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EU4 - Development Diary - 1st of May 2018

Hello everyone!

This week I have returned to tell you a bit more about the upcoming overhaul of the map of India and what it will mean for the northern parts of the subcontinent. These changes will be part of the 1.26 patch which is currently in development.

Northern India in 1444
Just as in the region under focus in Cradle of Civilization the political situation in Northern India has recently been reshaped by the actions of Timur, who invaded the subcontinent in 1398 and sacked Delhi. At that time Delhi was the capital of, more or less, the entire northern part of the subcontinent (in the south the Bahmani sultanate had already broken away 50 years prior). The day after the looting this, once great, kingdom had effectively been reduced to a few kilometers around the city’s periphery. As soon as news reached them the governors in Jaunpur, Bengal, Malwa, Gujarat and many vassal kings all broke away into their own independent states. Timur himself quickly left with only the local Sayyid dynasty placed in charge of Punjab and Multan.

In 1444, almost 50 years later, Timur is now dead and his son, Shah Rukh is dying. Timurid influence in the subcontinent is almost non-existent and the many breakaway states are now consolidated kingdoms in their own right. The Sayyids have conquered the city of Delhi for themselves, ousting the old Tughlaq dynasty, but have been able to claim the wider Delhian empire as their own.

In 1.26 we have tried to better portray this hugely diverse region, both in the initial setup and in how it will develop over time. As before we will keep to mentioning countries that exist at the start of the game. There may however be countries in later starts and revolters (such as Sikkim, Rajkot or Makwanpur) that we won’t be discussing here.

Punjab, Multan & Delhi
Punjab.png

Shortly after Timur left India in 1398, the governors he had left in charge of Multan seized Delhi for themselves. Founding the Sayyid dynasty they ended the Tughlaq dominion over India and laid claim to their empire.

Reclaiming Delhi’s lost lands has proven hard in practice however, the Sharqi dynasty in Jaunpur controls the old heartland of the Sultanate and the invading Langa dynasty has wrested away Multan itself. Punjab remains part of the Sayyid domain but is home to quarrelsome nobles with their own ambitions.

In 1444 an ambitious local strongman in Punjab, Bahlul Lodi, has united the nobles of the region behind him. With them he will march on Delhi to make his overlord, the Sayyid sultan, a puppet to his will.

In our timeline Bahlul succeeded. He imprisoned Mahmud Shah Sayyid in a fort a few kilometers outside the city and returned to his base in Punjab. Bahlul Lodi was not content with being the power behind the throne for long however, and eventually returned a few years later, seizing the throne for himself.
The talented and ruthless Lodis would then do what the Sayyids could not and reclaim much of northern India, only to eventually lose it to a wayward Timurid claimant, Babur.

In patch 1.26 we have replaced the old pretender revolt in Delhi with a Punjabi vassal ruled by Bahlul Lodi (4/5/6). Early on an event will fire allowing Delhi and Punjab (with Bahlul at the helm) to decide if they wish to go to war over who will rule the Sultanate.
A decision for all Sultanates in northern India to form Delhi has also been added if they should take the city, allowing them to claim many of Delhi’s former lands as well as their country specific content.
The Himalayan region has been revised, with a new Pahari culture added as well as a number of new mountain kingdoms to better portray the diversity of the region, which maintained its independence in the face of many empires during the era this game portrays.

New Playable Countries in 1444:
  • Punjab - Delhi vassal. This is not a new tag as such, Punjab was always a revolter in this region but it is now playable from the start to represent Lodi domain.
  • Sirmur - Rajput Mountain kingdom dating back to the 11th century.
  • Kumaon - Mountain kingdom under the Rajput Chand dynasty, dating back to the 8th century.

Hindusthan - The Gangetic Plain & Nepal
Hindustan.png

The central Gangetic plain is one of the most densely populated places in the world, in 1444 as well as today. It has often been the heartland of the great North Indian empires and the main source of both income and recruitment. It was therefore a major blow to the Delhi sultans when the eastern governor based in Jaunpur declared independence, styling himself the first of the “Sharqi” (literally eastern) sultans.

In 1444 the Sharqi dynasty is doing well. The capital of Jaunpur has gained a reputation as the ‘Shiraz of India’ due to their patronage of culture and art. Politically they have not only maintained their independence from Delhi, they have also moved aggressively towards conquering the city itself in a few recent wars.

In the Himalayas to the north, the region we know as Nepal is divided in a myriad of petty states (in reality many more than we can portray) and would not be united for centuries.

