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Some "easy yes/no questions" are of great interest to the community though :)

Eg: Are the store prices we see placeholders or working as intended? Is the way salvage works currently bugged in the streamers build? Is a different difficulty mode still on the table for post-release?
I don't mean to call you out, but these are the type that would be skipped due to information already on the forums. We know weapons and economy has been tweaked since the streamer build.
Difficulty is also already discussed on the forums, there are several threads about it.
 
Only one more HBS-Paradox Thursday Stream before...

before...

BEFORE...

launch.

fireworks.gif


#CantWait
 
I don't mean to call you out, but these are the type that would be skipped due to information already on the forums. We know weapons and economy has been tweaked since the streamer build.
Difficulty is also already discussed on the forums, there are several threads about it.

Yep and I've read all of them :cool:
But there's a difference between, for example, us speculating on the forums that instantly getting full weapons loadouts when salvaging 3 chassis pieces is a bug that has since been fixed, and a quick confirmation from a dev that this is indeed the case (which would save a lot of anguished discussion about the issue :) ). If this has been confirmed by a dev on the forums then I've missed it, thought a dev Q&A was the perfect time to ask these questions?

But I'll leave it there.
 
No not really at all, really disappointing all around, started late, asked a bunch of long winded questions and then ended early of all things. Rather have rather just seen Mitch and Mike PvP...

Rather one of them fighting the AI.
 
I don't mean to call you out, but these are the type that would be skipped due to information already on the forums. We know weapons and economy has been tweaked since the streamer build.
Difficulty is also already discussed on the forums, there are several threads about it.
This is unfortunately such a missed opportunity. These issues are discussed extensively precisely because they are the most critizised aspects of a game the community largely agrees will be awesome. Devs comments now would have either taken away the heat or offered a disappointing fact. But it would have offered it now instead of release day and we could have moved on already. And had a basis on wich we could look for solutions.
 
Even aside from the questions answered (which were far too few) I noticed cKnoor being dismissive and slightly insulting towards the established community which is never a good approach.

But even ignoring that, I think there were many things that made this Q&A worse than the HBS ones.

With regards to the the questions he did ask, he added to, rambled, and rephrased the question being asked so much that that few got answered and were done in only the broadest possible sense with no interesting information was introduced. You could see Mitch's attention wandering as he waited for the actual question (or receive direction off camera?)

When Mitch read the questions in the past, he would read it as written or shorten/condense it without losing the thrust of the question, but he got to the point.

In the Q&As that HBS ran, this let them answer a lot of questions, and even if some were repeated from previous areas, at least they acknowledge and answered them quickly. You also got to see a lot more about the devs as people not the standard filtered Q&A we received today.

They would have covered the questions asked here in a few minutes, gone on to more detailed ones, then asked a series of rapid fire one-shot questions, then looked to chat.

HBS Q&A was also more focused which gave more direction and focus to the questions asked.

And finally, one of the biggest things. The HBS Q&As were about connecting with fans, this Paradox Q&A comes off as feeling like the most basic of manufactured and controlled PR.
 
Even aside from the questions answered (which were far too few) I noticed cKnoor being dismissive and slightly insulting towards the established community which is never a good approach.

But even ignoring that, I think there were many things that made this Q&A worse than the HBS ones.

With regards to the the questions he did ask, he added to, rambled, and rephrased the question being asked so much that that few got answered and were done in only the broadest possible sense with no interesting information was introduced. You could see Mitch's attention wandering as he waited for the actual question (or receive direction off camera?)

When Mitch read the questions in the past, he would read it as written or shorten/condense it without losing the thrust of the question, but he got to the point.

In the Q&As that HBS ran, this let them answer a lot of questions, and even if some were repeated from previous areas, at least they acknowledge and answered them quickly. You also got to see a lot more about the devs as people not the standard filtered Q&A we received today.

They would have covered the questions asked here in a few minutes, gone on to more detailed ones, then asked a series of rapid fire one-shot questions, then looked to chat.

HBS Q&A was also more focused which gave more direction and focus to the questions asked.

And finally, one of the biggest things. The HBS Q&As were about connecting with fans, this Paradox Q&A comes off as feeling like the most basic of manufactured and controlled PR.

Agreed. This Q&A felt pretty close to stuff the suits at EA would try to pull.
 
I skipped a lot of questions that had already been answered on the forums, and I skipped some that were based on bad intel. I tried to stay away from easy yes/no questions since they don't do much for discussion. I also skipped some that I knew wouldn't have an answer.

As you noticed, some questions had been answered by Kickstarter FAQ. But as you should know our streams reach a wider audience than just backers, and that's why some asked questions got asked even if they had been answered elsewhere.
No worry @cKnoor, nothing personal, it's just we are used to the HBS Q&A at the beginning of the kickstarter campaign and those for the beta built that all. I understand there were today a lot more audience than bakers so some questions here were too specifics. Hard to please everyone, I guess :)
 
@cKnoor it's cool. As I wrote, I was slightly disappointed about the session's pure information content, but in all honesty you guys did fine. Everyone's really excited about the launch, but a lot of us are old(-ish) grognards so we get really cranky instead of exuberant. Don't take it too seriously.
 
Between this and how SideStrafe was handled... I went from excited about today to grumpy before I even had lunch.
 
With all of that said, I realize I could have asked some more questions we know the answers to to cover some more questions from this thread. I might have gone a bit too hard on culling out questions.

At least you managed to pick up on the interest for 21:9 support presented in the chat. =)
 
I have to agree with someone else's push-back on @cKnoor. The reason so many of these topics have been gone into so much on the forums is because we want to know the answer, and dev's haven't been on the forums much. So those are the questions that should have priorty in a Dev Q&A, not be ignored completely.
 
Don't let the criticism get to you, the HBS team just set a really high bar to meet and we got spoiled. You did okay. Just learn from this one, we've another next week, and I'm looking forward to it!

~Leone