• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 12th of June 2018

Good day all. It's everyone's favourite time of the week: EU4 Dev Diary time. We've covered the three meatiest changes coming in Dharma in our previous diaries, that is to say the Government Overhaul, Policies rework and the revamped Estates. We'll likely go back over these in a future dev diary to make something of a "cliff notes" of big changes in 1.26 and Dharma.

That said, we're still far from done with all the neat things to show you in our upcoming Mughals update and the Dharma expansion. Today, I'll show you a feature from each.

Firstly, as I teased in an earlier tweet we are adding a new mapmode with the update: one that has been requested since time immemorial. The Truce Mapmode.

hungry Osmanoglu surveys the scene.jpg

Ottomans are under-powered: pretty much no targets in 1444

Implemented with pride by the Caped Crusader @Duplo the truce mapmode allows you to see all nations with whome you have a truce with in a gradual tone of red. As the truce comes to an end, the brightness of the red dissipates. Additionally, nations that you have a casus belli on are marked in green stripes. Grey nations on the map naturally are ones you have no truce with.

Here's a more "hands on" example of how it looks in play.

Nobody messes with Nepal but Nepal messes with everyone.jpg

Nepal is an awesome formable in 1.26. The Prussia of the East.

No more will you be forced to click on all nations around you to figure out if they are fair game without chugging that -5 stab hit (minus three with Diplomatic ideas) The information is right here, and this mapmode is available to all with the 1.26 Mughal Update.

Another change coming along, this time with the Dharma expansion, is a change to how one Autonomously Suppresses Rebels. Now your army can be told exactly which areas to hunt rebels in, and the selected areas will have their unrest reduction spread out in those areas

Revolting Lithuania Peasants.jpg

It'll take Lithuania some time to get to India. In the meantime, they'll get their internal affairs in order.

In this new rebel suppression mode, which replaces the old auto-rebel-hunt for Dharma owners, armies will reduce unrest in the selected areas by up to 5 and hunt down any revolts strictly within the selected areas while avoiding enemy armies. Where-ever you give them this command will be treated as their "home" province and they will return to there upon defeating any rebel scum. In this mode, their unrest reduction is increased five-fold, but still capped at 5 and will be spread out across the provinces. If you want to have an army suppressing a large, revolting area, better make sure it's a good one.

That'll be it from me this week. While there's much more I'd love to be telling you about next week, I'll be handing the mic over to the talented @Audiomancer who is eager to tell you about the audio improvements coming in 1.26 which have been a long time coming.
 
Last edited:
That's my question as well, because if it's still capped at 0.25 per unit then I really can't imagine it to be useful. Pre humanism wrong culture provincial unrest is >15. If unrest is <10 I raise autonomy. If unrest > 10 + unrest from OE then I pray rebels spawn asap.
At the same time it would be a huge early game buff to minor nations if there is no unit based cap.
 
Nice changes but the DD was rather thin. Especially for people following development closely that already knew this stuff... oh well. Guess just one more week until the next DD o_O
 
Awesome! Now that we have a truce mapmode, can we get a Leagues mapmode for keeping track of who's who during the League War?

I'm seeing lots of good stuff this patch!
During the actual war you can see the participants quite clearly by viewing the diplomatic mapmode of the Emperor. But before the war fires it would be handy I suppose.
 
The new rebel suppression mode looks fantastic, it feels a bit like the garrison command from HOI4. Thankfully, no naval invasions in EU4... yet.
 
The new rebel suppression mode looks fantastic, it feels a bit like the garrison command from HOI4. Thankfully, no naval invasions in EU4... yet.

I have a feeling it will work better than the garrison command, but that's a quite low bar since the garrison command objectively doesn't work and fails to suppress with more divisions than UI claims you require (and in fact if you micro them you only require the number displayed). Garrison in that game also suicides troops at sea, I doubt suppression will allow transports in EU 4 though this will mean island rebels remain annoying.

So, rebels are even easier to deal with now eh? Snowballing commence.

It's nearly identical to how rebels are handled now: you put troops in an area with unrest and move-queue them to kill rebels that happen, maybe with a 1 stack to clear provinces that are captured while the stack keeps fighting. It will reduce number of clicks and help out a little with standing rebels off for temporary -5 unrest (this is also a thing already).
 
