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Chapter 24: Odin Watches Over All (5 March to 18 April 876)
Chapter 24: Odin Watches Over All (5 March to 18 April 876)

Previously, on Blut und Schlacht … Rurik sits before Thebes, considering the advice of his officers from the recent military folkmote; Queen Ingjerðr is back in Constantinople, still plotting for Helgi’s demise; Helgi meanwhile is back at court in Nygarðr, dutifully training Holmgarðr’s levies and contemplating his next steps regarding the plot which hangs over him and thinking of his father’s ambivalence towards him.

ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

March 876

Gumarich summarised the findings of the folkmote held earlier that day and presented it to his king. Along with the notes, there is a sheaf of maps. All of course were preserved in the Rurikid scroll trove and have now formed part of the Chronicle of those times.

“My King, do you wish to accept the advice of the learned among us on where we should next direct our learning?”

“Yes Gumarich, write a letter to direct the Chancellor to pursue trade practices and noble customs. I am determined to bring our realm forward in both size and advancement. We must do that if we are to become a great kingdom.”

The message was despatched, but it appears that due to unfavourable winds its arrival in Nygarðr was delayed by a month and a half.

In other words, I actually decided what to do based on the advice received and then forgot to do it! Didn’t upgrade the techs until 18 April. :oops:

“Now Gumarich, please summon the commanders and the chief captain. And let us look at those maps you obtained.”

“Of course, King Rurik.” He ensured the four maps he had brought were taken out of their cases and laid out on the large table in the centre of the villa’s dining room, each weighted down at the corners to keeps them flat. The rest of the raid’s leaders were soon assembled.

“Men, let us again review the options. As we have already discussed, we won’t be staying here and beating our heads against these stone walls of Thebes. So let us look at what else we have on offer.”

Rurik gestured to one of the maps on the table.

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“First, this is what is nearby. Of course, Constantinople is the richest of all. So too Thrake and Nikomedia next to it, and Smyrna, just across the Aegean. Of the rest, Thessalonike has a little more plunder than near us here in Greece, for instance in Hellas, but not much more. I have my views, but Sverker, I would hear yours.”

“My King, I think the Byzantines are now well alerted to our presence here. Constantinople is the heart of the most powerful empire in our knowledge. We might be able to ‘smash in and grab the loot’ in Smyrna, but the risks are similar for the time it would take to sweep the countryside clean and make our way back to the boats. We only have around 1,660 men and can’t afford to lose many levies. I thinks one of these places might be a possibility if we need to top up our treasure on the voyage home – but now? I say we head to Italia.”

“I agree Sverker – sound advice.” Rurik pointed to the next map – of Italia. “Dan, your turn now. Tell me what you deduce from this map of Italia.”

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“The Kingdom of Italy looks powerful and large, on paper anyway. We risk running into massed armies if we stay in the one place for too long and we only have a relatively small group with us, as Sverker notes. Rome – run by the papacy, and the small city states to its south look isolated and perhaps weak, but as our advisors here have remarked previously, the Pope may be able to summon assistance from those around him. We will need to be careful where we strike and nimble to the boats if too large a force approaches. Sardinia and Tunis may not be as rich, but may be more isolated from large intervening forces, if those prove too expensive to fight off in men’s lives.”

“That makes sense Dan – let us now look more closely at reports of the treasure available in Italia. And I note the markings on this map around Genoa – they appear to be under occupation by someone. We must investigate further.”

“Right,” continued Rurik. “Here we see more useful information. It seems the Genoese have been occupied by the Venetians! The place has been thoroughly sacked and will be of no use to us. And it means Venice must be at war and its soldiers assembled – we can only hope they are off in Genoa and not back home. For after Constantinople, Venice looks like the next richest target bin our reach.”

CHAFtA.jpg

Pisa also looks like a plump target, though it’s also part of Italy, so could be hotly contested,” suggested Sverker.

“Very well, let us see what else is possible. See here,” said Rurik, jabbing his finger on the map. “Rome may be rich, but it looks like Capua is richer – a substantial target.”

iBYBqr.jpg

“That it does, My King,” observed Dan. “But it also depends on whether that treasure is more closely guarded than in these reputedly soft merchant republics. If, like here, much is locked up behind high castle walls, it will take time to prise it out.”

“Fair points,” concluded Rurik. “We will need to take a closer look to find out. And that is exactly what I propose to do. We will board the ships and head to Venice and see how well guarded their riches are. I think we’ve probably outstayed our welcome here and the Emperor may eventually decide to lend some aid to the local Doux. Give the orders now, we will start moving immediately.”

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The orders are given and the men start loading up. Their visit to Greece will soon be over. No doubt much to the relief of the locals and their nobles!

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And three days later, it seemed Odin himself must have been looking over them and to have imparted his wisdom to the King, as reports came in that the Doux had finally begun to assemble a serious levy and was headed their way! However, they would be safely aboard their ships long before the enemy arrived: while they could almost certainly see them off, losing good men for no purpose, so early in the raid, would be pointless.

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By 10 March Rurik’s army was loaded and their voyage around Greece and towards the Adriatic had begun. Just as the forces of the Empire did indeed seem to be assembling. A goat was slaughtered in an offering of thanks to Odin.

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Rurik was glad to once again have a sea breeze in his face and salt in his beard. Aye, this is the life!

Back in Nygarðr, an event occurred that once again revealed the wisdom and hand of Odin at work in the doings of men. And which, when the message reached him, reinforced Rurik’s faith in the Norse Gods, who once again showed their power and support for the good Norsemen of Holmgarðr, most particularly their zealous king.

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The Chancellor’s letter revealed the great news and how the Godi’s wise and thoughtful counsel had finally persuaded Helgi of his true religious destiny. Hrörekr noted Helgi's love for his father was redoubled and as he read of this, in the privacy of his cabin, Rurik’s tough exterior was not enough to prevent a small tear of joy and relief forming in the corner of his eye.

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The Godi had provided a description of the ceremony. Rurik could picture it in his mind’s eye.

Odin be praised and revered, Rurik thought to himself with pride and a ferocious ardour. Should he summon me this very minute to Valhalla, I would travel there happily, with joy in my heart and strength in my arm. Young Buðli must now also be brought to see the light of Odin’s wisdom. But there are many years for that to happen.

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The scribe was summoned. “Gumarich, I have a special message for the Queen. No-one else is to know of its contents. We shall use that clever Byzantine cypher she left with us during her recent visit in Greece. By, my friend, we two know what a relief this will be to me and, I think, to her. Even if it does secure my son’s succession.”

