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Fire positioning works only for guns with enough HE. You just spend all HE shells on hellcats trying to stun 1 AT-gun. You need to call M4105 to make this tactics workable.

At this point.. L2P or Gid gud would even be a valid answer sins u dont even can see what the prolem is.. Its not a question if the hellcat can do it in 3-4 shots and a 105 dos it in 1-2 shots.. The Point is that ur oponent CANT FIER BACK, ist simply another abilety this MemeTD has in its pocked.. It dosend matter how mutch u have to fier if he cant retun fier at all. And yes, 105s and cromwellVI is better at it, guess why Pols and Guards are all out of the sudden the next best 2 division, just befor scots witch have, suprise suprise, a churchill with 1.2km in A.. So yes.. Pls gid gud..
 
No its not hellcat had a more advanced stabilizer, faster turret rotation, better optics and being able to find targets faster due to having an open top to just look out of with binoculars. It should aim slightly faster then shermans.

In the end the Hellcat is just good
Great speed
Decent gun with good accuracy but poor AP
very poor armor if it gets hit it dies.
no vet bonuses

as for the survivability from planes bombs and rockets well i dont think a pak would survive 2 500 lb bombs or a 88mm flak survive 2500 lbs of bombs but they do. Planes with bombs and rockets are tad weak ingame.

It might be balanced if your entire philosophy for unit use is to just q-move forward but if you micro it at all it's easily a 140pt unit.
 
It might be balanced if your entire philosophy for unit use is to just q-move forward but if you micro it at all it's easily a 140pt unit.
And 88s can fire on a plane and then fire at a tank instantly if you micro it. Everything can be microed to be way better then it would be normally thats part of the game,

At this point.. L2P or Gid gud would even be a valid answer sins u dont even can see what the prolem is.. Its not a question if the hellcat can do it in 3-4 shots and a 105 dos it in 1-2 shots.. The Point is that ur oponent CANT FIER BACK, ist simply another abilety this MemeTD has in its pocked.. It dosend matter how mutch u have to fier if he cant retun fier at all. And yes, 105s and cromwellVI is better at it, guess why Pols and Guards are all out of the sudden the next best 2 division, just befor scots witch have, suprise suprise, a churchill with 1.2km in A.. So yes.. Pls gid gud..
If the hellcat can fire on 1200 range at guns out of range with micro so can a panther on a 17 pdr dont act like its a bug only unique to the Hellcat and 105 Sherman the STUH and any other 1200 range gun can do the exact same thing to AT guns.
 
Well I've certainly tried playing the 4th in 1v1 quickmatch to figure out its possible weaknesses, sadly my 100% win rate with the division hasn't left me with any answers. Very few people put up a fight longer than 7 minutes (the amount of time it usually takes to be pushing on both flanks with a 105mm and hellcat with Marauder in the sky) and I just felt dirty throughout the experience.

Personally I'm at the point where I don't play ranked at all since playing allies makes me feel like a bully and facing 4th arm against a good player is an auto loss. It's much more fun to play quickmatch where you can just drop instantly against 4th arm players and save both of you some time.
 
And 88s can fire on a plane and then fire at a tank instantly if you micro it. Everything can be microed to be way better then it would be normally thats part of the game,
So again, why Memecat, completely invulnerable to ground (ty last patch) and air (nice open-top mechanics) costs 110 just like Pz.III? And why is it in-game as it is, with its ridiculous aligning in a half a second and 1200m range on A? To ruin ranked or to sell DLC well? I swear if it wasn't for this cursed TD it would be a decent balanced enjoyable game. Not even salty, I just can't handle this anymore.
 
So again, why Memecat, completely invulnerable to ground (ty last patch) and air (nice open-top mechanics) costs 110 just like Pz.III? And why is it in-game as it is, with its ridiculous aligning in a half a second and 1200m range on A? To ruin ranked or to sell DLC well? I swear if it wasn't for this cursed TD it would be a decent balanced enjoyable game. Not even salty, I just can't handle this anymore.
Invulnerable? it gets one shot by anything. you get the drop on it its dead. HE stuns the hell out of it and it has no vet. Its a fast GLASS cannon and the gun isnt even that good.
 
Invulnerable? it gets one shot by anything. you get the drop on it its dead. HE stuns the hell out of it and it has no vet. Its a fast GLASS cannon and the gun isnt even that good.

