Ultimately, HBS won't care too much about the noise or the specifics of the discussion and will make their decision on where to put developer assets based on the popularity of each play-mode - they undoubtedly have data on this (even we have some data with Steam achievements). Those metrics will almost surely be the actual decider.
That's both a very good argument and at the same time, a somewhat biased one. As long as they don't fix multiplayer and deliver the product we were supposed to have(like match making, ladder, etc...), those numbers they have will always be skewed.
As it stand right now, because of the lack of support for multiplayer, the only ones playing it are the hardcore fans.
You want to play a game, here's how it currently works:
You click on multiplayer and wait, and wait, and wait, and still wait, because no one will create open lobbies. Why? Because there's no structures or rules right now with unknown opponent. They can leave at any time if they wish, there's no penalty at all or play extremely cheesy tactics because the game is balanced for the single player for the moment, otherwise, you can be sure the flamers would work differently just to name one unbalanced weapon. That alone is enough to discourage anyone but the hardcore players.
What did those do? Create an unofficial discord for the game, for which you first need to find the address to. Once there, you have to find an opponent by asking and hopping someone will reply, just like it was in the 90s! Lucky for those who get that far, it's usually not too difficult to find someone since we're all in the same situation, hopping to find someone to play with...
... but that's not over, now that you have an opponent, you need to create the game and have him/her connect to it. You can be lucky and it will work on the first try or it might take you half an hour to finally be able to connect. Now the match begins, you play a couple of rounds and out of nowhere, connection to comstar loss, meaning, well, thought luck, game over, since there's no way to save, resume or reconnect to a match for which the connection was loss. How often does this happens? My own stats say 20% of the time(1 game out of 5) and so far, that seems to be the numbers I'm getting when discussing the topic with others.
To be clear, this is not a rant nor is it complaining even if the tone seems to point that way.
I love the game, both single and multiplayer.
No, this is meant for all of the SP people whom I'm pretty sure, at least from reading the comments here, never even tried to play the MP.
This is meant to explain what it means to try and play BattleTech in MP right now and why we want it fixed. That's how much we love this game and how dedicated to it we are.
I'm sure I'll get many "Respectfully Disagree" for this post and that's OK, but please, for once, do tell why you disagree with us when all we want is to be able to enjoy the game.