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As the letter was sent, phrased in no uncertain terms, for Ingjerðr to end her plot to kill Helgi, a great weight was removed from Rurik’s heart. It seems Odin’s (single) watchful eye and merciful hand had allowed him to steer clear of both Scylla and Charybdis on this occasion!

Well, you could have knocked me over with a feather when this event came up! It hadn’t occurred to me that the Godi’s proselytising mission in Holmgarðr might have converted the co-located and troubled Helgi to the true Norse faith. Having left this to the Gods’ will and Odin’s wisdom, the Big Guy actually came through. Much as Helgi has his failings, he is a good martial leader (despite his cowardice) and Rurik is now spared the torment of contemplating sitting by while he is murdered or moving to try to overturn his election. Sometimes this game can just deliver the pitch-perfect happening. I’ll live it up, as I’m sure what the Paradox game engine giveth, it can also taketh away!

The following day, yet more good news arrived. The stargazers studying at his behest have reported some interesting findings. He already knows there are some strange things out there – some wonderful, some terrible – but is more interested in discovering the movement of the stars. And hopefully to learn more of the will of the Gods through such study.

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This additional prestige from this is enough to tip Rurik’s standing back past the 500-mark and therefore ensures a tribal army can be summoned if necessary.

April 876

In early April, the expected, simple reply from Ingjerðr makes it to Rurik. His good mood continues. Rurik perceived the wise and watchful eye of Odin in the clouds above their boats as they make their way through the Adriatic.

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By mid-month, the fleet arrived off Venice. Scouts were sent to report on the circumstances they found there.

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It seems an army of reasonable size already stands in Venice. Padua is not so well guarded, though another Italian army is spotted further south in Ravenna.

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Venice lays before Rurik in all its richness and splendour. But it is not the undefended walk-over he was vainly hoping for.

Ch24 Q1: Venice and Opposed Landings. OK, here we are at last. The Venetian army lying in wait is not huge, but it would be there to oppose Rurik. Can I assume there is a severe penalty for carrying out such a landing (even if they are Vikings)? Also, the army will be rusty after their time on the ships (ie at 50% morale) so will not be at their best if they must go straight into battle. It also look like any attack on Venice from the land would be the equivalent of a river crossing (ie say from Treviso or Istria). Padua is one alternative option – reasonably rich pickings there, though there are the two armies in the neighbourhood that can be seen, and maybe others nearby or able to be summoned. Otherwise, if a direct attack on Venice looks ill-advised and Padua not worth it, the trip to central Italy – Rome or Capua – could be taken instead. Any tips or advice appreciated.

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Back home, the work of the Steward and the Godi to bring Norse culture and religion to the capital county continued. The value of the Godi’s work has already become apparent with his conversion of the heir.

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And, after a somewhat longer than necessary delay, Rurik’s research orders are implemented.

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Question

Other than the standard request for comment or advice, there is just the one specific question posed by Rurik to his military council meeting aboard his longship.

Ch24 Q1: Venice and Opposed Landings. OK, here we are at last. The Venetian army lying in wait is not huge, but it would be there to oppose Rurik. Can I assume there is a severe penalty for carrying out such a landing (even if they are Vikings)? Also, the army will be rusty after their time on the ships (ie at 50% morale) so will not be at their best if they must go straight into battle. It also look like any attack on Venice from the land would be the equivalent of a river crossing (ie say from Treviso or Istria). Padua is one alternative option – reasonably rich pickings there, though there are the two armies in the neighbourhood that can be seen, and maybe others nearby or able to be summoned. Otherwise, if a direct attack on Venice looks ill-advised and Padua not worth it, the trip to central Italy – Rome or Capua – could be taken instead. Any tips or advice appreciated.

ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

QQHXFB.jpg

Odin surely looks over Rurik and his realm. His wisdom is once again sought as the raiders survey the unfamiliar sight of a great city of Italia, located on islands and guarded by soldiers already mobilised. But Rurik has faith in his Gods, his men and his advisors. He is certain Odin will see him through to glorious victory.
 
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With the astronomy event, you made a good choice that will yield some benefits in time. The other choice is fun, but not nearly so rewarding.

Ch24 Q1: Venice and Opposed Landings. OK, here we are at last. The Venetian army lying in wait is not huge, but it would be there to oppose Rurik. Can I assume there is a severe penalty for carrying out such a landing (even if they are Vikings)? Also, the army will be rusty after their time on the ships (ie at 50% morale) so will not be at their best if they must go straight into battle. It also look like any attack on Venice from the land would be the equivalent of a river crossing (ie say from Treviso or Istria). Padua is one alternative option – reasonably rich pickings there, though there are the two armies in the neighbourhood that can be seen, and maybe others nearby or able to be summoned. Otherwise, if a direct attack on Venice looks ill-advised and Padua not worth it, the trip to central Italy – Rome or Capua – could be taken instead. Any tips or advice appreciated.

I would try to force the landing. The 50% penalty is rough. With good commanders and the right force compositiong you might win, but the fight wouldn't be worthwhile for the gain. IF this were a war, it might be worth the losses, but not while raiding.
 
Ch24 Q1: Venice and Opposed Landings. OK, here we are at last. The Venetian army lying in wait is not huge, but it would be there to oppose Rurik. Can I assume there is a severe penalty for carrying out such a landing (even if they are Vikings)? Also, the army will be rusty after their time on the ships (ie at 50% morale) so will not be at their best if they must go straight into battle. It also look like any attack on Venice from the land would be the equivalent of a river crossing (ie say from Treviso or Istria). Padua is one alternative option – reasonably rich pickings there, though there are the two armies in the neighbourhood that can be seen, and maybe others nearby or able to be summoned. Otherwise, if a direct attack on Venice looks ill-advised and Padua not worth it, the trip to central Italy – Rome or Capua – could be taken instead. Any tips or advice appreciated.

Eurgh...Venice. You may have heard various complaints about CKII in that it does not adequately fit time periods before the original 1066AD start. Venice is one of those areas where that is very true. For starters, in the earliest start date, Venice should be a vassal or tributary of the Roman Empire (it was so until the early 9th century) and was at that point nowhere near like what we imagine Venice to be today. Whilst Venice indeed was the medieval city at its peak and into the early Renaissance, right now in 860 its swampy marshland with a few inhabited islands. Rialto isn't even settled yet. Plus Venice had, has and indeed to the day remains not simply an island city but extends onto the mainland as well (never represented in game) and has often built causeways and bridges to connect the islands to Italy.

So going off history, the Vikings are about to sail into very shallow lagoons filled with Roman ships and fierce local resistance with the Italians and Romans both quite prepared to defend Venice, the trading hub between the two. It is doable, the Vikings sacked Rome itself after all and that's much better defended but still...

