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EU4 - Development Diary - 15th of May 2018

Hello! So today's Dev Diary will be covering the ways to enter the Subcontinent of India. We’ve added two mechanics to help you gobbling up all those new juicy provinces in India if you are coming from distant lands.

First is the new unique government that the true heirs of Timur the Lame can claim, or as we good friends of him like to call him, our good Amir Timur. The Mughal Diwan will give the empire a bureaucracy capable of integrating the vast swaths of lands that lie before it. The reform mechanic replaces the promotion of cultures to one where the nation integrates a culture by assimilating it into its government. Assimilation of a culture happens when the nation have conquered every single province of that culture and that will make that culture a permanently accepted culture of the country.

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Though besides only becoming promoted, if the Mughals manages to integrate an entire culture group into their empire they’ll get some small boni from the cultures contribution to the empire's administration. However this bonus is not permanent and is only kept as long as they can keep control of all the provinces.

Keep in mind all values are very work in progress and are very much subject to change and hit with nerf hammers!

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The second feature we’ve added is for the Europeans and is called Charter Trade Company. This is a new diplomatic tool which will let you setup a trade company in foreign distant lands like Africa, South East Asia or India. The interaction has a base cost for establishing the expedition to the east. This cost is calculated on your colonial range meaning as you progress in technology it will get cheaper, or if you have modifiers that steers your nation to the more adventurous type. This action can only be used on Trade Company Charter regions and any provinces you gain from this will automatically be made into a Trade Company province.

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It’s a small feature, but we put a lot of focus on making sure the AI uses this as one would expect . We did this since we know this has been a major pet peeve of you lot, ranging from it not being worth it shipping your troops over half the world to just simply the AI never does.

So we put our elbow grease on to make it possible to “get started” in the far east and that the colonizers of Europe would understand how to do this. While playing this is how it turned out for me with Spain buying provinces in Madagascar, Gujarat, Coromandel and Portugal in Goa and the Malabar Coast. Also bonus with the Turkish West India Company next to the Spanish Gujarat.

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Next thing on the agenda is PDXCON! You should look up the EU4 booth and I'll happily tease you about how cool the upcoming features are :cool:
See you there!
 
But wouldn’t you admit it’s quite problematic for units to be of different strengths with the same tech level?
When Native Americans got guns, did they start fighting in the European manner?
Unit differences are more reflective of a local culture/nation’s fighting styles and organization as opposed to the technology they use.
For example, Asian units at one point have high damage pips but low morale, representing guerilla tactics.
Asymmetry in a game like this is fine and makes it more interesting.
 
I am not some crazy person who wants everything to go exactly how it went in history but seeing game mechanic that prevents historical events from happening ( like empires not selling provinces ) seems wierd to me
They can sell you land if within coring range, but you can’t buy land from them
Loans and selling provinces are the two unicorns of eu4 tho
 
I'm kind of surprised it isn't: 1st culture gives X bonus, 2nd culture gives Y bonus etc.

Will we be able to see those bonuses anywhere, so as to plan where we want to expand without consulting the wiki?
 
oh, great... some more boni to pick up...
...for special countries only, access forbidden to the rest...
no drawbacks, of course....
-> so surprised, guys, ---- :rolleyes:

(at paradox, how do you spell "bala...", ?, wait - I just had the word, it was something with "dance", or was it? ;))
 
And why shouldn't people complain about obvious bandaids instead of actual fixes to the main problems that everyone is the same tech level nowadays and Europan AIs fail to compete with India or China?
There's no reason why this mechanic (which is nice and historical on its own) can't be combined with rebalancing institutions. In fact, that would probably even be enough to fix the "Europeans in India" issue, especially if the Europeans actually move troops to their colonies, which Groogy said is being worked on.
 
There's no reason why this mechanic (which is nice and historical on its own) can't be combined with rebalancing institutions. In fact, that would probably even be enough to fix the "Europeans in India" issue, especially if the Europeans actually move troops to their colonies, which Groogy said is being worked on.

Maybe.
But it certainly also suggest that the money flood problem is not worked on and instead they are struggling to find things to spend money on.
 
It was about time you did something about trade companies, will make colonization much more interesting
 
Maybe.
But it certainly also suggest that the money flood problem is not worked on and instead they are struggling to find things to spend money on.
Why do you try and find the worst in every new feature? Naive as I may be, I genuinely don't think this was implemented with the goal of being a money sink for the sake of money sinking.