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HonorKnight

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Feb 22, 2018
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Discuss amongst yourselves
SkqbPXM.png
 
60k C-Bills for a reasonable Pilot...not bad. One half decent mission and you could recruit something like 3 new bodies so I reckon that's sustainable and will avoid the no meat in the metal situations.
 
60k C-Bills for a reasonable Pilot...not bad. One half decent mission and you could recruit something like 3 new bodies so I reckon that's sustainable and will avoid the no meat in the metal situations.
Don't overlook that monthly salary too. And that's just the base, it goes up as they skill up
 
Don't particularly care for finances : normal. I want to see an actual c-bills figure when I'm paying 10s of thousands to hire mechwarriors. Weird to see that but a real monthly expense total.

And oh the the guts ratings on those pilots. The starting mechs better innately run cold.

Plasma: from what I can tell, this Mw 's stats are too low to have any special skills. But still requires a higher rep to hire. that's pretty rough.
 
Are Plasma and Thrasher one of the backer made ones? They both have those badges and I remember it being mentioned they'd have something like that to make them recognizable.

Either way this looks pretty interesting, lots of info to disseminate from that vid.
 
Notice the background for the pilot and that you need better rep with the MRB to hire them.

Looking very nice.
 
Look at these lifepath informations. It`s a fanfic writer`s dream come true. :D
 
Based on that screenshot... If my math is correct here... and if my assumptions are correct as well... it looks like you have to pay 4400 C-Bills per skill point, that the pilot has, in Recruitment cost... and that you have to pay a salery of 2000 C-Bills per point in skill that the pilot has as well.

Because if you devide the Recruitment cost of each pilot, with how many total points of skill that they have as a pilot, each pilot on that list will end up with the result of 4400. And from the one pilot we can see the monthly salery of, you can see that their monthly salery is 28000, and in total that pilot has 14 points of skillpoints... which of course becomes 2000 if you divide the salery with total skill points. And over in the new Barracks thread, the salery seems to follow the same rule or 2000 C-Bills in salery per skillpoint.
 
Yet the devs said it was cheaper to train up a rookie than hire a veteran. If they were only referring to the one-time initial cost, well that's trivial over the (hopefully long) lifetime of the pilot. I would've assumed that hiring really bad MechWarriors carried a reduction to their monthly salary, independent of their current skill level.
 
Yet the devs said it was cheaper to train up a rookie than hire a veteran. If they were only referring to the one-time initial cost, well that's trivial over the (hopefully long) lifetime of the pilot. I would've assumed that hiring really bad MechWarriors carried a reduction to their monthly salary, independent of their current skill level.

Well, there could be things which I did not take into account, like things that we can not see currently. There might be hidden costs that we do not see currently. It might just be a compleat coincidence as well that the numbers lines up like this.


But what I am thinking is that maybe the increase in salery for a pilot, that you have recruited, is based on what rank they are. And/or is always lower then the 2000 that you seem to have to pay for someone out of the Hiring Hall.

So maybe the increase in a recruited rookies salery, for getting +1 skill point, is not actually 2000, but might only be 1000 or something instead. So if you recruit a 2222 rookie, 16000 salery, and then he has survived long enough to gain a statline of 3322 (so a total of +2 extra SP's), his salery might now be 18000... where as if you recruited a rookie who starts with the same statline of 3322 you might have to pay them a salery of 20000 instead from the start. Or it might be that, no matter the rank, you might only have to pay an extra 1500 C-Bills for recruited pilots each time they increase a point in skill, compared to the 2000 in salery per point if you recruit them out of the Hiring Hall.

In this way you might in the end have an elite pilot who's monthly salery is significantly lower compared to an equally skilled elite pilot that you recruit straight out of the Hiring Hall.
 
Or it might be that, no matter the rank, you might only have to pay an extra 1500 C-Bills for recruited pilots each time they increase a point in skill, compared to the 2000 in salery per point if you recruit them out of the Hiring Hall.
.

That would be my guess. Same starting cost per skill point, lower salary for skill points they got while working for you.
 
Don't particularly care for finances : normal. I want to see an actual c-bills figure when I'm paying 10s of thousands to hire mechwarriors. Weird to see that but a real monthly expense total.

And oh the the guts ratings on those pilots. The starting mechs better innately run cold.

Plasma: from what I can tell, this Mw 's stats are too low to have any special skills. But still requires a higher rep to hire. that's pretty rough.

Your total funds are top right, under 'Funds: normal' you have what looks like a burn rate of 190k and two pips. That would correlate with how many months you could last at the current burn rate. Seems detailed enough to me for a page that's not your detailed account breakdown screen.
 
trying to keep out of your speculation threads because they're awesome and don't need me messing about in them, but I want to make two comments about this screen:

One, the Guts thing was a bug that we've fixed where lifepaths weren't increasing Guts at all. Whoops!
Two, the text in the lifepath nodes was placeholder text. I've replaced it with better written and more detailed descriptions in each node.
 
trying to keep out of your speculation threads because they're awesome and don't need me messing about in them, but I want to make two comments about this screen:

One, the Guts thing was a bug that we've fixed where lifepaths weren't increasing Guts at all. Whoops!
Two, the text in the lifepath nodes was placeholder text. I've replaced it with better written and more detailed descriptions in each node.
No bargain-basement reject MechWarriors? Boo!
 
Notice the background for the pilot and that you need better rep with the MRB to hire them.

Looking very nice.

I admit to an inaudible "Squeee!" of delight. I didn't know about those.

Can we customize them for our commander, at least at the start of a campaign? If not I'd love that feature as a future add on.