Anyway, yeah, attack Venice and take their money, they shouldn't be too bad to hit unless that defence for is on the island county itself (even then, landing penalties and so on only really hurt if you have equal numbers or close to it).
 
Well what good news about the prince eh? I know that this has been eating Rurik up for a while. A weight off his mind means a singular focus on rapine and slaughter...and loot!

Re Venice I would be careful-the landing penalty is pretty harsh and 1.25k is not inconsequential given you only have 1.6...
 
Another excellent and enjoyable chapter :)

Well, you could have knocked me over with a feather when this event came up! It hadn’t occurred to me that the Godi’s proselytising mission in Holmgarðr might have converted the co-located and troubled Helgi to the true Norse faith. Having left this to the Gods’ will and Odin’s wisdom, the Big Guy actually came through. Much as Helgi has his failings, he is a good martial leader (despite his cowardice) and Rurik is now spared the torment of contemplating sitting by while he is murdered or moving to try to overturn his election. Sometimes this game can just deliver the pitch-perfect happening. I’ll live it up, as I’m sure what the Paradox game engine giveth, it can also taketh away!

Indeed. Fate can be quite the fickle mistress, but her gifts should never be unwelcome when you find yourself in her favor.

The following day, yet more good news arrived. The stargazers studying at his behest have reported some interesting findings. He already knows there are some strange things out there – some wonderful, some terrible – but is more interested in discovering the movement of the stars. And hopefully to learn more of the will of the Gods through such study.

ZfxvLk.jpg

As @Idhrendur notes, this is the "fork in the road" for two event chains. The first one is indeed the more rewarding one in terms of material benefit, but the second one has... well, I don't want to give away any spoilers, but it can be quite fun in its own way ;)

Ch24 Q1: Venice and Opposed Landings. OK, here we are at last. The Venetian army lying in wait is not huge, but it would be there to oppose Rurik. Can I assume there is a severe penalty for carrying out such a landing (even if they are Vikings)? Also, the army will be rusty after their time on the ships (ie at 50% morale) so will not be at their best if they must go straight into battle. It also look like any attack on Venice from the land would be the equivalent of a river crossing (ie say from Treviso or Istria). Padua is one alternative option – reasonably rich pickings there, though there are the two armies in the neighbourhood that can be seen, and maybe others nearby or able to be summoned. Otherwise, if a direct attack on Venice looks ill-advised and Padua not worth it, the trip to central Italy – Rome or Capua – could be taken instead. Any tips or advice appreciated.

A contested landing in Venice might be manageable, since those retinues all appear to be Light Infantry / Archers only and you outnumber them -- but there are too many variables in play to make it a sure bet. If I had overwhelming force, or if this were a proper war, then I might take the chance; as it stands, the risks outweigh the rewards too much here.

Padua (and the Kingdom of Italy generally, really) looks like it might be well suited to "loot and scoot" tactics -- just keep your eyes peeled for those armies.

-----

Eurgh...Venice. You may have heard various complaints about CKII in that it does not adequately fit time periods before the original 1066AD start. Venice is one of those areas where that is very true. For starters, in the earliest start date, Venice should be a vassal or tributary of the Roman Empire (it was so until the early 9th century) and was at that point nowhere near like what we imagine Venice to be today. Whilst Venice indeed was the medieval city at its peak and into the early Renaissance, right now in 860 its swampy marshland with a few inhabited islands. Rialto isn't even settled yet. Plus Venice had, has and indeed to the day remains not simply an island city but extends onto the mainland as well (never represented in game) and has often built causeways and bridges to connect the islands to Italy.

To be somewhat fair to the developers, the 1066 scenario is basically the "default" start of the game, and before TOG and Charlie came out it was indeed the earliest one you could play. The original game was designed very much with a specific period and locale in mind, and the further you get from that in space and time the harder it gets to to fit other bits into the mold. (See also: Jade Dragon representing China as an almost entirely off-map power.)
 
Though Venice is tempting I would pass it by this time. There are probably other, easier targets to seize.
 
I would try to force the landing. The 50% penalty is rough. With good commanders and the right force compositiong you might win, but the fight wouldn't be worthwhile for the gain. IF this were a war, it might be worth the losses, but not while raiding.
Just a quick question of clarification: had you intended to say “wouldn’t” force the landing (which I infer from what follows)? Or was it intended to be a ‘damn the torpedoes’ line? ;)

To Idhrendur and all so far, thanks so much for your support and advice: this military council will continue for a while yet, so all opinions and alternate options still very welcome! :)
 
RE: Venice I wouldn't do it with those retinues standing there. Remember, retinues are a standing army, NOT traditional levies. Once you commit to the landing, they'll probably raise their levies to defend as well. You'll need to outnumber them quite convincingly to defeat both, so it's a pretty risky proposition. For now I'd commit elsewhere.
 
Just a quick question of clarification: had you intended to say “wouldn’t” force the landing (which I infer from what follows)? Or was it intended to be a ‘damn the torpedoes’ line? ;)

To Idhrendur and all so far, thanks so much for your support and advice: this military council will continue for a while yet, so all opinions and alternate options still very welcome! :)

You are correct in that I mistyped it. Of course, there's always a difference between what's optimal plan and what makes for a fun AAR.
 
You are correct in that I mistyped it. Of course, there's always a difference between what's optimal plan and what makes for a fun AAR.
Thanks - Rurik feels most comfortable following the guidance of wise Odin. He has been badly led astray by the insinuations of Loki in the past, while overly trusting in Thor’s hammer has not always worked for Rurik either. ;) Whenever Rurik gets too overcome with the aura of his own invincibility - what the recently visited Greeks would surely dub hubris - he has Gumarich whisper just two words into his ear: “Remember Ingria”! :eek::oops::( It will be up to him to determine where bold becomes rash. :confused:
 
Military Council of 18 April 876 (a summary of advice from Chapter 24)
Military Council of 18 April 876 (a summary of advice from Chapter 24)

As Rurik’s ships arrived off Venice, they observed a sizable retinue already in place in the island republic. It will not be the hoped-for walk-in. Rurik listened to the views of the men and the options available to him. The proposition is fairly simple and the advice clear, so Rurik decides to keep things moving quickly.

