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CK2 Dev Diary #88 - A Faith In My Own Image

Greetings!

Bit of a sneaky DevDiary today - this Friday (when we usually post Dev Diaries) is the time for Midsummer celebrations here in Sweden, so we wouldn't be able to answer your questions! Tomorrow we'll be busy eating pickled herring and getting rained on, but today we're here for you!

By now it’s hardly a secret that the two main focuses for the Holy Fury expansion are going to be Catholicism as well as Paganism. Playing as a Catholic is core to the game, with a grounded set of rules for you to adhere to (and abuse). Playing a Pagan, in contrast, is a more visceral and instantly gratifying experience - with a strong emphasis on dynamism compared to the more rigid christian faiths. Before going any further, it’s worth noting that the Pagan religious group will be unlocked and playable with Holy Fury.

With Holy Fury, reforming a Pagan faith is no longer a one-click type of deal. Instead you’ll be able to tailor the new religion to become exactly what you want it to be through the new Reformation interface:
ReformationDD_ReformView.png


You will be able to open and preview this screen at any point while playing an unreformed pagan, allowing you to plan ahead what type of features you want to pick. We’ve also taken this opportunity to make the Bön religion reformable, to provide equal opportunity to the eastern Pagans.
ReformationDD_FeaturePicker.png


There are three different types of ‘slots’ to be filled in, the Nature, Doctrine and Leadership of the religion. The default selection will be thematically chosen depending on what faith you’re reforming - though there’s nothing stopping you from picking wildly divergent features, such as a Pacifistic Nature for the Germanic religion.

While most features will be available to all pagan religions, they will all have one unique doctrine that only they can pick. This is to enhance the differences between the various unreformed pagan faiths. The Germanic special feature will, for example, contain Seafaring and Prepared Invasions - something the other religions must spend two doctrine slots to get.

The possibilities with reformation are near endless, you’ll be able to make a religion that suits your specific needs. For example, if you’re surrounded by other religions (very common if playing Zun or Bön for example) the Cosmopolitan Nature would be advised, as then you can intermarry with your neighbors to create non-aggression pacts. If you’re tired of the Abrahamic religions and their incessant Crusades, you can adopt a Warmongering Nature combined with a Bloodthirsty Gods doctrine to really show them what you think of their weak rituals.

As there’s too many features for us to bring up right now, I’ll save them for a future Dev Diary. Worth noting is that several of the Doctrines you can choose will contain special events and decisions tied to them, so even if you’ve already played a game once where you reform a Pagan faith - you might just want to play another one, to see what could have been different.

To round off, here’s a few of our favorite reformation setups from us in the Dev Team:

ReformationDD_ReformViewRageair.png

Starting off with my own choice, I’m all about creating chaos - and there’s no greater way to achieve that than to promote not only close-kin marriage, but also harems on top of that! Once during a multiplayer with the Dev Team I managed to reform the religion most of us was playing into something similar to this. They were confused when their children started marrying each other, to say the least!

ReformationDD_ReformViewSnowcrystal.png

@Snow Crystal I like playing tall, so I like boosts that let me control who the Heir is, as well as making sure the heir is as popular as possible. I can't stand having a Religious Head that tells me what to do, and think Autocephalous is pretty cool. I don't really care about spreading my faith outside of my borders - if anything, I’d prefer everything outside my borders to be heathenous, so that I get more of a challenge!

ReformationDD_ReformViewSilfae.jpg

@Silfae Usually upon reforming, my dynasty ends up alone against a world of infidels. The quickest way to spread the faith when in those circumstances is through military action, hence the need for a Warmongering Nature. Picking the Astrology Doctrine unlocks the Zodiac traits for my characters, giving them various attribute boosts, while Haruspicy can help me influence the morale of my armies (for better or worse). Furthermore, since Astrology and Haruspicy are synergistic Doctrines, by combining them I gain access to additional perks that would have otherwise been out of reach for me... as well as ending up with an extremely superstitious religion.

ReformationDD-CJ.JPG

@Tuscany One of my favorite reformation combinations is mixing 'Bloodthirsty Gods’ and ‘Haruspicy'. Being able to sacrifice people to your gods and get rewarded for it is great fun, and when combined with Haruspicy (the art of reading an animal's entrails to predict the future) you can even cut apart your prisoners and see whether you will be lucky in future wars. Of course I pick ‘Temporal’ to allow me to rule over all of this as the conduit between god and man, and ‘Peaceful’ because non-violence is obviously the best strategy.
 
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I am very, very, very much lookign forward to this feature :D

I'm glad that we will have our pick on how to shape the new religion we are basically creating and giving each a "bonus trait" that the player can choose to adopt or not is the perfect way to preserve the pre-HF natures of those religions for those people who want them to be that way. I suppose the AI will always reform according to the "default" setup for each religion.

Some things I wonder:

-So without Bloodthristy Gods there will be no more Great Blot for the Germanics/Norse after reformation?
-Will Polygamy work differently from concubines, and can you still have one or the other?
-Is there a feature that promotes greater rights for women like in the Carthar heresy? (Something like "Daughters of the Great Goddess" or something)
-Is there a feature for monotheism?
 
Interesting... Will we be able to use this as a framework to create custom heresies?
 
Fascinating. Will the differences between a Cosmopolitan and Dogmatic religion affect Zealous characters at all, or would they still be considered extremists of their faith, regardless of its nature?


A zealous character is not necessarily an extremist. I think it also includes people who puts religion as their foremost guide for action and thought.
 
Also if anyone is interested we just did a bit of an estimate and it seems like there are around 3000 possible combinations. Our maths might be a bit off though as some doctrines exclude others but either way its quite a few! :)

Edited to be a more accurate number because our programmer can't math.
That would mean like 8, 8 and 7 choices for the 3 categories.
 
What about Heresies?

Holy Fury will not touch heresies, but the new scripting commands that have been added to make the Pagan Reformation work should be usable by modders to make events/decisions around changing the features of an existing religion.
 
Can we get the unique choices for each pagan "flavor"? Pretty please!

At least give us some vague description like you did for germanic (seafaring + prepared invasions). Just so we can plan out what beliefs we would like to reform our first time out. :)
 
Can we know more about the beliefs that are going to be available to choose, please :)

Also if there are 3000 possible combinations I suppose that the maths are 6(Nature, kind of)*x(Doctrines)*3(Leadership, kind of)=3000 which would mean that there should be 166 doctrines to choose. But I could be wrong, I am quite bad at maths.
 
As a designer it bothers me that two doctrine frames are not centered perfectly between leadership and nature.
Otherwise, great DD :D