110 point cost... pathetic and its aviable since phase A x2 . and if it was realistic with an open top it should die instantly when hit on the top even with smaller mortars hits .. the crew should die if hit even with small mortars caliber.
 
You're all right, hellcats are strong but come on they are not invulnerable and they are not perfect neither. One by one they don't find their mark like two star 76mm from 3rd Armored they just fine in group. Obviously some easy way to nerf 4AD is to bump hellcats prices to 130-150 points, which would still be cheap for 1200m 76mm guns (still 40-30 points cheaper than 3rd Armored 76mm). I wouldn't nerf their abilities, just their price.
 
Well I've certainly tried playing the 4th in 1v1 quickmatch to figure out its possible weaknesses, sadly my 100% win rate with the division hasn't left me with any answers. Very few people put up a fight longer than 7 minutes (the amount of time it usually takes to be pushing on both flanks with a 105mm and hellcat with Marauder in the sky) and I just felt dirty throughout the experience.

Personally I'm at the point where I don't play ranked at all since playing allies makes me feel like a bully and facing 4th arm against a good player is an auto loss. It's much more fun to play quickmatch where you can just drop instantly against 4th arm players and save both of you some time.
You sure love to exaggerate, do you? I have beaten good players that played 4AD as well as I have lost with that division. Sure they are very good (might even say the best division atm) but far from autowin.
 
110 point cost... pathetic and its available since phase A x2 . and if it was realistic with an open top it should die instantly when hit on the top even with smaller mortars hits .. the crew should die if hit even with small mortars caliber.
So should AT guns and AA including the 88s yet an 88 can survive 2500 lbs of bombs dropped directly on them. Whats pathetic is having access to units like the King Tiger that has 21 armor and a gun that one shots any tank in the game at max range and whining about a 4 armor unit because it goes fast and is cheap. 4th armored is literally only viable because of the Hellcat thats it B26 is a meme unit and the M12 comes in at phase C. 4th really isnt good at anything else. And if its Hellcats being microed thats beating you maybe wait until the next Steel Division sale to play with people around your skill level.
 
So should AT guns and AA including the 88s yet an 88 can survive 2500 lbs of bombs dropped directly on them. Whats pathetic is having access to units like the King Tiger that has 21 armor and a gun that one shots any tank in the game at max range and whining about a 4 armor unit because it goes fast and is cheap. 4th armored is literally only viable because of the Hellcat thats it B26 is a meme unit and the M12 comes in at phase C. 4th really isnt good at anything else. And if its Hellcats being microed thats beating you maybe wait until the next Steel Division sale to play with people around your skill level.

No as i and others have demonstrated here (https://forum.paradoxplaza.com/forum/index.php?threads/new-critical-system-is-utter-garbage.1063442/), 4AD has cheaper units than any every other deck, with perfect equal skill between two players and a map suiting 4AD, 4AD should be ahead.
 
No as i and others have demonstrated here (https://forum.paradoxplaza.com/forum/index.php?threads/new-critical-system-is-utter-garbage.1063442/), 4AD has cheaper units than any every other deck, with perfect equal skill between two players and a map suiting 4AD, 4AD should be ahead.
The cheaper units might mean something if they got tiger or panther equivalents but they dont they also have only 1 2 star ground unit the rest is unvet or has 1 star they deck has no high armor vehicle, it has no meaningful ground attack plane. Literally 12th SS and Lehr are counters to the 4th as unless the tanks are right on top of you, you will kill them easily with panthers and tigers. and if you have 2 players of equel skill 4th armored and Panzer Lehr with a map favoring Lehr, Lehr wins, its not 4ths fault Frances Geography is all wierd and close quarters.
 
Invulnerable? it gets one shot by anything. you get the drop on it its dead. HE stuns the hell out of it and it has no vet. Its a fast GLASS cannon and the gun isnt even that good.
You hit it with Puppchen and you know what? "Tracks damaged". It's not a glass cannon since last patch is live. Armor doesn't really matter anymore if every hit is just a random crit. Memecat only getting better.
 