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General Comments
Another excellent and enjoyable chapter :)
Many thanks. :)
With the astronomy event, you made a good choice that will yield some benefits in time. The other choice is fun, but not nearly so rewarding.
Good to know - I guess I'll find out for myself one day.
<Re Observatory>As @Idhrendur notes, this is the "fork in the road" for two event chains. The first one is indeed the more rewarding one in terms of material benefit, but the second one has... well, I don't want to give away any spoilers, but it can be quite fun in its own way ;)
As you say, don't want to spoil the surprise ;), thanks for not doing so :D.​
Eurgh...Venice. You may have heard various complaints about CKII in that it does not adequately fit time periods before the original 1066AD start. Venice is one of those areas where that is very true. For starters, in the earliest start date, Venice should be a vassal or tributary of the Roman Empire (it was so until the early 9th century) and was at that point nowhere near like what we imagine Venice to be today. Whilst Venice indeed was the medieval city at its peak and into the early Renaissance, right now in 860 its swampy marshland with a few inhabited islands. Rialto isn't even settled yet. Plus Venice had, has and indeed to the day remains not simply an island city but extends onto the mainland as well (never represented in game) and has often built causeways and bridges to connect the islands to Italy.
To be somewhat fair to the developers, the 1066 scenario is basically the "default" start of the game, and before TOG and Charlie came out it was indeed the earliest one you could play. The original game was designed very much with a specific period and locale in mind, and the further you get from that in space and time the harder it gets to to fit other bits into the mold. (See also: Jade Dragon representing China as an almost entirely off-map power.)
Always interested to see learned side-bars. :)
Well what good news about the prince eh? I know that this has been eating Rurik up for a while. A weight off his mind means a singular focus on rapine and slaughter...and loot!
Certainly was a relief - and now he can raid, etc with a clear conscience (helps having bloodthirsty Gods and a tribal raiding culture for that). ;)
<Re Helgi converting>Indeed. Fate can be quite the fickle mistress, but her gifts should never be unwelcome when you find yourself in her favor.
Absolutely. :cool:

ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

Ch24 Q1: Venice and Opposed Landings. OK, here we are at last. The Venetian army lying in wait is not huge, but it would be there to oppose Rurik. Can I assume there is a severe penalty for carrying out such a landing (even if they are Vikings)? Also, the army will be rusty after their time on the ships (ie at 50% morale) so will not be at their best if they must go straight into battle. It also look like any attack on Venice from the land would be the equivalent of a river crossing (ie say from Treviso or Istria). Padua is one alternative option – reasonably rich pickings there, though there are the two armies in the neighbourhood that can be seen, and maybe others nearby or able to be summoned. Otherwise, if a direct attack on Venice looks ill-advised and Padua not worth it, the trip to central Italy – Rome or Capua – could be taken instead. Any tips or advice appreciated.

*NB: this wasn't a vote nor intended to be; just tallying the responses for my own edification. :D

I *wouldn't* [edit] try to force the landing. The 50% penalty is rough. With good commanders and the right force compositiong you might win, but the fight wouldn't be worthwhile for the gain. IF this were a war, it might be worth the losses, but not while raiding.
Noted - one vote for no-go.
So going off history, the Vikings are about to sail into very shallow lagoons filled with Roman ships and fierce local resistance with the Italians and Romans both quite prepared to defend Venice, the trading hub between the two. It is doable, the Vikings sacked Rome itself after all and that's much better defended but still...

Anyway, yeah, attack Venice and take their money, they shouldn't be too bad to hit unless that defence for is on the island county itself (even then, landing penalties and so on only really hurt if you have equal numbers or close to it).
Yes, they are ensconced in Venice itself, but I'll still count that as a 'go'.
Re Venice I would be careful-the landing penalty is pretty harsh and 1.25k is not inconsequential given you only have 1.6...
No 2; Yes 1.
A contested landing in Venice might be manageable, since those retinues all appear to be Light Infantry / Archers only and you outnumber them -- but there are too many variables in play to make it a sure bet. If I had overwhelming force, or if this were a proper war, then I might take the chance; as it stands, the risks outweigh the rewards too much here.

Padua (and the Kingdom of Italy generally, really) looks like it might be well suited to "loot and scoot" tactics -- just keep your eyes peeled for those armies.
No 3; Yes 1. Padua as alt target - 1.
Though Venice is tempting I would pass it by this time. There are probably other, easier targets to seize.
No 4; Yes 1; Padua 1.
RE: Venice I wouldn't do it with those retinues standing there. Remember, retinues are a standing army, NOT traditional levies. Once you commit to the landing, they'll probably raise their levies to defend as well. You'll need to outnumber them quite convincingly to defeat both, so it's a pretty risky proposition. For now I'd commit elsewhere.
No 5; Yes 1; Padua 1.

Well, Rurik is no democrat, but he does note the weight of advice on this occasion. He will decide soon what to do.
 
I see you chose the more serious of the 2 options. (Looking for strange things can be a little silly).
Having no idea what either chain may lead to, I basically went for the one that looked most in character for Rurik and gave more prestige! These little events are one aspect I deliberately don’t look up or seek advice for - I like the novelty of discovering them as I go and seeing what happens. :)

But now I’ll be interested to see what the other branch may offer when I get the chance to explore that - either in this game or the future. And with a character who strikes me as more prone to that - though Rurik does have his superstitious side, it is heavily in line with a very traditional following of the Norse pantheon. And he does have a strong drive to improve his realm’s learning and technology, to let coming generations make Rus into a great kingdom - and perhaps even empire one day!

To All: next episode played through and screenshots edited. Now need to write up and add a few illustrations. Happy Easter to all and thank you for reading and contributing so generously!
 
Having no idea what either chain may lead to, I basically went for the one that looked most in character for Rurik and gave more prestige! These little events are one aspect I deliberately don’t look up or seek advice for - I like the novelty of discovering them as I go and seeing what happens. :)

But now I’ll be interested to see what the other branch may offer when I get the chance to explore that - either in this game or the future. And with a character who strikes me as more prone to that - though Rurik does have his superstitious side, it is heavily in line with a very traditional following of the Norse pantheon. And he does have a strong drive to improve his realm’s learning and technology, to let coming generations make Rus into a great kingdom - and perhaps even empire one day!

To All: next episode played through and screenshots edited. Now need to write up and add a few illustrations. Happy Easter to all and thank you for reading and contributing so generously!

My apologies. May the raiding of Italy prove fruitful.

though I think everyone should experience the strange things.

On a more serious note, congrats on bringing Helgi into the true faith. I suggest that when his child turns 6 you make him your ward (guardian, whatever its called.) as you may get the chance to pass on culture/religion. (Also, you can plot the death of your grandchildren, in case you are a monster,)
 
My apologies. May the raiding of Italy prove fruitful.

though I think everyone should experience the strange things.

