One breakthrough Tech that's pretty epic. External Fusion. Fusion power without the workforce!
That's not what makes it epic though. What makes it epic is that you get INCREASED OUTPUT WITH NO WORKFORCE. It's like a double tap.
One breakthrough Tech that's pretty epic. External Fusion. Fusion power without the workforce!
Automation breakthroughts certainly make your life much, much easier. Factories are VERY HR hungry, so anything that helps with that is a godsend.
Autonomous hubs is really, really helpful because one of your drone hubs crashing can lead to a very ugly situation very quickly. Also - early on not having to pay maintenance for them is big. It is why Inventor is my favorite profile.
But I don't feel that there are any that are strictly required.
There are much worse stuff. The breakthrough that lets you sent spires pre-built from earth is pure filler.
Could always create a custom sponsor mod with the Breakthroughs you want. The only reason to go for the standard sponsors is for the Do X by Sol 100 for Faction Y achievements.
That's not what makes it epic though. What makes it epic is that you get INCREASED OUTPUT WITH NO WORKFORCE. It's like a double tap.
Triple tap with Superconducting Computing. Have all those fusion reactors pump out sweet, sweet copyrights (especially if your tech tree has cheap copyrights). Use said copyrights to fund more reactors.
This is what we call perpetual motion.
Maybe we can get a game setting of a mod that blocks some of the most egregious offenders or at least pushes them down the list towards the end rather than the beginning.
Aye, my last game I got AI extractors pretty early, then super-pipes around mid-game. Wow, it makes a difference.I don't think I can't go without any breakthrough that makes one item essentially free. Super Cables, Super pipes, autonomous hubs, or AI extractors.
I for one really dislike the total randomness of the breakthroughs. The game isn't particularly hard if you don't roll the great ones, it's just kinda meh, especially if you are familiar with all the breakthroughs and know how certain ones could have made your current playthrough more interesting or at least made things more convenient. On the other hand if you're really lucky, the game can get significantly easier really fast even on higher difficulties (and trivial on lower).