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Sickness_

First Lieutenant
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Feb 19, 2011
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Clicking on text boxes is just not that interesting. I really hope that in the next generation of EU, CK, HOI and Stellaris you find a way to add flavour and content without spamming us with text boxes.
 
Clicking on text boxes is just not that interesting. I really hope that in the next generation of EU, CK, HOI and Stellaris you find a way to add flavour and content without spamming us with text boxes.
Hey stay away from my text boxes!

On a more serious note, I suspect if Paradox thought they could add more flavour in a way more organic within a game I suspect they would. But I also suspect that (1) there is nothing as effective, and (2) quite a large portion of the playerbase actually likes the extra detail that the text in the boxes provides.
 
Clearly they could move to make more of what you see animated in some way, or use more auditory signals. However "clicking on text boxes" is always going to be among the easiest ways of showing information to the player and asking them for input, and can easily be used by the modding community, and won't annoy those who play with the sound off (i.e., those with young children and small houses!)
 
Speak for yourself, I'm actually sad that Stellaris doesn't have a healthy pool of randomly triggering flavour events, like the other PDX GSGs have.
 
Playing as the character as in CKII I would love to play an actual RPGish game akin to mount and blade as deep as CKII. Playing as the nation like in Vicky, EU or Rome I'd love to play a more detailed visual representation of both armies and city development akin to city builders and rts combat simulators like Total War. I'd love to be able to watch battles, watch them march in streets and watch my towns develop more immersively. However I wouldn't like to sacrifice the depth of any of these paradox games, that said, I can't see why so many people seem to be against evolving to something better than text boxes. Again, I would still choose depth and more text boxes and events over a more immersive strategy game but the actual thought of them doing something better is, well, better! So I agree OP, however I think it's a lot to ask if they weren't going to sacrifice depth which I wouldn't want.
 
Meh. I personally like events, and one of my gripes with games like HoI4 is the lack of them (or in Stellaris, where we mostly have the anomaly events). Good way of making more and less meaningful decisions now and them, while simultaneously providing flavor and variation. It's not like you can't do other stuff in their games.
 
I want to be at the point where I need a second monitor just for the event popups.
I'd really like if pdx games had proper multi monitor support. But then again... having open the wiki all the time is considered as part of the game, isn't it? So technically they already do. :D
 
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And here i was, thinking that Stellaris needs more boxes to be clicked.
I'd love half of the alerts to appear as pop-up text boxes. And some not in alerts.

Building complete. Please, textbox me.
Fleet starts engagement. Textbox, please
Fleet arrives in destination. Can i have a nice textbox. Pretty please?
Enemy fleet spotted- one very big textbox would be perfect!

And so on.
 
And here i was, thinking that Stellaris needs more boxes to be clicked.
I'd love half of the alerts to appear as pop-up text boxes. And some not in alerts.

Building complete. Please, textbox me.
Fleet starts engagement. Textbox, please
Fleet arrives in destination. Can i have a nice textbox. Pretty please?
Enemy fleet spotted- one very big textbox would be perfect!

And so on.
They should copy EU4 and make a seperate type of pop-ups that can be turned on and off at your leisure. I'm the kind of person who has popups and automatic pauses for everything in EU4 - armies arriving, sieges finishing, enemies sieging me, and so on.
 
And here i was, thinking that Stellaris needs more boxes to be clicked.
I'd love half of the alerts to appear as pop-up text boxes. And some not in alerts.

Building complete. Please, textbox me.
Fleet starts engagement. Textbox, please
Fleet arrives in destination. Can i have a nice textbox. Pretty please?
Enemy fleet spotted- one very big textbox would be perfect!

And so on.

They should copy EU4 and make a seperate type of pop-ups that can be turned on and off at your leisure. I'm the kind of person who has popups and automatic pauses for everything in EU4 - armies arriving, sieges finishing, enemies sieging me, and so on.

@Wiz Please please pretty please.
 
I actually suggested this for EvW back then, but ... having video notifications/pop-up plays for important world events (so you don't get spammed), i.e. a video of the moon landing, when you've finally successfully sent people to the moon and brought them home.

Or maybe like intro videos, kinda like how Wargame does it, like this

Like for example, Assassination of JFK
 
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Well please no, give us back our text boxes please. In HoI4 they got rid of most of the informative popups and the result is a lack of critical information.
Granted now you have an alert that tells you if you're being naval invaded but you don't have any follow-up info indicating how bad it is without having to look at the place constantly.
In HOI3 I was literally relying on the amount of "the enemy took control of X province" popups per minute to have a grasp of how bad a situation was. I miss that.
 
I will say that after playing a large number of RPGs that convey most or all of their story and choices in dialogue boxes, then playing Dark Souls that conveys it all through environment and organic choices, I do have a great appreciation for the latter method. The first Deus Ex did this pretty well too, many of the major choices could be made without the player realising they had made a choice. Compare that to Bioware's games that make sure you know you are making THE CHOICE in a dialogue box.

I'm not so sure how that could be applied to GSGs, though. Shifting more historical events to something like EU4's disaster system might be good, but that still involves plenty of text boxes. I personally enjoy the events anyway.
 
I personally support OP's quest despite massive disagreement :p however, my qualm is especially with clicking insta-buttons (e.g. raise stability).

By the way, my personal opinion has zero bearing on the game design, so don't worry. ;)
 
The default game state of EUIV could do without things like core completion chain spam. Things like the chain of boxes that occur upon ruler death could be consolidated into a smart looking mini-version of the CKII ruler death screen. Something closer in scale to the peace stats screen. Detailing the changes your nation will undergo. +/- legitimacy, unrest, attributes, stability, modifiers that expired on ruler death, etc.
 
That's why I said the default game state. I disagree with the design idea that these messages should be presented as they are prior to user modification. I recently reset my message settings, and it's just something I noticed.