On a more serious note, congrats on bringing Helgi into the true faith. I suggest that when his child turns 6 you make him your ward (guardian, whatever its called.) as you may get the chance to pass on culture/religion. (Also, you can plot the death of your grandchildren, in case you are a monster,)
Nothing spoiled, no apology needed! :) And, both to sample the in-game experience and to provide a wider learning opportunity, I think at least one of Rurik's successors is likely to take a walk on the wild side! Will see what the game offers up as suitable characters for such: Helgi - now what might a miserable sinner like him be tempted to join ... :eek:;)

As for the guardianship of young Budli - dealt with in the soon-to-be-released update! :D I must be starting to gradually pick up some of the hints you guys have been giving me ;)
 
Chapter 25: A Viking Travelogue of Italy (18 April – 9 October 876)
Chapter 25: A Viking Travelogue of Italy (18 April – 9 October 876)

Previously, on Blut und Schlacht … Venice is armed and ready but other provinces nearby are not; Helgi is now a loyal Norse son and heir and his father a far happier man; Rurik’s men become impatient to sample the riches of Italia; and Rurik seeks Thor’s blessings as he prepares to continue the Great Mediterranean Raid.

ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

April 876

Rurik considered the latest batch of reports from home that Gumarich had just brought him. His king’s mind now ranged across a wider vista than in the early days of Holmgarðr. His raids have taken him to many places and exposed him to new ideas, concepts, technology and geography. He sees himself not as a simple but effective Norse raider and chieftain, but as the first in what he hopes will be a long-lived dynasty, ruling a great Norse Kingdom of Rus.

It is clear from his private writings that Rurik now viewed the world through that prism, which had broadened and coloured his perspective. His recently discovered passion for learning was part of that rounding out of his character, as the ruler of a prospective great realm – not some primitive and forgotten backwater on the margins of civilisation. He wished to create a new civilisation for his family and his people.

His first report was accompanied by a warm and enthusiastic letter from Helgi (there is no more passionate believer than a convert). Helgi’s mind was no doubt also as happily unburdened as his father’s: word had come through to him that the plot on his life had been dissolved. The letter also contained information on the training of new levies during his father’s absence on Viking. Almost 350 new warriors were ready for the call. More would be ready by the time of their return – whenever that may be.

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The Chancellor also advised that he had initiated the last follow-up research that brought the realm above the basic level of advances in all disciplines. Anything at the next level will take far more work to achieve, but Rurik was determined to raise his kingdom out of the dirt and obscurity of ignorance – even while they brought fire and sword to the rich lands of the Ancient World and push their borders ever outwards to make Rus a reality. And then the dream of uniting and reforming the Norse faith into a modern religion to rival its disbelieving competitors.

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Gumarich also produced a map of the ‘known world’, secured from a Muslim trader. It is of the Ptolemaic type, as translated and applied by leading Islamic scholars of the time. It is very advanced compared to anything the Norsemen have seen before. Good for the Mediterranean and Western Europa though lacking of course in information of their Norse homelands and the East. But very useful for their current circumstances. And Rurik finds Ptolemy’s use of celestial observations to be fascinating, given his recent research though his observatory. Perhaps such information will come in handy and have practical applications in the future?

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The Ptolemy world map is a map of the world known to Hellenistic society in the 2nd century. It is based on the description contained in Ptolemy's book Geography, written c. 150. Based on an inscription in several of the earliest surviving manuscripts, it is traditionally credited to Agathodaemon of Alexandria.

Significant contributions of Ptolemy's maps are the first use of longitudinal and latitudinal lines as well as specifying terrestrial locations by celestial observations. The Geography was translated from Greek into Arabic in the 9th century and played a role in the work of al-Khwārizmī before lapsing into obscurity. It is one such translation and application that Gumarich has uncovered for his king. The idea of a global coordinate system revolutionized European geographical thought and inspired more mathematical treatment of cartography.

Below is a reconstructed map of the realms of the world known to Gumarich and Rurik in 876 CE. They would of course not have had access themselves to such accurate and detailed information. Holmgarðr by then was of appreciable size, but remained one of many medium-sized realms on the margins of recognised civilisation.

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ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

The main conclusion of the military council meeting to decide their next steps was clear: while Venice was rich, it was quite well defended. A victory may be possible but would be risky and possibly expensive in terms of troops lost. Given the raid is in its early days, even a victory would be Pyrrhic (to borrow another concept they had picked up during their time in Greece) and could well spell an early end or limited prospects for the Great Mediterranean Raid.

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Pyrrhus (319/318–272 BC) was a Greek general and statesman of the Hellenistic period. He was king of the Greek tribe of Molossians, of the royal Aeacid house (from c. 297 BC), and later he became king of Epirus (r. 306–302, 297–272 BC). He was one of the strongest opponents of early Rome. Some of his battles, though successful, caused him heavy losses, from which the term Pyrrhic victory was coined. He is the subject of one of Plutarch's Parallel Lives.

His name is famous for the term "Pyrrhic victory" which refers to an exchange at the Battle of Asculum. In response to congratulations for winning a costly victory over the Romans, he is reported to have said: "If we are victorious in one more battle with the Romans, we shall be utterly ruined".

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Some coins from the reign of Pyrrhus made it into Rurik’s treasure chests during the raid on Greece.

“Thank-you men. Much as I would like to put Venice to the sword and its treasure in the sack, this raid is still young. It seems we find the Venetians already at war, with retinues, levies and mercenaries in the field. As I said when we started this adventure, our troops are more precious than gold for our struggles in the years ahead and the creation of the mighty Rus realm I have pledged myself to create and hand on to my loyal Norse heirs!” This last he said with a happy grin and a light heart, reflecting again on the wonderful news of Helgi’s conversion to the True Gods.

“But what is not so obvious is where we should strike instead. For strike somewhere in this region I assuredly shall!” This elicits a hearty cheer from his leading warriors.

Rurik points to a map that has been made based on the information they have to hand. It is laid out on top of a barrel of pickled herring on his ship’s deck.

“It is clear that all the castles we are likely to encounter around here will take too long to reduce. Time is also money, and we should also recognise that the longer we spend trying to invest strong walls, the more likely it is the local nobles will be able to assemble a force large enough to pester us.”

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“Therefore,” continues Rurik, “we will focus simply on what we think we can grab quickly from the countryside. This means it is such wealth that is key to our considerations, not so much the total wealth of each province, where in some the walls guard too great a proportion of the riches.”

After his key leaders have had a chance to consider the information, Rurik comes to the point. “Venice would of course be the great prize, but we find it already under arms due to the Doge’s war with Italy and his occupation of Genoa. Perhaps we could pay Venice a visit on our return and hope to find it less well prepared.”

Sverker pipes up at this point. “My King, some have suggested Padua, another very rich county and without any standing army to guard it.”

