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CK2 Dev Diary #81 - Cleaning up the Map

Greetings!

The last few Dev Diaries have had you visit the Cartographer’s office to look at several reworked areas of the map - while there are more, we don’t want to show them all in a row, lest we risk you getting bored of them!

Today we will instead take a look at a minor free feature, an optional new Game Rule that might just help those of us that really can’t stand irregular borders! Like the map changes, this change will arrive in the free update that will accompany the next expansion. This feature is a pet project of mine, and an attempt to cure situations such as these:
Bordergore_example.png

As you can see in this example, Scotland holds a province in mainland Anatolia. There’s no logical way for them to control this territory - there’s no land connection, it’s not connected via ports, and it’s not part of their De Jure area.

The Game Rule is called ‘Exclave Independence', and aims to do just that - set exclaves independent. Being an optional Game Rule, it’s very modular, and is mainly intended as a tool for increasing immersion.
Exclave_GR.png


The Scotland example pictured previously is really the worst case scenario, and would be covered by any of the settings. As the ruler of Scotland dies, the game will try to identify any ‘exclaves’ and take appropriate action. If there are rulers whose land is completely situated in an exclave, they will be set independent, otherwise a peasant leader will seize control of the land. In this case the result will look like this:
Bordergore_cured.png


I can tell you that, if you’re like me, the difference playing with this Game Rule is like night and day. After a few hundred years you’ll no longer have a map that makes you want to claw your eyes out! As I mentioned earlier there are many different settings, and here is a full list of them:
Added the ‘Exclave Independence’ Game Rule, with the purpose of eliminating disconnected land on succession. As long as the new ruler during a succession isn’t at war, their exclaves should be set independent according to the setting. If the AI is at war during succession, they will try to remove exclaves once every year until such a time they are no longer at war (does not apply to Players). Settings:
  • Off - The default option, no removal.
  • Limited - Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area with gaps no larger than one County, via a naval path or part of the characters primary De Jure territory.
  • Limited (Naval) - Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area with gaps no larger than one County, via a limited naval path (1000 distance units) or part of the characters primary De Jure territory.
  • Significant - Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a naval path or part of the characters primary De Jure territory.
  • Harsh - Exclaves of Independent Rulers at peace will be removed on succession unless as they are connected via a limited naval path (1000 distance units) or part of the characters primary De Jure.
  • Total - Exclaves of Independent Rulers at peace will be removed on succession unless as they are connected via a limited naval path (1000 distance units). Disables Achievements.

To show a more tangible example, I loaded up an old save and added the Game Rule to it. It looked like this:
Exclave_ex2.png


After the death of the ruler of the Mongol Empire (the light blue spots) the result produced this:
Exclave_cure_mongol.png


And after the death of the King of Bengal:
Exclave_cure2.png

As you can see, the two Mongol provinces were overtaken by Peasant Leaders as they were much too far away from their steppe overlords. Bengals land, on the other hand, simply had the vassals declare independence, as they held no land in non-exclave land.

I hope this small feature will be of interest to some of you, in the next DD we will return to the cartographer's office with another exciting update!

Please note that the time between Dev Diaries will be irregular, as we’re still early in the development cycle.
 
One thing that was on my mind is how this will effect the Norse ? will thier costal enclaves be alright ? or will they have the same stuff happen to them ?

Considering every single option allows lands joined by a naval path to be kept, I don't really understand the concern unless you're talking about coastal enclaves halfway across the map?
 
Your time. Shut up and take your time.
I hadn't thought of that. As one of those people who have quit games because they didn't like how things were shaping up on the other side of the map*, this is a great improvement that will make me want to play MUCH more, thereby taking away MUCH of my time.

*Not entirely, but it factors heavily. Losing my kingdom and having to play as a county of my second cousin is easier to keep playing as when the British Isles have completely gone Cathar, China is Nestorian, and a Z-strian is reforming Persia, than it is if the Abbasids control everything from Morocco to India and the HRE is all ugly. ("I'd like to see where this goes" kind of thing, I guess.)
 
As I understand it, vassals with land in non-enclave can't split off, so this is mostly a non-problem for large empires.
From my reading of it, I gather that vassals with distant land only will become independent, while vassals with de jure territory and an exclave will have peasants take over their distant lands while keeping their local land.
 
Can we mod it so that certain government types have certain distance modifiers (tribals and nomads lose all unconnected land, while merchant republics have infinite naval distance and feudal monarchies have limited naval distance?
 
Can we mod it so that certain government types have certain distance modifiers (tribals and nomads lose all unconnected land, while merchant republics have infinite naval distance and feudal monarchies have limited naval distance?
It's all scripted, so yes.
 
Seriously though, set the default to the rules the developers feel make the game the best experience. The option will always be there for people who prefer the old way.
 
Seriously though, set the default to the rules the developers feel make the game the best experience. The option will always be there for people who prefer the old way.
I kinda agree. The default nomad behaviour was also changed to unstable.
 

That's so CK2:
Henry died in 1197, falling from a first-floor window at his palace in Acre. There are varying accounts in different manuscripts of the Old French Continuation of William of Tyre, also known as The Chronicle of Ernoul. The majority suggest that a window-lattice or balcony gave way as he leaned against it.

Did he also had arrows coming at him while he was hunting and were there manure pits in inns along his road?
 
I'll probably leave it on Default. Border Gore never bothered me, but I know lots of people were bothered by Border Gore. So I'm glad for them...
 
plz make crusades great again
 
Greetings!

The last few Dev Diaries have had you visit the Cartographer’s office to look at several reworked areas of the map - while there are more, we don’t want to show them all in a row, lest we risk you getting bored of them!

Today we will instead take a look at a minor free feature, an optional new Game Rule that might just help those of us that really can’t stand irregular borders! Like the map changes, this change will arrive in the free update that will accompany the next expansion. This feature is a pet project of mine, and an attempt to cure situations such as these:
View attachment 356427
As you can see in this example, Scotland holds a province in mainland Anatolia. There’s no logical way for them to control this territory - there’s no land connection, it’s not connected via ports, and it’s not part of their De Jure area.

The Game Rule is called ‘Exclave Independence', and aims to do just that - set exclaves independent. Being an optional Game Rule, it’s very modular, and is mainly intended as a tool for increasing immersion.
View attachment 356425

The Scotland example pictured previously is really the worst case scenario, and would be covered by any of the settings. As the ruler of Scotland dies, the game will try to identify any ‘exclaves’ and take appropriate action. If there are rulers whose land is completely situated in an exclave, they will be set independent, otherwise a peasant leader will seize control of the land. In this case the result will look like this:
View attachment 356430

I can tell you that, if you’re like me, the difference playing with this Game Rule is like night and day. After a few hundred years you’ll no longer have a map that makes you want to claw your eyes out! As I mentioned earlier there are many different settings, and here is a full list of them:


To show a more tangible example, I loaded up an old save and added the Game Rule to it. It looked like this:
View attachment 356428

After the death of the ruler of the Mongol Empire (the light blue spots) the result produced this:
View attachment 356429

And after the death of the King of Bengal:
View attachment 356426
As you can see, the two Mongol provinces were overtaken by Peasant Leaders as they were much too far away from their steppe overlords. Bengals land, on the other hand, simply had the vassals declare independence, as they held no land in non-exclave land.

I hope this small feature will be of interest to some of you, in the next DD we will return to the cartographer's office with another exciting update!

Please note that the time between Dev Diaries will be irregular, as we’re still early in the development cycle.
This blows I wanted more cartography! However, this new game rule looks interesting...