Original Post, File for CK2+ 4.07 Beta 4
The dedicated thread for the submod which came out of this thread:
https://forum.paradoxplaza.com/forum/index.php?threads/germanic-norse-paganism-split.1049855/
For the sake of example I'm going to be describing what happens when Germanic reforms (or reforms first if both reform), but it works the same way for Norse, only with the religions switched.
In the current version:
When Germanic reforms, a few days later [originally it was instant, but the AI was able to go through the event so fast that it would trigger the original reformation event too, since that checks for religions which are a heresy of the new reformed religion] the reformer gets an event which makes Norse a heresy of reformed Germanic and gives Norse rulers the opportunity to switch religion. Holy Orders (e.g. Jomsvikings) will remain part of their old faith.
Norse rulers get an event allowing them to swap to reformed Germanic, along with their courts and their capital province. At the moment the AI will take this option 75% of the time regardless of other factors.
Norse (now Old Norse) rulers are still unreformed pagans (and suffer the limitations to embracing feudalism etc. as normal).
If an Old Norse ruler meets the requirements, they can reform their religion. This will make Old Norse a Reformed Norse heresy. A few days later they will get an event, which makes Reformed Norse (and old norse) a heresy of Reformed Germanic. Holy Orders will remain part of their old faith. Rulers will not be given the opportunity to convert to Reformed Norse (though due to how the reformation events work, old norse rulers will have had the opportunity to convert to reformed norse when the reformation happened).
[Not tested] If one of the Heresies becomes the dominant religion I expect the Holy Orders will be moved to the new Dominant religion.
Currently open for testing. Please post bug reports and suggestions here.
Extract and put both files in the documents/paradox interactive/crusader kings II/mod folder. Run with CK2+ 4.07 Beta 4.
EDIT: for use with later versions of CK2+, including the full release version of CK2+ 4.07 "Europe", please refer to later versions, posted later in this thread.
https://forum.paradoxplaza.com/forum/index.php?threads/germanic-norse-paganism-split.1049855/
For the sake of example I'm going to be describing what happens when Germanic reforms (or reforms first if both reform), but it works the same way for Norse, only with the religions switched.
In the current version:
When Germanic reforms, a few days later [originally it was instant, but the AI was able to go through the event so fast that it would trigger the original reformation event too, since that checks for religions which are a heresy of the new reformed religion] the reformer gets an event which makes Norse a heresy of reformed Germanic and gives Norse rulers the opportunity to switch religion. Holy Orders (e.g. Jomsvikings) will remain part of their old faith.
Norse rulers get an event allowing them to swap to reformed Germanic, along with their courts and their capital province. At the moment the AI will take this option 75% of the time regardless of other factors.
Norse (now Old Norse) rulers are still unreformed pagans (and suffer the limitations to embracing feudalism etc. as normal).
If an Old Norse ruler meets the requirements, they can reform their religion. This will make Old Norse a Reformed Norse heresy. A few days later they will get an event, which makes Reformed Norse (and old norse) a heresy of Reformed Germanic. Holy Orders will remain part of their old faith. Rulers will not be given the opportunity to convert to Reformed Norse (though due to how the reformation events work, old norse rulers will have had the opportunity to convert to reformed norse when the reformation happened).
[Not tested] If one of the Heresies becomes the dominant religion I expect the Holy Orders will be moved to the new Dominant religion.
Currently open for testing. Please post bug reports and suggestions here.
Extract and put both files in the documents/paradox interactive/crusader kings II/mod folder. Run with CK2+ 4.07 Beta 4.
EDIT: for use with later versions of CK2+, including the full release version of CK2+ 4.07 "Europe", please refer to later versions, posted later in this thread.
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