“True Sverker, but you will see that by far the greatest proportion of its loot is behind high walls. Of all the coastal counties near us, it actually has the least amount of treasure available in its hinterland. And I don’t like the fact that a hostile Italian army sits a few counties to its south. With what the local Duke may be able to muster in levies, our hands could soon be full with fighting – pleasurable though that may be – rather than raking in treasure.” Sverker and the rest nod at this, though some glance longingly to their sharp and thirsty axes and swords.

“For me, that also rules out Ferrara, which is even closer to that army – and there are other counties with more easy loot on offer. Treviso is also not the richest target and is in easily accessed by a gathering levy. Aquileia is a possibility – good loot, further away to the margins of Italy. But look here, at Istria, on the edge of the Italian kingdom and furthest away from the rest of this Duchy. The best easy loot too after Venice. That is where we will strike! Prepare the men, we start to land immediately.”

And that they do, with much cheering, boasting and downing of the last stores of Greek wine they have brought with them: they will soon be indulging their thirst – for wine and other pursuits, over which we will draw a contemporary veil of decency – at the expense of the local populace!

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The raiders arrived in Istria on 26 April, in the lands of the child Count Adalbert. While a siege was laid on Mitterburg, this was more to contain any local response than to seriously take any of the holdings. Looting parties fanned out into the countryside.

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Mitterburg (the German name for the modern city of Pazin/Pazina or Pisino) is in modern western Croatia and remains the administrative seat of Istria County. It is now known for its medieval castle, the former residence of the Istrian margraves, but that castle had not yet been built at the time of Rurik’s raid in 876 CE. This engraving comes from a later period, but shows the town’s strong hilltop location, typical of the area.

Adalbert’s liege was the Duke Baldarich of Friuli – another German. And also under-age (only six years old). Rurik would see what his regent was capable of: the Duchy was quite large, but could muster fewer than 1,230 levies.

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More information was also sought on the Doge of Venice – himself a mediocre man and militarily incompetent, craven and infirm, his coffers drained though he worships gold. So much for the reputed riches of Venice! Looks like he has spent much gold on his war with Italy – including on mercenaries, which swell the ranks of his army to over 3,200 men. Best avoided for now – he is likely to have competent generals and he has his own professional retinue.

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The medieval Istrian town of Motovun, now located in modern Croatia, as it is seen today. One of many hilltop towns in the region.

May 876

As the merry month of May progressed, so did the looting [and other :eek:] activities of the raiders. On 13 May, first word was received of local levies being raised from within Baldarich’s duchy. Not too much to worry about, for now anyway. There is still much gathering of coin and treasure to be done.

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Alfgeir’s new marriage match, arranged by Rurik after the victory over Chud, has borne fruit – pleasant news indeed.

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June 876

The pleasant work of raiding draws to a close in mid-June. Not a moment too soon, as the tardy forces of Friuli finally gather in strength under Lovro, one of Baldarich’s commanders. Word is they march on Aquileia and may be coming to offer some resistance. While there is no fear of this force, the work in Istria is done and there is no need to loiter: back to the boats it is!

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By 23 June the last of the troops, supplies and loot is loaded back onto the fleet. The order is given to sail around Italy to the Gulf of Naples: and through the legendary location of Scylla and Charybdis! While there is some superstitious fear among the men and talk of tempting the wrath of the Gods, local guides insist it is a commonly used waterway that has seen heavy traffic for thousands of years and holds no more hazards than any other part of the sea. And for Norse seafarers used to far harsher conditions than the relatively calm Mediterranean this should present no more than the usual (considerable) hazards of sailing the seas in small wooden ships, no matter how well built or handled.

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As Rurik settles down to another pleasant summer voyage around these warm and ancient shores, he ponders a map and a larger issue: the borders of the sister-realm of Konugarðr have come to meet those of Holmgarðr in the south-west. And as far as Helgi’s information has been able to reveal, there is one county now under their control that falls within the de jure claim of Rus that is the main focus of Rurik’s ambitions: that of Mozhaysk.

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The question he asks himself is whether a betrothal and peace agreement between the two realms may impede his ambition to complete the unification and declaration of Rus. Or could that one small part of the claim be disregarded so long as the main part of that realm is brought under Holmgarðian control?

If he recalls the previous advice of his Chancellor and past Þings correctly, he only needed to control a majority of the de jure Rus Kingdom to proclaim it. That is, 13 or more of the 24 provinces which constituted it. He now had ten – just three more. And sufficient gold to establish it – which this current raid will solve. His piety was in no doubt – the sacrifices to the Gods required would barely dent it [currently sitting well over 500]. He already had the minimum of two dukedoms required after the conquest of Chud and establishment of the Duchy of Belo Ozero.

All of which meant marriage bonds with some of the acceptable major realms, or smaller ones that might one day be peaceably incorporated into a greater Rus, should now be considered. And there was a growing brood of younger children, boys and girls, of his and now Helgi’s, that could bring greater influence to the growing realm. Perhaps soon, even before the end of this Great Raid, he may send word back to Hrörekr to start arranging such matches.

Ch25 Q1: Matchmaker, Matchmaker, make me a match! Rurik is now seriously considering his options. If my assessment of the conditions for the proclamation of Rus (canvassed some time ago) are correct, then it wouldn’t matter if Konugarðr controlled a few de jure Rus counties anyway: Rurik is only one decent raid (for the money) and one medium-sized conquest away from being able to proclaim Rus. The question of a bond with Konugarðr would be more about whether it might get in the way of – or alternatively aid – a later desire to take it over, as the Rurikids soon did in OTL.

There is also the issue (again, as discussed recently) of marrying for stats or inheritable attributes and also links further afield – whether other Norse countries that might play into a later campaign to unite the faith or for alliances or dynastic succession reasons. Or even matches with rulers from the steppes to the east, to provide some bulwarks in that direction (or meat shields as TBC would term them)!

A quick survey of available marriage options – male and female – had a range of Norse, Slav, Suomenusko, Romuva and Tengri matches. Even a single Catholic option of each gender, and a couple of Zoroastrian girls! I can provide more details if anyone thinks they would be relevant to advice but am happy to take broad principles and apply them myself.

So, building on previous advice re both Rus and marriages, views on the situation re Konugarðr (thoughts more on strategic pros and cons of a pact with them or preparation for their conquest) and more generally are welcomed. Also any religious nuances, factors for matrilineal marriages or not, etc in these circumstances are all welcome.

July 876

A month later, after an uneventful voyage (no sea monsters or whirlpools encountered), Rurik’s fleet found itself at anchor in the Gulf of Naples. A similar situation presented itself to that which had greeted him in the Gulf of Venice in April.