In patch 1.26 we have revised the Gangetic plain to give it the strategic depth it deserves in Bihar and Jaunpur. We have also broken up Nepal into a number of new playable countries. While it is impossible to truly cover the sheer number of states in this region we still believe this new setup better portrays the political realities of the region. If one of them conquers enough of the others it will be able to form Nepal, gaining access to its national ideas and claims on a wider region claimed by Nepal after it had been historically unified by the Gorkhas in the 18th century.


New Playable Countries in 1444:

  • Doti - Representing the kingdoms of far Western Nepal we have the Mallas of Doti.
  • Jumla - The Baisi Rajya (22 principalities) region is represented by the tag of Jumla, ruled by the Chauhan dynasty in 1444.
  • Dang - Small Nepalese kingdom ruled by the Chauhans of Tulsipur.
  • Gorkha - Representing the many kingdoms of Chaubisi Rayja (24 principalities) and Palpa we have the Gorkha tag. At start ruled by the Sen Rajas of Ribidkot and in later start dates first the Rajas of Palpa and later the Shahis of Gorkha.
  • Kathmandu - Kathmandu valley is home to one of the more influential kingdoms of Nepal and is ruled by the Malla dynasty. Within a generation Kathmandu valley would historically become divided into three rivaling kingdoms rather than one, losing much of its influence.
  • Limbuwan - Independent Buddhist kingdom. The Limbu country is in 1444 led by the influential Morang state under the Sangla dynasty.

Rajputana & Malwa
Rajputana.png

Long before 1444, before the Muslim invasion of India, the north-western part of the subcontinent was ruled by Rajput dynasties. While their descendants are still present all over in Northern India, the richer lands are now all ruled by Muslim sultanates. Many Rajput dynasties remain in power however in the region colloquially known as Rajputana, roughly corresponding to modern Rajasthan with surroundings.

The most powerful dynasty in 1444 is by far the Sisodias of Mewar, who up until recently has been cooperating closely with the Rathores of Marwar. Joint rule has however ended with bad blood, intrigues and murder. Mewar has annexed Marwar in retribution and the would-be king of the Rathores Jodha is currently an outcast in the Marwari desert. Historically Jodha would found the city of Jodhpur and reclaim his kingdom, destined to be a long term rival of Mewar to the south.

Further south the rich Malwa Plateau, once the center of a great Rajput Empire, is now ruled by the Muslim Khalji sultanate. While Malwa is a rich agricultural land, with black volcanic soil, it is also on the main route between the northern plains and the great ports of Gujarat. Allowing it to tax trade but also making it a target for almost all of its neighbors, sultans as well as rajas. Rajput nobles remain a very influential group in Malwa and historically the Malwa sultans would come to rely greatly on them in its many conflicts with neighboring sultanates. This reliance would eventually be the end of the dynasty, as large parts of the kingdom more or less defected to Mewar in a later conflict.

In 1444 Malwa has subdued the Gond state of Garha to the east and set up a vassal kingdom in Kalpi under the Malikzada dynasty. An insurance and a buffer against the rival Jaunpur sultanate to the north.

In 1.26 we have done our best to better portray this varied and fiercely independent region. Both by adding new provinces and countries but also by better minding the political geography of the region. Bundelkhand has been diversified and both Mewar and Malwa have gained provinces to better portray their actual strategical depth (even though both states remain sensitive to attacks on more than one front).
Next to Gwalior the province of Ranthambore with its famous fort now also guards the region from northern incursions. Together these forts have been called the Gibraltar of India and their sieges in this era are legendary.

New playable countries in 1444:
  • Kalpi - Muslim subject of Malwa and a point of conflict between Jaunpur and Malwa for decades. Was previously part of Bundelkhand (a tag that now represents the Bundelas of Mahoba and later Orchha).
  • Kalinjar - Small kingdom ruled by the Chandella dynasty dating to the 9th century. Was previously part of the Bundelkhand tag.
  • Idar - Small Rathore princedom in the hills near the neck of the Mahi river, often but not always subservient to Gujarat.

Gujarat, Kathiawar and Sindh
Kathiawar.png


The Sultanate of Gujarat is the dominant power in the far west of northern India. Its main source of income and influence is its access to the great ports through which so much of India’s trade flows west. Khambhat is quite possibly one of the greatest ports in the world in the 15th century. It is both a center of production, export and the main embarkation point for the Hajj for Indian Muslims. Like the other Sultans the Muzzafarids (or Ahmad Shahis) of Gujarat have recently thrown off their loyalties to Delhi and have been building a new kingdom for themselves.
The Saurashtra region to their west is still home to a great number of smaller kingdoms, most of which are still independent. While weaker than the Rajput states of Rajputana these small kingdoms could together still be a threat to the Sultanate and historically the Gujarati sultans would consider the conquest of this region one of the first priorities.