I have a feeling it will work better than the garrison command, but that's a quite low bar since the garrison command objectively doesn't work and fails to suppress with more divisions than UI claims you require (and in fact if you micro them you only require the number displayed). Garrison in that game also suicides troops at sea, I doubt suppression will allow transports in EU 4 though this will mean island rebels remain annoying.



It's nearly identical to how rebels are handled now: you put troops in an area with unrest and move-queue them to kill rebels that happen, maybe with a 1 stack to clear provinces that are captured while the stack keeps fighting. It will reduce number of clicks and help out a little with standing rebels off for temporary -5 unrest (this is also a thing already).
The idea is great, and I'm aware on how to reduce revolt risk. It's just that now with this feature, you get a multiplier on revolt risk from smaller armies.
 
The idea is great, and I'm aware on how to reduce revolt risk. It's just that now with this feature, you get a multiplier on revolt risk from smaller armies.

True, it might make the early game a bit more palatable for small starts, but this isn't going to move the needle much at all in the late game (rebels will still happen in these provinces). It's much more attractive as a micro saver.
 
This, though a bit more complex. It also considers how many provinces do have unrest etc.
Man this feature looks amazing :) I really like we can decide where they suppress rebels which was the biggest reason why I didn't use this feature alot.
I do have a few questions though;
Will it say how many divisions you need to achieve max rebel suppresion (-5) on all provinces affected?
As in I want to suppress rebels in all of Japan so I select all the areas and then there's a little indicator saying I would need 36 regiments for -5 on all affected provinces?
And if it doesn't will that be a possibility for the future?

Also would it work with multiple different armies assigned to the same area?
 
Man this feature looks amazing :) I really like we can decide where they suppress rebels which was the biggest reason why
Will it say how many divisions you need to achieve max rebel suppresion (-5) on all provinces affected?


Also would it work with multiple different armies assigned to the same area?
If I understand it correctly, 4. :/
 
As I understand it:
- Take the normal supression value of an army
- multiply it by 5
- spread the result over the assigned area (max 5 per province)

So every army can now fully supress 5 provinces with the only downside being the hassle of assigned areas.
Rebels thus become even less of a thread than they already were.

Now that you put it like that, yes, this does seem like terrible feature. Why even bother supporting rebels now when its already marginal as it is? The army should at least take a morale hit whilst it's 'area suppressing' in this manner so it can't be totally abused.

Combined this with the huge buff to estates (no negatives at all until reaching 100% influence, WTF) I can see a pattern of 'dumbing down' to make the game more appealing to casuals. There's improving the UI and there's removing challenges that actually should be there.

I hope Paradox doesn't continue to take this route with Imperator, Firaxis basically ruined the Civilisation franchise with the release of Civ V and have only gotten worse since.
Paradox's main strength is that they still make games for serious gamers, being one of the last companies that haven't yet tried "streamlining" to appeal to the console-peasant crowd.
 
^ You'd need 20 regiments/5 provinces to reduce unrest by 5, but you'll likely want one centralized stack to just kill the nigh-guaranteed rebels after the early goings.

As it stands, rebels are already #1 opponent from 1680-1821, likely sooner. It's not an exaggeration to say that 10x number of rebels are killed as enemy soldiers. Getting max manpower worth of rebels twice in 5 years is common, and this feature will do little to head that off other than providing a micro saver on killing the millions of rebels that aren't on islands.
 
While we are here at this topic... If we could see less rebels in general in EU4 that would be wonderful. I don't care if it would make game easier - there are better ways to make game harder than constant rebel spam.
Less rebel spam. But at the same time make rebels more of a threat. If anything separatism should tick upwards over time while starting at 0. Or rather is should dynamically grow or shrink taking into account the condition of your nation.

The mongols conquered all of china and didn't face popular rebellions until a hundred years after their rule once people got weary of being ruled by mongols, their armies lack of ability to maintain order, having rulers who were poor at administration and the economy going bad (which ties into the whole lack of ability to maintain order problem)