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This time though, the favoured target – Capua – is undefended and unsuspecting! Rome is actually the least attractive target from a quick pillaging perspective, with much loot behind its defences but not enough time and too much risk of Christian intervention at the behest of their Pope. Capua should provide the richest pickings yet and, as an isolated Barony, should be unable to muster a serious defence. The rulers will most likely hole up and let the Norsemen sack the countryside mercilessly. Just how they like it! The next richest target is Amalfi, but that place is heavily under arms, with almost 3,500 troops sitting there. With Naples in between, there should be plenty of time to escape back to the ships in the unlikely event they try moving north to intervene.

As the raiders move ashore, they learn more about Count Landolf, the independent ruler of Capua. A fair commander and crafty plotter with a sizeable levy for a single county holder, he clearly wasn’t expecting a seaborne Viking raid on his rich county! His levy won’t do him any good with his lands held by fierce Norse raiders.

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29 July sees Rurik’s warrior ashore and going about their usual business.

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Capua itself may be well guarded by its walls …

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… but the countryside is not. Happy days! “Looks like meat (and poultry) is back on the menu, boys!”

September 876

August and the first half of September passed in a happy haze of wine, plunder and other local delights. No-one tried to disrupt their reaving – which, with so much gold and treasure to collect, was taking some time.

While enjoying himself in Capua, Rurik received word of another discovery made at his observatory. It led to a welcome advance in military technology. He also began to question the Ptolemaic conception of the earth at the centre of the cosmos. Perhaps there is another explanation, Rurik reflected to himself. Unfortunately, distracted by the raid and far away from his observatory, the possibility of further diligent habits eluded him, for now anyway.

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A week later, news arrived from the court in Nygarðr: Helgi advised his wife Jorunn’s mother has died a natural death at the ripe old age of 61, in far off Mann. May the Gods grant me that span before I am summoned to Valhalla, Rurik reflected in his journal. I have so much work to do and so little time to do it! He was consoled though by the knowledge his son Helgi was now well-placed to carry on his life’s work.

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October 876

As the Gods take, so do they give. One week on again, and Jorunn gives thanks to Freya for the birth of another son – a ‘spare heir’ named Hakon for Helgi! And this time, he is a good Norse lad from birth. Which reminds Rurik: it was time for young Buðli Helgisson – now second in line for the succession after Helgi – to be given a guardian who may bring him, over time, into the light and wisdom of Odin.

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What Helgi could not bring himself to write, but a little titbit added by the ever-viperish Steward Alfgeir (the recent plotter for Helgi’s murder) – is that, according to him:

“The child’s most distinguishing characteristic so far – indeed the only one noticeable at this early age – is his pronounced ugliness. I have seen his face and must say it is about as attractive as a bucket full of smashed crabs”.

A bit rich coming from a poisoned dwarf! Rurik mused in his journal. The child may well be ugly, but that is no real problem for a warrior, so long as he turns out to be hale and strong of limb.

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The looting of Capua was finished not long after that. The boats were now one third full of treasure. But still, more was needed to make the trip worthwhile. And it may pay to see if at least one city can be sacked. The raiders just needed to find the right opportunity.

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The usual five-day embarkation saw the raiders back on board and planning to head a short way up the coast to the Ligurian Sea and the rich pickings of Pisa. Lord Mayor Jacopo ‘the Seducer’ will be in for a rude shock: literally and figuratively caught with his pants down, Rurik hoped! His scheming should do him no good in this situation. His liege, Duke Adalberto ‘the Fat’ of Tuscany has a large duchy and a reasonable levy but is part of the (losing) Italian war with Venice. Rurik plans to add to his woes and hopes he will be distracted. And it seems like a good time to be raiding Italian territory – so long as they don’t venture too close to any army in the field that may decide to interrupt their looting and pillage!

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ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

Author’s Note: I have just taken advantage of the Paradox Easter sale to load up on most of the DLC expansions I hadn’t already purchased. Have just added Conclave, Reaper’s Due, Horse Lords and Charlemagne. I think that’s pretty much all except the latest – Jade Dragon. They were relatively cheap: I think I’ve been able to gradually absorb the game so far and thought I’d make it the (almost) full learning experience with the new features – and perhaps make it easier for commenters to offer advice without having to work out which DLC were in play and which not. Also for my own reading of others’ AARs: I sometimes read about things I can’t find or do myself only to eventually work out it’s because I didn’t have the content. And while the plagues of Reaper’s Due cause me some consternation, the rich narrative addition of medieval physicians and their alarming quack remedies is I think worth the price!

So if there are any salient changes or bits of advice anyone has relating to the new features those DLC introduce, please feel free to offer them, now or later. For example, there will be new Council mechanics, the need to appoint a Court Physician, more opportunities for educating non-PCs, etc. There will be a long letter back to Chancellor Hrörekr at the start of the next episode on some things to get done as a result. So the next meeting will be a full Þing conducted back in Nygarðr to help inform the Chancellor’s work, in Rurik’s absence.


Ch25 Q2: New Content, New Decisions. As the knowledge and mores of the outside world continue to impact on the realm of Holmgarðr, Rurik and his Council must keep up with the times and be prepared to absorb these new ways of doing things. Any advice along those lines will be greatly valued. Some may be obvious, some not, but all views -as always – are welcomed!

ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

Questions

The Þing is now in session. Lawspeaker Hrörekr calls for comments. :)

Ch25 Q1: Matchmaker, Matchmaker, make me a match! Rurik is now seriously considering his options. If my assessment of the conditions for the proclamation of Rus (canvassed some time ago) are correct, then it wouldn’t mater if Konugarðr controlled a few de jure Rus counties anyway: Rurik is only one decent raid (for the money) and one medium-sized conquest away from being able to proclaim Rus. The question of a bond with Konugarðr would be more about whether it might get in the way of – or alternatively aid – a later desire to take it over, as the Rurikids soon did in OTL. There is also the issue (again, as discussed recently) of marrying for stats or inheritable attributes and also links further afield – whether other Norse countries that might play into a later campaign to unite the faith or for alliances or dynastic succession reasons. Or even matches with rulers from the steppes to the east, to provide some bulwarks in that direction (or meat shields as TBC would term them)!

A quick survey of available marriage options – male and female – had a range of Norse, Slav, Suomenusko, Romuva and Tengri matches. Even a single Catholic option of each gender, and a couple of Zoroastrian girls! I can provide more details if anyone thinks they would be relevant to advice but am happy to take broad principles and apply them myself.

So, building on previous advice re both Rus and marriages, views on the situation re Konugarðr (thoughts more on strategic pros and cons of a pact with them or preparation for their conquest) and more generally are welcomed. Also any religious nuances, factors for matrilineal marriages or not, etc in these circumstances are all welcome.


