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CK2 Dev Diary #87 - Killing Spree

Greetings!

Today I’ll cover a minor feature of the upcoming Holy Fury expansion, the ‘Kill List’. The Kill List is, simply put, a list of everyone a character has killed and how they died. The list is accessed from a button in the character interface, in our example here we have a typical incarnation of Genghis Khan:
KillListDD_KillListButton.png


This button is visible on all characters, living or dead, and shows a list of all kills that are public knowledge (so you can’t see any secret kills a character might have). The list itself will open to the right of the character interface, and looks like this:
KillListDD_KillList.png


Now, while there aren’t many actual gameplay effects tied to this feature (save a few events) you might still feel inclined to become a murderous tyrant. If you so happen to kill more than 5 other characters, you will enter the Ledger - where the most depraved killers are listed at the top. For some reason, characters with a Reformed Pagan religion using the Bloodthirsty Gods doctrine tend to top the lists... more on that in the next Dev Diary!

KillListDD_KillListLedger.png
 
Torture could have done the trick in a surprising amount of cases...
Yeah, if you want to either have a random person being accused of the murder or have an excuse to imprison someone you already don't like
 
If, based on this button, an achievement appears to kill 100 people, then this will be one of the easiest. We make an invasion, then with one button we execute all the prisoners
 
Nice little function. People may complain that it's not worth a dev dairy on its own but all these features add up to the bigger picture
 
Torture could have done the trick in a surprising amount of cases...

Torture who? The people who witnessed the crime? People who had motive? The psychopathic nobility?

Not to mention that many people will lie or falsely confess just to make the torture stop. Sorry, but it's just a daft idea to want investigations into assassinations when during the time period, people were more likely to think magical creatures were to blame for murder. Either they're caught in the act or they're never caught.
 
Instead of this, can we FINALLY, for the love of all gods get a mechanics that would allow us to rule as a tyrant? Fear should be as good incentive for obedience as love and happines.

You mean to tell me that when I'm spying on people, jailing them on flimsy pretenses and then abusing the fact they can't revolt to keep the rest down, I'm playing the game wrong? :eek:

But yeah, there could be a fear oppinion modifier in there somewhere too so I don't need to be throwing around marriages and jail times so frequently :p
 
With all the special events made for people who want to play Evil, I'm wondering if the devs will ever think of designing special events and Achievements for people who want to play Good?
 
If, based on this button, an achievement appears to kill 100 people, then this will be one of the easiest. We make an invasion, then with one button we execute all the prisoners
Could someone with computer knowledge form a joke wherein the streets will run a certain color with whatever it is that keeps character information or whatever? (Bytes?)
 
The frog trait is from the Frog Prince event chain, where your character is turned into a frog by a witch (+100 to intrigue, -10 to all other traits) as punishment for marrying for powergaming rather than roleplaying purposes. Must find a princess (NOT some lowborn wench with good or excellent traits) to marry in order to be turned back.

At +100 Intrigue, why would you ever WANT to go back?
 
Torture who? The people who witnessed the crime? People who had motive? The psychopathic nobility?

Not to mention that many people will lie or falsely confess just to make the torture stop. Sorry, but it's just a daft idea to want investigations into assassinations when during the time period, people were more likely to think magical creatures were to blame for murder. Either they're caught in the act or they're never caught.

Torture as a way for extracting not only confessions but also what might be nowadays termed clues is fairly commonly attested in many medieval texts - though often only in cases where the author intends to tarnish the reputation of the figure they are describing. There is very little reason to assume that torture of both servants and slaves would not have taken place under any regime whenever a murder of a victim with high enough profile was being investigated. The idea that 'medieval time period' (a far too broad a term in order to generalize, besides) was so superstitious as to explain suspicious deaths by supernatural agents is very naive and plays into the old kinds of narratives. Sure, many historical and especially hagiographical or legendary stories contain many details that we tend to class as supernaturals, but we need to recognise that this is the shape of the narratives, not necessarily the accurate form of people's motives or ideas. For a writer it is convenient and much safer to gesture towards supernatural agency as an explanation of a royal death, for instance, than to accuse figures who in many cases would have been their patrons or otherwise powerful in the polity in question. To claim that elites with 'medieval minds' (I shudder to use such a generalization, but what can one do - I'm trying to paraphrase here a model which has very little explanatory power) would renounce any attempt to solve a suspicious death just because historical sources to those contexts (often written by ecclesiastics) tend to prioritize moralizing and politically expedient (or safe) explanation models, is just too simplistic.
 
