Alright, so I've been talking with Horus over on the forums and have been mentally cobbling together an idea for a campaign. What reads below is a WIP of ideas of a general story and gameplay revolving around it. This post covers Part I.
Introduction:
After the Arano Restoration, Darius is contacted off the records by an unknown BENEFACTOR. This person has a strange request: they wish to offer a contract that will officially be placed on the Mercenary Review Board, but the real mission will differ slightly from what is contractually stated. Yang and Sumire speculate that this BENEFACTOR is working for one of the Great House's intelligence agencies, but it's anyone's guess as to who. The contract in question involves investigating pirate presence on a Periphery PLANET. The real mission is to "assess a threat against the stability of the Inner Sphere."
While the money sounds excellent, Darius is inclined to pass until the BENEFACTOR offers a small piece of impressive LosTech. BENEFACTOR explains that the LosTech is available in abundance from this contract. The contract also agrees to pay your salaries and expenses in full while the contract is on-going.
At this point, a story branch occurs if the player has a large stable of mechs and pilots. Fearing for the company, Darius suggests that you pick up to 12 mechs and pilots to subcontract under a larger company for a while. This preserves some of your hard earnings (at no cost) for later, but you will not have access to them until Part I is complete. This is totally optional, you can refuse to split the company.
The official contract is accepted. The planet is located in the Periphery near the Free Worlds League. Due to strange atmosphere conditions, Sumire insists that your lance's tonnage is kept below 180 just for the first drop. As the company nears PLANET, Darius tries to talk to the commander about something, but the Argo is suddenly attacked and destroyed by an unknown assailant. Many of the pods and components are ejected and crash. Farah and Darius are wounded, and only the commander and three other mechwarriors make it planet side after the loading bay lands.
Opening Mission 1: "A Hard Hello"
The first mission involves finding your mechwarriors during a sandstorm. This is a dangerous game of approaching unknown blips until they can be identified. One or two will be weak foes you can destroy or run from. Once reassembled, your lance rendezvous with your support staff in APCs and you make your way into a canyon to escape the storm.
Reward: You reclaim 3 of your mechwarriors, your commander and 4 mechs.
Briefing 1:
Darius is unconscious, having lost a leg in the crash. Farah is in a sling but will recover. When you ask about Sumire, Yang shows a broadcast radio transmitting the company's codes. Yang explains that Sumire is in orbit, having disconnected from the Argo just in time. However, there is no means to contact her as none of their equipment is strong enough to punch through the atmosphere. Yang suggests they make their way to the site of Alpha Pod to gather survivors, parts and find a radio they can use. When asked about repairs, Yang points to pieces of debris from the fallen Argo and says he can patch up some of your armor, but that's it.
The next mission will make or break you.
Opening Mission 2: "Welcoming Brigade"
The desert gives way to badlands. The Alpha Pod is under attack by PIRATES. However, another party is fighting them. When your lance gets close enough you discover a couple of your crew (pilots if you have them, Argo crew if not) are manning the Alpha Pod's turret and radio room (for allied Sensor Locks). If you brought them, one of your other mechwarriors is in a mech, fighting as an ally as well (if you don't have a pilot, but you have a spare mech, one of Yang's techs will be piloting instead. You'll have the option to recruit them afterwards-- in fact, that might make for a cool new NPC character).
Reward: You reclaim 1 mech and 1 pilot. You gain flatbeds, which allow you to transport and badly repair mechs. Random parts and salvage from the enemy.
Briefing 2:
After destroying the invaders, Yang reports that Darius is awake but too loopy to command. The company salvages what they can and find a couple of flatbeds. Farah explains that she spoke with the Argo crew, and details the player's situation:
Yang gets the radio to reach out to Sumire, who is hanging about in orbit, pretending to be debris. She is glad to hear you but reports that she's low on fuel. When she lands, that's it until more hydrogen can be found. Despite Farah's concerns, Yang insists that they need the dropship as it's their only means to repair the mechs. She sends you a map feed she collected however, and Yang and Farah suggest that a nearby, jungle-clad mountain range might be the best hiding place for the Leopard. After patching your mechs and taking what you can (including the radio), the company loads the flatbeds and makes their way there.
Opening Mission 3: "Safety Dance"
The badlands give away to jungles. Sumire reports that she's picking up enemy activity closing in on the company, rushing you on. Unfortunately, one of the APCs stumbles across mines. A mech (the lighter the better), has to go forward so its sensors can detect the mines and find a safe path. Meanwhile, the other three have to hold back waves of attackers as the APCs plod along.
