interesting game to play on its own, then mixing that in with the more traditional GSG elements of playing as other countries, could make for a fundamentally more interesting and different take on a GSG compared to every other one I've seen. It's a wildly asymmetrical game (far more than even EU4 or CK2) that could make for a different experience.

The key would really be making internal politics and economics fun to play. Which is a huge ask I don't really have a solution for, but if simply remaining the Emperor of China or striving to get your family onto the Celestial Throne could be made engaging, I think the time period has a lot of potential.
 
For China focused GSG I would rather see something else than Three Kingdom or Warring States periods. Personally my favourite would be early 10th century - Five Dynasty and Ten Kingdom period. The name is pretty self-explanatory - multiple independent states, internal and external conflicts and all-around instability, although this period was quite short - only 50 years, but it could be lengthened to century for gameplay purposes.

Also it should obviously have wuxia elements and themes - martial artist sects, schools, etc., possibly borrowing from CKII society mechanics.
 
Yup I think you've really nailed what makes the game a challenge, but that's part of why I'd love to see Paradox tackle the area: making China an interesting game to play on its own, then mixing that in with the more traditional GSG elements of playing as other countries, could make for a fundamentally more interesting and different take on a GSG compared to every other one I've seen. It's a wildly asymmetrical game (far more than even EU4 or CK2) that could make for a different experience.

The key would really be making internal politics and economics fun to play. Which is a huge ask I don't really have a solution for, but if simply remaining the Emperor of China or striving to get your family onto the Celestial Throne could be made engaging, I think the time period has a lot of potential.
Frankly I'd rather just have China not be on the map. Paradox has yet to do a game that can handle China or its various geographical constraints well. I'd set it in Indochina because you have the various states warring against each other and the Mandala system as a flavorful mechanic tgat can make the internal workings of your coubtry highly interesting.
 
In the CK2 modding forum, somebody pitched using the Societies mechanic to represent a Roman or Byzantine bureaucracy- I realized you could just as well adapt it to a Confucian bureaucracy. Members would move up through the ministries, attain academic degrees, curry favor with the imperial court, etc. This could also get around the territorial nature of CK2's feudal mechanics, since through the society characters can still interact with each other even though they're spread out across many different "courts" in game terms. The feudal titles would then basically be military commands while the civil offices could be managed through the Bureaucracy society plus the emperor's council and minor titles. I think there's some potential there.
 
Total War: Three Kingdoms just got announced.

First Western developer I know that's making a triple A strategy game set in China.
 
Not sure if I'm surprised. I thought it would go this way but am pleasantly surprised to be proven right. I think TW3K does pave the way for future games set in Asia if only because it proves that there's a market for it. I don't think the argument that it won't sell holds true any longer. Considering how much effort CA put into the CGI trailer, they're probably betting it'll be at least as popular as Shogun 2, which isn't a really major goal tbh considering how substantial the China market is now.
 
Not sure if I'm surprised. I thought it would go this way but am pleasantly surprised to be proven right. I think TW3K does pave the way for future games set in Asia if only because it proves that there's a market for it. I don't think the argument that it won't sell holds true any longer. Considering how much effort CA put into the CGI trailer, they're probably betting it'll be at least as popular as Shogun 2, which isn't a really major goal tbh considering how substantial the China market is now.

That is exciting, and agreed it bodes well for future games of this type. I'm kind of surprised it has such an early release date too, they must be pretty well into development already by now (not that CA needs to do heavy lifting for each game, considering they just recycle so much). Maybe this will prompt Paradox or others to take the topic on too.
 
I'm wondering if a shift towards nation-building vs nation-conquering thinking might be required for a game set in East Asia? Where you have to balance the wants and needs of different factions within your country while enriching it and preparing it for various challenges both domestic and foreign? Would be a neat way to put more historical stuff in the game as well!