At +100 Intrigue, why would you ever WANT to go back?
Oh yeah and let's say fertility -1000% and health -2 or -3 to account for chance to get squished. Now you NEED to go back :p
 
Will these be viewable after a character has died? If so might be an interesting way to follow up the history of characters. If not, then it's useless and pointless.
 
Will these be viewable after a character has died? If so might be an interesting way to follow up the history of characters. If not, then it's useless and pointless.
Second paragraph
This button is visible on all characters, living or dead
 
What about a ledger for "great warriors" where kills have been on the battlefield? Or in honourable duelling combat? Surely not all kills have to be considered "depraved" or "tyrannical.

Still I hope having a visible list can offer some gameplay options.
 
Ok. I've been a long time fan of CK and had it since day one, but... Oh here I go...

CK2 development needs to cease unless you can add hot join/resync to the current engine.

If you cannot... Please move on to a new game engine.

I bought Jade Dragon and actually regretted it and it start making me no longer like you as a company and its not your fault.

Yes. The new DLC system was way better than the old HOI3 one because you didn't have to buy all of them to work, but now... I don't know. I'm just like... A game needs a finite lifespan. (Altered Carbon reference)

It's reverse beating a dead horse with life support and yes it makes you some money, but it's just annoying your core.

Unless... You can pull CK2 with the HOI4 engine out of some magic hat... Then we cool again, but I guess thats CK3 again.

I feel that the DLC system is actually hampering your progress rather than helping it because its so modular, but still requires an engine and code base that has 5+ year legacy in it. HOI3 and Vic2 never had that problem because you moved on.

Also it saddens me that March of the Eagles and Sengoku missed out the DLC boat.

But then we got $200 worth of EU4 DLC when EU5 would have been more appropriate 1 year after HOI4 was released to update the engine.
 
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Ok. I've been a long time fan of CK and had it since day one, but... Oh here I go...

CK2 development needs to cease unless you can add hot join/resync to the current engine.

If you cannot... Please move on to a new game engine.

I bought Jade Dragon and actually regretted it and it start making me no longer like you as a company and its not your fault.

Yes. The new DLC system was way better than the old HOI3 one because you didn't have to buy all of them to work, but now... I don't know. I'm just like... A game needs a finite lifespan. (Altered Carbon reference)

It's reverse beating a dead horse with life support and yes it makes you some money, but it's just annoying your core.

Unless... You can pull CK2 with the HOI4 engine out of some magic hat... Then we cool again, but I guess thats CK3 again.

I feel that the DLC system is actually hampering your progress rather than helping it because its so modular, but still requires an engine and code base that has 5+ year legacy in it. HOI3 and Vic2 never had that problem because you moved on.

Also it saddens me that March of the Eagles and Sengoku missed out the DLC boat.

But then we got $200 worth of EU4 DLC when EU5 would have been more appropriate 1 year after HOI4 was released to update the engine.
HOI4 is still the same engine as EU4 and CKII.

Releasing EU5 or CKIII would be an immediate step back in depth, as a new build would inevitably lack at least some of the build up of complexity and interactions between released material. You'd probably lose all but one start date as well, and unless they chose to start with 769 or 867, we'd never see the backwards extension of the timeline again, because of the extra work in supporting multiple starts and keeping everything up to date across all of them.
 
well its not a lot of features in it. so i hope it will not be overpriced as all the other dlcs like some your dlcs cost £15 and they are at least 1 year old for which other sites where I buy dlcs cost like 3-5£ I know its about supporting developers but I am not rich and for £15 I can have 4 dlcs at least...
 
well its not a lot of features in it. so i hope it will not be overpriced as all the other dlcs like some your dlcs cost £15 and they are at least 1 year old for which other sites where I buy dlcs cost like 3-5£ I know its about supporting developers but I am not rich and for £15 I can have 4 dlcs at least...
We've heard a few of the things in the dev diary - including a complete overhaul of crusades and reforming pagans - so I'd reserve judgement on it not being a lot of features.

There's apparently a summer sale coming up, so use that as a chance to catch up on old DLC.