Ch25 Q2: New Content, New Decisions. As the knowledge and mores of the outside world continue to impact on the realm of Holmgarðr, Rurik and his Council must keep up with the times and be prepared to absorb these new ways of doing things. Any advice along those lines will be greatly valued. Some may be obvious, some not, but all views -as always – are welcomed!

ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

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The rich and peaceful countryside of Pisa. Unless Providence spares them, they are about to discover that the rules of war have been neither acknowledged nor observed by Viking raiders.

A Historical Note: The Viking raiders Hastein and Björn Ironside (Ragnarsson) are reputed to have attacked the city of Luna in 860 CE. Supposedly believing it to be Rome, Hastein had his men carry him to the gate and tell the guards he was dying and wished to convert to Christianity. Once inside, he was taken to the town's church where he received the sacraments, before jumping from his stretcher and leading his men in a sack of the town.

Another account has him claiming to want to convert before he died, and then feigning death on the following day. Luna then allowed his body and fifty of his men clad in robes enter for his burial. Hastein's men had concealed swords under their robes, and once inside Hastein leaped from his coffin, decapitated the priest and sacked the city. He then sailed down the coast and sacked Pisa and, sailing on the River Arno, Hastein then ravaged Fiesole. The fleet then possibly raided Byzantine Empire sites in the eastern Mediterranean. This sounds like a pretty good plan and precedent!

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Hastein springs from the coffin to raid Luna in 860 – or so legend has it. Clearly a student of Homer and the Trojan Horse!
 
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Sounds like some pretty decent raiding going on.
 
"Did I miss anything?"
"Yep, you missed a Thing."
"That joke was old before I was born Bjorn."

For me, that also rules out Ferrara, which is even closer to that army
And my home city dodges a bullet right there.

Ch25 Q1: Matchmaker, Matchmaker, make me a match! Rurik is now seriously considering his options. If my assessment of the conditions for the proclamation of Rus (canvassed some time ago) are correct, then it wouldn’t mater if Konugarðr controlled a few de jure Rus counties anyway: Rurik is only one decent raid (for the money) and one medium-sized conquest away from being able to proclaim Rus. The question of a bond with Konugarðr would be more about whether it might get in the way of – or alternatively aid – a later desire to take it over, as the Rurikids soon did in OTL. There is also the issue (again, as discussed recently) of marrying for stats or inheritable attributes and also links further afield – whether other Norse countries that might play into a later campaign to unite the faith or for alliances or dynastic succession reasons. Or even matches with rulers from the steppes to the east, to provide some bulwarks in that direction (or meat shields as TBC would term them)!

A quick survey of available marriage options – male and female – had a range of Norse, Slav, Suomenusko, Romuva and Tengri matches. Even a single Catholic option of each gender, and a couple of Zoroastrian girls! I can provide more details if anyone thinks they would be relevant to advice but am happy to take broad principles and apply them myself.

So, building on previous advice re both Rus and marriages, views on the situation re Konugarðr (thoughts more on strategic pros and cons of a pact with them or preparation for their conquest) and more generally are welcomed. Also any religious nuances, factors for matrilineal marriages or not, etc in these circumstances are all welcome.
If you want to expand through Konugardr, you can't make a marriage deal. If you do you will get an automatic Non-Aggresion Pact, and will be unable to invade those lands.
Usually if you want to do a marriage for the alliance you do it with people that are close enough that you can actually call them to your help, but you are not interested in conquering for the time being. That would actually make the Steppe lords to the east the best match, since I think you plan to mostly stay in the west for now. That way you can have the east covered for a while, and even get some useful horse troops if you ever need extra forces in your army.
Alternatively, shorter term marriages can be set in places like western Scandinavia, where you won't get for a while even if you wanted to unify all the Norse cult lands.

Ch25 Q2: New Content, New Decisions. As the knowledge and mores of the outside world continue to impact on the realm of Holmgarðr, Rurik and his Council must keep up with the times and be prepared to absorb these new ways of doing things. Any advice along those lines will be greatly valued. Some may be obvious, some not, but all views -as always – are welcomed!
Not really useful here, I lack those expansions. I just know that the Conclave makes the Council way more powerful, Reaper's Due makes epidemies way more dangerous (and gives you some very weird treatments, and a peculiar event chain I don't want to spoil in case you don't know about it) and I actually don't know anything about Charlemagne. Welp, time to learn something.
 
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Venice has some internal issue if I'm recalling correctly. The Doge is not from one of the five families that start off ruling the city at the start of the game. Without all the expansions and Pc intervention, someone's been cleaning house at least a little. That might be an indication of an outside power getting involved and it is never good if Italy manages to vassal Genoa and Venice at the same time.

In regards to the new dlc, seduction is broken as numerous AARs demonstrate. Cults are Op too and as we have all pointed out, Reaper's Due is so deadly to characters that expecting most to die in outbreaks of illness and whenever they get ill is probably wise. In terms of what you've just downloaded...conclave makes larger realms generally speaking more stable of they've been built right. Now rulers have very easy ways of neutralising vassals by getting other powerful vassals on their ass. Powerful vassals of course are kept in check through the council. So long as you have a solid seat of power and NEVER give them any power whatsoever, aside from the right to exist, you should be fine.

Reapers Due has been discussed everywhere so I can only remind you to build hospitals and seal the gates in times of pestilence and, if possible, have your guy and his men and the best commanders out at sea on a boat for the entirety time.

Horse lords, well...this makes your game harder. It also makes hugnary's game harder though so it might help. Nomads are no way actually dangerous and ever shifting in relations because families will lose power within one generation or so for the most part. So you cannot keep long term alliances with them and they are by design chaotic, extremely good at fighting on horses and also very poor economically so they are basically Viking kryptonite. Unless you have a river border with them, you can't relax.

Charlemagne makes it easier for empires to form, kingdoms to form and France to whoop ass. However, wrong time period and effects for that specifically so you only have to worry about the custom nation thing. And you might want to conservative it, especially for your Empire shot. Kingdom not so much since your eyes already nearly there, unless you want some other land to be de Jude in your kingdom right away...like for example, to get a solid border against the horse lords and Hungarians but that's a bit of a grey area. Empire wise though, I recommend it because your two choices for standard empires are not the right shape, location or difficulty level. Russia is HUGE and has a very horrible border, whilst the wendish empire means fighting lots of Hungarians and Germans as well as lots of small realms and kingdoms. Unless you want to make Scandinavia your empire, I think custom empires would be a better choice.
 
Can't really add to what @TheButterflyComposer has said so eruditely about the DLCs but there are some great options from you there in terms of Res and proclaiming it. Asx said above do NOT marry into lands that you want for your own or you will have to leave them alone

Apart from that all good on the Viking front :cool: