It was the ancient religions rule.
already fixed for next version.
On one hand, it's amazing how quickly I fixed this. Factions are one of the most complex parts of the code, and it literally took mi 2 minutes to find the fault once I reproduced it.
However... It's even more amazing how *stupidly* I caused it. I actually added a timed delay for the "make ultimatum" decisions...
So yeah... the next version won't be out soon (big update on the way), but you can fix factions by simply removing "ai_check_interval = <some number>" in decinsions/CK2Plus_faction_decisions.txt.
You don't need to remove them from "targeted_decision", only the ordinary "decisions".
Okay, not sure if this is a Plus bug or if it's even a bug, but anyways... check this out. Absolute BS
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battle started. ERE has men around. 27 martial commander holding up against 29 martial opponent with reinforcements coming up. Should be no problem right? Yeah
Reinforcements come in... all going to plan... erm, and then this happened
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so this 18 guy decided to take over for some reason unknown to mankind, even though the 27 guy is still technically in the battle. He's not captured, not injured not wounded, didn't craven out, nothing. He's just not leading anymore for some reason. ERE actually lost this battle, believe it or not, becos Mr 18 martial guy failed to hold the centre.
Not the first time it happened too, I had to reload this entire thing to take screenshots and it actually happened again
Anyone else having mysterious changing commanders, mid battle for no reason? Or is this a uniquely CK2 thing I've just never encountered yet (until now)
Using latest "Lion King" version fyi
IIRC, this is one of the items in the spring patch changelog. Maybe...
Definitely vanilla
Roman and Hellenic pagans use Orthodox Christian religious clothing for their priests.
Using Orthodox clothes is WAI if I remember correctly from when I last messed with that file.Not really a bug, there just aren't any portraits for them...
trigger = {
NOT = { has_global_flag = ancient_religions_start }
controls_religion = yes
year = 850
OR = {
religion = catholic
religion = chalcedonian
}
NOT = { has_global_flag = christian_crusades_unlocked }
333 = { # Rome
owner = {
OR = {
NOT = { religion_group = christian }
is_heretic = yes
}
}
}
}
I was playing as a Paulician ERE and I wanted to trigger the crusades, but looking at the code I saw that only chalcedonian/catholic religious heads are allowed to get the event that sets the beginning of the crusades, so if there is no k_chalcedonian holder (before the schism obviously) the even that sets the crusades may not run. There are 4 events that set the crusades on, there is the trigger of one as an example:
Code:trigger = { NOT = { has_global_flag = ancient_religions_start } controls_religion = yes year = 850 OR = { religion = catholic religion = chalcedonian } NOT = { has_global_flag = christian_crusades_unlocked } 333 = { # Rome owner = { OR = { NOT = { religion_group = christian } is_heretic = yes } } } }
I'd suggest adding religion = paulician (and any other catholic religion that may call crudades) in the OR clause. I mean, if crusades are called due to catholicism being in danger, any version of it that can use crusades should be able to trigger them to defend catholicism.
Regards.
Well, let me assure you that according to the files, he is supposed to die in 1074 (!)
When I load my ERE save name of ERE changes to Byzantine Empire. Is that a bug or normal?