Version 1.6.2.2 is out
*** NOTICE***
This version of the mod relies on using ModTek 7.1. Please read the instructions on the ModTek page very carefully before proceeding.
If you choose to do a full uninstall of this mod at a future date, prior to uninstalling, you should perform the following actions before removal:
In Campaign mode:
- Sell/scrap all 'Mechs (you can strip out any vanilla equipment first). You can either go into
- MechBay/Bay and scrap it outright, or send it to Storage, then sell it in the Store as below.
- Open Store and click on the SELL tab. Then sell all partial 'Mech Salvage, Weapons, Ammo and
- Upgrades from this mod.
- If your save was in mid battle where the Opponent had a ‘Mech/Vehicle from the mod, you need to finish that fight before you uninstall. Make sure your main save is onboard the DropShip.
- Delete all non-Stock copies of the variant models
- Delete any of this mod's weapons from any non-Stock copies of base game 'Mechs.
- Make sure to delete any ‘recently used’ lances that have these ‘Mechs
- Check Skirmish Single Player and confirm the 15, 20, 25, Unlim last used lances don’t have any ‘Mechs from the Mod. If so, replace with another vanilla ‘Mech, then fight (you can just lose it, but you must fight for it to save).
*** Additional Note : The 1.5.1.2 version of the Mod is dependent on having BATTLETECH Patch 1.5.0+, to keep with versioning. ***
This latest version of the JK_Variants mod adds in models from the Community Asset Bundle in a separate folder. This allows for new 'mechs and vehicles to use the Community built models in their games. Please be sure to support those model's authors as well
Variants Mod
Includes files for all the 3025-30 era appropriate 'Mechs, which currently have model in game. (please comment in forums on any I missed)
Then follow the accompanying PDF instructions based on what you want to use
NOTE : This version includes a home for the 3025 era mech/chassis defs that pair up with the FANTASTIC Community Asset Bundle mod - big thank you to all the Modelers out there that gave their blessings to include their files. Some of those files have been slightly adjusted to make them Vanilla legal. Many of these files can also be found in the 3025 Extended mod. The intention of housing them here, is for easy access for other mods.
The included PDF file should help with installing the mod - it even has screen shots
Please continue to report issues here - thank you all!!!
[mod edit: no unapproved links, nexus]
Original Post below:
Greetings everyone!
Just a simple mod that adds in several of the 'missing' chassis - this doesn't add any new 'Mehcs or models/frames. These are all preexisting 'Mechs (and Vehicles) that are in the game. The mod sticks to what could be found in the ~3025 era (though I stretched forward a bit to get some 3028 models as well)
The mod can be found at the Nexus Mods site and on my Google Drive . The whole folder should be copied down and placed in your %BATTLETECH/BattleTech_Data/StreamingAssets folder. You will need to then either copy out the VersionManifest.cdv into the %BATTLETECH/BattleTech_Data/StreamingAssets/data folder - or open open the VersionManifest - Lines Added.csv and manually add them in. There is also a backup of the current VersionManifest file in this folder.
This mod makes all the list variants below appear in the Skirmish mode and has options to add them in for Campaign mode. If added properly, and you have no conflicting mods, the game will work with any existing/in process Campaign save.
I have tested the below 'Mechs in Skrimish mode against the AI, and all them work - though you will get warnings on 3 'Mechs that are under weight (a Firestarter, Dragon and Panther). These 2 max out their armor, but there is still some tonnage left over that could have been used.
The mod includes new movement profiles for 3 of the 'Mechs that deviate from the standard engines.
Also, while I did adjust some of the MechTags (the things that I think control how the AI behaves), I really need to go over them with a fine tooth comb - and I am open to help here
EDIT : Another note, I did not adjust any of the weapon fire positions either.
Please let me know if you see any errors, have suggestions or requests for other 'Mechs that would be era and Tech level appropriate.
Once you go into skirmish mode you should see the 'Mechs (sample pic from my Lights selection below)

For Campaign mode you will see them appear for the OpFor on occasion. I am working to add them into Stores and such not next.
Thanks!
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