In patch 1.26 we have breaken up the old Kathiawar tag (now renamed to Kutch). Instead we now represent some of the other states on the peninsula, many of whom had old and very venerable dynasties. We have also separated Saurastri and Gujarati culture. As with the southern coast we have made sure that the Indian trade ports of the Gujarat and Sindh regions are given their proper representation, both because these would have been targets for any expansion in the region, and to allow European countries plausible footholds here.


New Playable Countries in 1444:
  • Jhalavad - Independent Rajput kingdom ruled by the Jhala dynasty.
  • Palitana - Independent Rajput kingdom ruled by the Gohil dynasty.
  • Junagadh - Independent Rajput kingdom in western/central Kathiawar ruled by the Chudasama dynasty. This kingdom has ruled the peninsula since the 9th century and still hold the ancient mountain of Girnar and its associated fort Uparkot.
  • Porbandar - Independent Rajput maritime kingdom ruled by the Jethwa dynasty.

Other Indian Setup Changes:
trade.png

Now last but not least here is the promised a Trade Node map of India! This is one way in which the subcontinent has actually changed quite a bit as the one from 1.8 had some severe deficiencies. Both in how hard it was for Europeans to pull trade from the region and in its failure to properly capture the benefits of the Grand Trunk Road.

In 1.26 we have removed and renamed nodes as well as changed connections and the direction of the trade flow.

Changes include:
  • Bengal now gives trade to Doab as well as Coromandel (old Ceylon).
  • Doab feeds both Deccan and Lahore.
  • Deccan Feeds Coromandel and Gujarat
  • Lahore feeds Gujarat, Samarkand and Persia.
  • Gujarat feeds Hormuz, Aden and Zanzibar
  • Coromandel feeds Gujarat, Aden and Cape of Good Hope.

That was all for this week!
Next week I will be back to talk about changes to Bengal, Tibet and Burma! I will also mention some more of the new formable countries we have in store for India.
 
All end trade nodes are now in Europe. It's probably not possible for this patch, but would it perhaps be an idea to make end trade nodes in locations like in India and China until Europeans manage to set up trade companies there? Until then, it would mean India would be able to stop trade money and power being syphoned away. It would make the trade system more dynamic and it would give European powers more of a reason to rush east, set up colonies and trade companies and in return, it would provide Indian players/nations a better reason to kick the Europeans out.
There is no reason trade should stop in India.

You have to understand that these trade routes existed from as far as a few thousand years ago, even back to time of the Roman Empire (and probably earlier)

The only thing which changed in the early modern period is that the trade routes from China to Europe shifted from inland Persia/Anatolia/mashrek towards the Indian Ocean, South and west Africa as the European « boycotted » the Ottoman owned trade and found new routes.
Then later on, even from China firect’y Through Malacca-south Africa

The interest of the Indians is not to « stop » the trade at an end mode, it is to generate as much profit as they can on the road, while building their trade power on two successive nodes
 
Exactly, which lead to my question... how a region representing 23% of the world economy could have a significant development (higher than the development of metropolitan France and Iberia combined up to 1.25) while still allowing for large empires like the Mughal to be formed quickly enough.
Same issue the Míng had when being conquered by the Qing, which happened rarely... if ever
The empire of Mughals was decided in one battle and so were formed quickly but it will be a gross mistake to accept that they also became large quickly.

In 1526, it acquired Lodis' Delhi. (It already had Lahore and a few more in Punjab area). In 1530s they added some more parts in vicinity and lost all of India by 1540s to return back only in 1555 again through one single war. Throughout 1570s Akbar kept fighting in Bengal for supremacy over various Zamindari confederacies. In 1605 when he died, he had little control over south of Vindhya ranges. Tungabhadra- Krishna area (heart of Deccan) were not added till 1680s. Now thats over 150 years and the great empire of Vijayanagar in South has just died in the last decade surprisingly enough Maratha to rise at the same time with all various nuances in Tamil Nadu & Mysore area.

Even the British arrived in 1600 but made sway inroads only in 1740s. (roughly 150 years).

If you really see then empires which grew quickly enough was Maratha like British (but that was political advantage and vacuum game). (Punjab too).

