Don't overlook that monthly salary too. And that's just the base, it goes up as they skill up60k C-Bills for a reasonable Pilot...not bad. One half decent mission and you could recruit something like 3 new bodies so I reckon that's sustainable and will avoid the no meat in the metal situations.
There are old pilots and there are bold pilots.It seems that pilots with guts are rare.![]()
Yet the devs said it was cheaper to train up a rookie than hire a veteran. If they were only referring to the one-time initial cost, well that's trivial over the (hopefully long) lifetime of the pilot. I would've assumed that hiring really bad MechWarriors carried a reduction to their monthly salary, independent of their current skill level.
That is on the financial report page: https://forum.paradoxplaza.com/forum/index.php?threads/financial-report.1079464/Don't particularly care for finances : normal. I want to see an actual c-bills figure when I'm paying 10s of thousands to hire mechwarriors. Weird to see that but a real monthly expense total.
Or it might be that, no matter the rank, you might only have to pay an extra 1500 C-Bills for recruited pilots each time they increase a point in skill, compared to the 2000 in salery per point if you recruit them out of the Hiring Hall.
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Don't particularly care for finances : normal. I want to see an actual c-bills figure when I'm paying 10s of thousands to hire mechwarriors. Weird to see that but a real monthly expense total.
And oh the the guts ratings on those pilots. The starting mechs better innately run cold.
Plasma: from what I can tell, this Mw 's stats are too low to have any special skills. But still requires a higher rep to hire. that's pretty rough.
No bargain-basement reject MechWarriors? Boo!trying to keep out of your speculation threads because they're awesome and don't need me messing about in them, but I want to make two comments about this screen:
One, the Guts thing was a bug that we've fixed where lifepaths weren't increasing Guts at all. Whoops!
Two, the text in the lifepath nodes was placeholder text. I've replaced it with better written and more detailed descriptions in each node.
Notice the background for the pilot and that you need better rep with the MRB to hire them.
Looking very nice.