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Wasn't there to be an "Events Editor" where our Modding Community could add new events with access to various in-game impacts, in a manner and low-level variety as are already in-game?

By "low-level variety" I mean the application of "High Spirits" or "Low Spirits" for a number of days. Same with select MechWarriors struck wounded for a number of days. Etc...
 
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Wasn't there to be an "Events Editor" where our Modding Community could add new events with access to various in-game impacts, in a manner and low-level variety as are already in-game?

By "low-level variety" I mean the application of "High Spirits" or "Low Spirits" for a number of days. Same with select MechWarriors struck wounded for a number of days. Etc...
IIRC, I think that was an individual who said that, not an official thing... if that helps.

I'm sure we'll see that eventually.
 
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IIRC, I think that was an individual who said that, not an official thing... if that helps.

I'm sure we'll see that eventually.
Perhaps as part of the Quality of Life or later this Summer patch. :bow:
 
Perhaps as part of the Quality of Life or later this Summer patch. :bow:
Im not so sure. Note the ^ "not officially" thing.

Thats not to say we wont see it. Just how and when could be different... shared on personal time and time.

I could be wrong though.
 
I'd like to see...

- Better Graphics. Every Battlefield is essentially Monochrome. Green or Brown or Orange. Everything is a shade of that colour. It's [Mod edit: Bad language].
- Better Graphics. Buildings are soooo basic.
- Better Graphics. Mechs don't look big. Between the lack of good textures, the monochrome palettes and the total lack of details Mechs look like human-sized humanoids walking amongst shrubs and model villages. You can't even bring the camera down for a cinematic feel of looking up at the mechs. How about some missions in urban areas to really showcase the scale of the combatants?
- Better Combat. As it is the game is just a graphically worse version of XCOM with no stealth, no reaction shots, less weapon variation, less 'role' variation, fewer skills, less interesting missions, a worse campaign story...
- Quality of Life - faster screen transitions, eliminate slowdown issues, eliminate between-turn delays (especially for units that aren't even visible). Speed up combat - missions with 10+ enemies and 10+ allies are tedious. Allow skipping all travel screens.
- Why's there only one falling-over animation?

I realise the game is a conversion of a tabletop one but there's some glaring stupidities too...

Why's a lance only 4 units? What kind of General says "No... don't you dare send more than four of my troops into the theatre!"?
Why didn't engineers realise that four (or six or eight) legs is better than two for stability? What about tracks?
Why would you give a mechanical combat unit arms?
Why are there humans inside the mechs?
Why in a thousand years of progress have we managed to make worse targeting computers? The computations to put a ship in orbit around a planet are FAR harder than the one to fire a weapon to hit a penny at a thousand yards.


Please make this something more than a bad XCOM copy before you want to ask us to pay for any DLC.


I respect that you obviously dont like the current battletech game but please stop comparing Battletech with xcom the games have only in common that you have a "dropship" as mobile base and are flying from mission to mission!

The setting and the way you play is something very different.

4 Mechs are a lance 12 a company why? because someone made this decision and defines it. In Military you find a lot of this.
T-Rex and Raptors were sucessful Hunters in the past and had two legs. We as Humans have 2 Arms and Legs and dominate the world so why should mechs have 4 or more legs? Stability is not all you need.
Most mechs have arms because you be able to pick up things, punch or climb, for example it is more difficult to raise to your legs after falling without arms (i dont know if this is included into game because many mechanics and rules are not seen but working in the background)
Humans are the Pilots of mechs and it is possible to give a computer control and change mechs to drones in this way, this is seldom done. It is prefeed that humans are mech pilots. You would not ask that about driving/ Piloting tanks or airplanes, In science Fiction Films you surely would not question that there are Spacecraft Pilots, Navigators and so on. Simply a Crew, why a different point of view about piloting mechs?
The targeting of Computers is not easy there is a lot to calculate it seems you dont consider this is a huge calculation to hit very small things and to aim.

I hope Battletech will remain a whole different game compared to Xcom because both games are very different games with different Story, setup and most important Charme.

Battletech is more than being the Pilot of a huge metal Monster it has a Story, Setup and the society is special, its about modern Chivaldry, honor in Combat and much more. Try some novels to catch the spirit of the Setup and Background, if you like and wish to understand it better.
 
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From HBS was the specifics "when exactly should we wait for the first DLC?"

"5. More BATTLETECH!
The above is just the beginning! We'll be continuing with more free Updates after Update 1, and we'd also love to release a larger paid content Expansion or two - but right now we're staying focused on bugfixes and immediate reactions to launch feedback. With your support, we could not be more excited to continue making BATTLETECH even bigger and better. . "


If or when DLC/Expansions will happen, we will know when HBS makes an announcement. Stay Tuned Mechwarriors.
 
"5. More BATTLETECH!
The above is just the beginning! We'll be continuing with more free Updates after Update 1, and we'd also love to release a larger paid content Expansion or two - but right now we're staying focused on bugfixes and immediate reactions to launch feedback. With your support, we could not be more excited to continue making BATTLETECH even bigger and better. . "


If or when DLC/Expansions will happen, we will know when HBS makes an announcement. Stay Tuned Mechwarriors.
This I saw.
 
Mmmmmm.... Good stuff.

I'm just hoping for co-op. It doesn't even need to be in the campaign, though that would be cool, just for skirmishes where 2 people control 2 mechs or 3+ people control 1 mech each. I can immediately get two more players to sign on if co-op shows up.
 
“BATTLETECH: What’s Next?”

How about HBS being purchased by Paradox...

I didn’t see this one coming.

I’ll miss the HBS KickStarter process and unique interaction with its fans. : (
 
“BATTLETECH: What’s Next?”

How about HBS being purchased by Paradox...

I didn’t see this one coming.

I’ll miss the HBS KickStarter process and unique interaction with its fans. : (
I agree, I'd have thought JW would've kept the company for a lot longer than he has. Maybe he has another venture planned?
 
I agree, I'd have thought JW would've kept the company for a lot longer than he has. Maybe he has another venture planned?
I had thought of that... maybe HBS, BATTLETECH and Shadowrun goes to Paradox, but what of Crimson Skies?

It might take a couple years, but who knows! : )
 
I had thought of that... maybe HBS, BATTLETECH and Shadowrun goes to Paradox, but what of Crimson Skies?

It might take a couple years, but who knows! : )

Crimson Skies?
Yespleasemore!
I'd love to pull out my old Confederate militia group - the Ellisville Sawyers - and take on the Red Menace of the Plains.
Death to the People's Collective!
God Save Dixie!
:D
 
Crimson Skies?
Yespleasemore!
I'd love to pull out my old Confederate militia group - the Ellisville Sawyers - and take on the Red Menace of the Plains.
Death to the People's Collective!
God Save Dixie!
:D
redesign__crimson_skies__carrier_heavy_fighter__by_latusma-d80bted.jpg

: )
 
WHERE is this coming from?
That is a Crimson Skies graphic.

Besides BattleTech and Shadowrun, Jordan also created Crimson Skies.

For over a year now by my recollection, Jordan and HBS have been in discussions with Microsoft to acquire the rights to develop a turn-based version of Crimson Skies. Taking Crimson Skies back to its turn-based roots, drawing heavily from known strengths of HBS game development.

Whether or not these talks have born for fruit, or even if they will continue now under Paradox, remains to be seen. : )
 
That is a Crimson Skies graphic.

Besides BattleTech and Shadowrun, Jordan is also created Crimson Skies.

For over a year now by my recollection, Jordan and HBS have been in discussions with Microsoft to acquire the rights to develop a turn-based version of Crimson Skies, taking it back to its turn-based roots.

Whether or not these talks have born for fruit, or even if they will continue now under Paradox, remains to be seen. : )

I knew Mr Jordan created Crimson Skies, but not that HBS wanted to create a turn-based game for it.
I spent many happy hours playing C.S. both tabletop and PBEM, and would be more than willing (now that I am stable enough) to go in as a backer on a C.S turn-based game set up using the system they have here in Battletech.
 
I knew Mr Jordan created Crimson Skies, but not that HBS wanted to create a turn-based game for it.
I spent many happy hours playing C.S. both tabletop and PBEM, and would be more than willing (now that I am stable enough) to go in as a backer on a C.S turn-based game set up using the system they have here in Battletech.
It is my hope that HBS does develop a turn-based Crimson Skies game...

...then brings some of those game mechanics back to BATTLETCH, breathing life into an AEROTECH expansion. : )
 
I think difficulty in the early game is ok, late game with an only assault lance it's becoming a bit to easy.
If the game remains at limiting the player to one lance per drop, there need to be some variation in the missions requiring light and medium 'Mechs.
As it is now in lategame battles are not exactly variable.

I'd like to see a variable in Mech parts salvage to rebuild a Mech based on Class.

Light: 3 Salvage pieces (as currently in game)
Medium: 4 Salvage Pieces
Heavy: 5 Salvage Pieces
Assault: 6 Salvage pieces

Natural progression of numbers according to weight class. Makes Assaults and Heavies much harder to obtain. Also, makes it much more likely that players will take the time to remove heads or legs to max out salvage of Mech chassis.
 
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