But India has been case of extremity, in mere 50 years the British were the supreme power (1739 which exposed Mughal weakness and 1803, Delhi Durbar). It also took roughly 50 years for Indians to remove the British from India. (1905 first agitation-1947). And if you ask Gandhi then 27 years (1920-1947). (1857 is actually the last resistance of the falling remnants of the Mughal culture and polity).
 
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Changes I would like in this patch-

Malacca-Coromandal Trade route

In game development of India should reflect its historical share of world GDP(which usually was around a quarter of total GDP)

A mechanism to implement quick rise of historical powers like Mughals, Marathas and British in the subcontinent(Like reduced AE and warscore requirements during initial decade or lifetime of first ruler).

Ability to establish protectorates in subcontinent irrespective of tech difference to simulate hundreds of princely states which where protectorates of the Raj.

Some kind of autonomous government for trade companies(Remember India was conquered by EIC and not by British Army. British government simply took var control from EIC in 1858).

Something like Subsidiary Alliance, where native states would ask help from Europeans against there rivals. Europeans would provide technology improvements or some condottieri and in return native states would cede some provinces or become vassals or protectorates. If the natives fail to cede provinces, European country involved would get CB against that state.

Doctrine of Lapse, where if a vassal or protectorate does not have an heir, then European overlord would annex the state.
 
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I find it incredible that the Himalaya range is depicted as a wasteland but 8 of its tallest peaks (which is coincidentally are 8 of the top 10 globally) has nothing.

The openings in the Himalayas were all used as invasion routes historically. I don't see how we could cut off provinces from eachother that historically belonged to the same power.
There is more to wasteland than just peaks.
 
Will Indian Nations be getting new custom missions in either the expansion or the free patch?
 
The openings in the Himalayas were all used as invasion routes historically. I don't see how we could cut off provinces from eachother that historically belonged to the same power.
There is more to wasteland than just peaks.

I agree that peaks do not define wastelands but their mere presence there gives an image of hard terrain that is impassable for medieval armies. No doubt there are openings that serve perfectly well as invasion routes, but I somehow doubt they they are as long/wide as Nepal itself. I suggest a long wasteland from Ladakh to the East, with multiple gaps/openings in between to serve as mountain crossings (Really similar to the style of how the Alps have been depicted). That would be much better than just leaving it blank//out for the imagination.

The transverse part of the black line in the middle of the image I attached should serve as a nice Himalaya wasteland/range. Just make gaps for historical/plausible mountain passes and we are good to go.
 

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amazing changes!
and do i spy with my little eye a new wasteland between Assam and Burma? or is it the dark color of a new trade node, depicting the Shan uplands or the Irrawady valley? we know something is hiding out there, since the Bengali trade chokepoint is now also fed by an additional node to the east, which has to be either Siam or an entirely new one.
 
I saw Burma is getting an update and let's just say Golden Horde : @DDRJake :: Taungu : GrandEmperorBob

Love the map changes, and I can't wait to see what else has been added. I hope that with this update a semi-strong Indian/Indo-Chinese state can help end Ming, as Manchu fails all the time in my games. :(
 
Love your DD, learning a bit about the history and getting motivated to read more about the region :) nice to add so much more depth to the region with all these new tags. Really like it! Great work
Really like the changes of trade too, finally feeding directly to the Cape of good hope. Will make for an interesting battle over trade in the region.
 
So the Cape of Good Hope trade connection will make it possible for Europeans to capitalize on Indian trade without funneling it through the Ottomans. Makes controlling the Cape region of Africa much more important strategically. Already planning to finally do an England playthrough to build an Empire in India.

Also @Trin Tragula , I have been enjoying your historical background on the things happening in India in 1444, I don't know much about the region's history and I'm looking forward to trying to reconstruct the Delhi Empire with whatever nation in Northern India has the best color (Bahamnis is the best on the Subcontinent), and in finally getting around to a Mughal campaign!
 
About trade company regions: couldn't you make Gulf of Aden and Hormuz into trade company regions as well? It kind of sucks to conquer Mogadishu, Aden, Oman or Hormuz if you are gonna give free institutions to the countries around. Nobody thinks on how Portugal feels :(
 
Awesome, now Indian sultantes will finally be able to gain control of the historical (pre-European) traderoutes from China towards Persia. Hopefully Chinese trade towards xian and the silk road, as well as from chengdu to Samarkand through Tibet could me created as well.

Hopefully Burma will get its own tradenode now.
I also propose a new Malacca-Coromandei trade route, which was used historically.
Judging by the dutch and spanish and brittish photos, it would appear that from the moluccas the trade went directyly to the cape, and never paused at zanzibar. The trade with aden and zanzibar was a lot smaller than what appears to be true, so I guess this fix has been a long needed one. Also look forward to bypass the boring grind in zanzibar&Aden. Gujurat and Lahore will probably never be conquered now that they require Aden and zanzibar to use.

Coromandel will be super contested. Seeing an English channel>Gold coast>cape>Coromandel>Bengal>Molucca>Canton>Hangzhou>Japan>California plus English Channel>north sea>hudson bay>carribean>mexico As England. Still sad because scandinavia is arbitrarily locked out from india due to geography. As Sweden for example you have to take lubeck or alternative just north sea including scotland then rush hudson delaware carribean BEFORE you can reroute indian trade from the gold coast to carribean. That is atleast a four trade route delay, without including lubeck and assuming you feel comfortable about arbitrarily annexing scotland and losing out on your baltic trade by moving your trade home to trondheim. Italy and Scandinavia are both on the losing end of new world trade already, but this will make the other major colonial countries even stronger while weakening Italy and scandinavia by changing the routes and trade power of india in favor of powers on the atlantic coast. To remedy these changes, I suggest the following.

1. Make it so that north sea trade only goes to lübeck and make scotland and ireland a new trading block. From canada make it possible to divert trade to either scotland/ireland or north sea. Make it so that the S/I trade route goes directly to the english channel. This will allow Norway to contest Canada with scotland, Brittany, France and eventually england later on. Take from lubeck and give to north sea and make lubeck and end node. Depending on whoever holds norway will be able to race for the new world without having to take scotland and lubeck doesn't need to give more trade to the channel. A colonial sweden or denmark can then by holding Norway and canada try to go down delaware and into carribean in just 3 steps in the least while not having to lose the majority to scotland ireland and the uk netherlands. The English channel will still be able to go via scotland canada, so it's not like they lose trading, but atleast now Scandinavia doesn't have to try to conquer the brittish isles just to be able to get trade from india and the new world without losing all the money along the way. Right now you basically have to conquer England or most of it before you can divert trade from the gold coast to carribean>delaware>hudson>northsea>lubeck, and if you have already taken most of the brittish isles, why not just cut out the middle man and simply take all of england and go English channel>gold coast? Scandinavia isn't even pocketed like italy, but it still needs to share so much of their trade power with other european nations before it can even reach their home nodes, only to then have to divert it once again simply by passive upstream trade power, which is ridiculous in the north sea because England has so much of it. There is just simply at the moment no other reasonable alternative than to complete conquer all England before you can even go colonial, but by then why even bother? Then you might aswell conquer the rest of europe rather than try a colonial game because it's probably more profitable anyways and easier.

TL:DR: Just give norway more of lubeck and the white sea (Why does the white sea even exist?) and create a new ireland scottish trade route the takes from canada and channels into the english channel instead, allowing scandinavia and scotland and ireland to be stronger colonial nations. It's probably better if Lubeck is not and end node, since it would be weird to complete restrict the flow of trade in lubeck incase you want to conquer denmark and england or something. My point is that England needs to be conquered if scandinavia wants to do a colonial run just like italy needs to conquer spain because so much of indian and new world trade runs into their trade routes where they have really high trade power. I mean, you have to take basically the entire north east side of america and the carribeans in order to avoid england and france from locking you out while England france and spain just needs to rush the gold coast and the carribeans + delaware if you are england and then you get basically most of the trade from the new world and india.

So I was thinking maybe it would be better if there was an extra route from Hudson and carribean and add a route from delaware to france so that scandinavia can go a short route to the gold coast without having to fight as much with England and france over delaware while france and England can simply focus on delaware and the carribean instead of fighting as much over canada. Right Now France just like Scandinavia has to fight for delaware AND canada if they want to be able to get trade from the american east coast, but if France is now able to neglect Canada and instead focus on delaware, then that means less competition for scandinavia and more reason to go a colonial game without having to own the new world just to go to india. Now it's just two routes they have to take with they can get relatively early without having to defeat england france and spain all at the same time. Right now the colonial trade game is basically the winner takes it all, but if you want more european countries in india then it must be easier for scandinavia and other northern countries to colonize without having to constantly fight with bigger countries. Right now there is just no reason to try to peacefully have a colonial game as scandinavia and it makes me sad.
 
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I really like the setup. I just hope for as much diversity for events and missions for this countries and areas (also after 1550) to show more besides just "new tags to conquer"
 
Formables?

What kind of formables are we talking about. Like empire sized formables?