You hit it with Puppchen and you know what? "Tracks damaged". It's not a glass cannon since last patch is live. Armor doesn't really matter anymore if every hit is just a random crit. Memecat only getting better.
Sounds like bad luck and back game mechanic change, rather then a problem with a specific unit. Buy more Panthers or KingTigers and stop trying to fight 4th armored with an airborne division.
 
The cheaper units might mean something if they got tiger or panther equivalents but they dont they also have only 1 2 star ground unit the rest is unvet or has 1 star they deck has no high armor vehicle, it has no meaningful ground attack plane. Literally 12th SS and Lehr are counters to the 4th as unless the tanks are right on top of you, you will kill them easily with panthers and tigers. and if you have 2 players of equel skill 4th armored and Panzer Lehr with a map favoring Lehr, Lehr wins, its not 4ths fault Frances Geography is all wierd and close quarters.

It's not the point, all the other armored decks don't have tigers/panthers neither they still cost more. Listen, read the whole post i linked (https://forum.paradoxplaza.com/forum/index.php?threads/new-critical-system-is-utter-garbage.1063442/) and say my arguments are wrong, it is just a fair comparaison of cost between the decks. And the B-26 is the most meaningful ground attack plane of the game, it was meant to that use and has no counter in A.
In 1vs1 12thSS just has the combo firefly cromwell and the beute firefly by itself costs 200 points when double hellcats = 220 points.
And Lehr, you kidding, Lehr is the worst deck to make it work against 4AD in A. Any 4D player should kill it in A with no possibility for a lehr player to come back. Plus there is no real map for lehr, just parts of maps. Except maybe Carpiquet.
 
It's not cause people doesn't have the skill to make 4AD work properly that 4AD isn't overpowered (hell i don't know it myself, i was beaten in a 1VS1 against 17thSS from Great Tank Brigadier General on Mont Ormel cause i maybe used it five times and don't know shit about how to use that deck). With fair analysis 4AD just have more income cheaper units faster stronger possibilities than any other allied decks, it's just a fact. To make it work is up to you, noone said it is easy peezy.
 
You sure love to exaggerate, do you? I have beaten good players that played 4AD as well as I have lost with that division. Sure they are very good (might even say the best division atm) but far from autowin.

I don't believe it's exaggeration to state that in the current patch if you lose with 4th armoured then your opponent has considerably outplayed you. 4th has the best overall income in the game alongside a monstrously strong A phase and very little drop off in power over the course of the game. It always has access to good infantry, 13 AP guns on good chassis average/good artillery, a powerful air force and 1200M HE guns.
 
If the hellcat can fire on 1200 range at guns out of range with micro so can a panther on a 17 pdr dont act like its a bug only unique to the Hellcat and 105 Sherman the STUH and any other 1200 range gun can do the exact same thing to AT guns.

Good damen Phase A Panters and Tigers raping me all the time man!

Ok srsly.. Shure they can, that is why i say that ATGs are usless, not only German ATGS are usless... The point is that Cats cost 200+ and com in B/C.. And marders In A are a not very comen as well. Meanwhile that the Memecat and its frend the CromwellVI Sherman105 and the rets of the bulliebrigade coms in A and are the most effektiv in ther fealds as well..

The problem coms less form the hellcat doing it just like a Cat, but more from the enemy unable to counter it, sins u would need a equvialend effektiv Tank urself. Near all german divisions lack this in A at all and are restricketet to the use of now usless ATGs. Ther just arend many german decend 1.2km Tanks in A at all, menawhile the Us side is just sprinkeld with 1.2km tanks, awsom air and cheap inf on top across a totall of now 4 divisions..

And wait.."dont act like its a bug only unique to the Hellcat" Did u just called it a bug? Dude, its called micro, this is what skill brings with it. oh.. OHHHH... Tis is it.. the 'Gid Gud' moment, isend it? I rly need this meme back to just trwo it in here~

Buy more Panthers or KingTigers

This.. why did i missed this gem.. Thaths the solution we all missed so long.. Just by more Kingtigers.
Dude srysly? This is why people call 10v10 clowngames if this is a valid strategie, and nothing aganst 10v10 i just cant imagen any other mode where this could be even remotly a usfull idear.. just get more 380 point tanks to counter 110 point TDs, just let this sink in... 2018 starts well i see

ok comon u trolled us well Sir, i have to admit i took u serios.. but pls back to the discussion..
 
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