After the APCs clear the mines, missiles blow away the enemy. Yang points to a few LRM launchers and an Archer that stand there, and you realize they're taking aim at you. Just before they fire however, Darius gets on the radio, saying a strange, cryptic statement across all bands. The artillery pauses before the Archer pilot radios you. "Welcome to PLANET, commander."
Reward: Salvage.
Briefing 3:
The Archer pilot descends her machine and introduces herself as LIEUTENANT of the PLANET MILITIA. Darius, now awake but bedridden, explains that their BENEFACTOR mentioned some infighting on PLANET that he had contact with. The phrase Darius had used was given to him in the unlikely event that they crossed paths with "the enemy of my enemy." This makes LIEUTENANT defensive; she admits that they have an off-world agent seeking aid, but has no idea who BENEFACTOR is. However, the MILITIA had been expecting mercenary assistance.
When asked, LIEUTENANT explains that PLANET was independent until about two years ago, when they were invaded by STATE. It was a bloodbath; PLANET is littered with craters from orbital bombardments. Farah speculates that only a warship could cause that kind of devastation, but Yang points out that such weapons haven't been seen since the Second Succession War. LIEUTENANT continues, explaining that large swathes of the population were put to work in mining or shipped off-world. PLANET is divided by four primary factions:
LIEUTENANT offers to take the company to a base for further discussion and repairs. Yang almost lets slip about Sumire, but Darius cuts him, agreeing to go along. Once alone, Darius explains that to the commander that he does not necessarily trust the MILITIA, and that beaching the Leopard should be a "trump card" to play once they know who they can trust... if anyone. Sumire isn't happy about playing dead for longer than she has to, but agrees to be the company's eyes for now.
End Part I. Part II shortly.
Introduction:
After the Arano Restoration, Darius is contacted off the records by an unknown BENEFACTOR. This person has a strange request: they wish to offer a contract that will officially be placed on the Mercenary Review Board, but the real mission will differ slightly from what is contractually stated. Yang and Sumire speculate that this BENEFACTOR is working for one of the Great House's intelligence agencies, but it's anyone's guess as to who. The contract in question involves investigating pirate presence on a Periphery PLANET. The real mission is to "assess a threat against the stability of the Inner Sphere."
While the money sounds excellent, Darius is inclined to pass until the BENEFACTOR offers a small piece of impressive LosTech. BENEFACTOR explains that the LosTech is available in abundance from this contract. The contract also agrees to pay your salaries and expenses in full while the contract is on-going.
At this point, a story branch occurs if the player has a large stable of mechs and pilots. Fearing for the company, Darius suggests that you pick up to 12 mechs and pilots to subcontract under a larger company for a while. This preserves some of your hard earnings (at no cost) for later, but you will not have access to them until Part I is complete. This is totally optional, you can refuse to split the company.
The official contract is accepted. The planet is located in the Periphery near the Free Worlds League. Due to strange atmosphere conditions, Sumire insists that your lance's tonnage is kept below 180 just for the first drop. As the company nears PLANET, Darius tries to talk to the commander about something, but the Argo is suddenly attacked and destroyed by an unknown assailant. Many of the pods and components are ejected and crash. Farah and Darius are wounded, and only the commander and three other mechwarriors make it planet side after the loading bay lands.
Opening Mission 1: "A Hard Hello"
The first mission involves finding your mechwarriors during a sandstorm. This is a dangerous game of approaching unknown blips until they can be identified. One or two will be weak foes you can destroy or run from. Once reassembled, your lance rendezvous with your support staff in APCs and you make your way into a canyon to escape the storm.
Reward: You reclaim 3 of your mechwarriors, your commander and 4 mechs.
Briefing 1:
Darius is unconscious, having lost a leg in the crash. Farah is in a sling but will recover. When you ask about Sumire, Yang shows a broadcast radio transmitting the company's codes. Yang explains that Sumire is in orbit, having disconnected from the Argo just in time. However, there is no means to contact her as none of their equipment is strong enough to punch through the atmosphere. Yang suggests they make their way to the site of Alpha Pod to gather survivors, parts and find a radio they can use. When asked about repairs, Yang points to pieces of debris from the fallen Argo and says he can patch up some of your armor, but that's it.
The next mission will make or break you.
Opening Mission 2: "Welcoming Brigade"
The desert gives way to badlands. The Alpha Pod is under attack by PIRATES. However, another party is fighting them. When your lance gets close enough you discover a couple of your crew (pilots if you have them, Argo crew if not) are manning the Alpha Pod's turret and radio room (for allied Sensor Locks). If you brought them, one of your other mechwarriors is in a mech, fighting as an ally as well (if you don't have a pilot, but you have a spare mech, one of Yang's techs will be piloting instead. You'll have the option to recruit them afterwards-- in fact, that might make for a cool new NPC character).
Reward: You reclaim 1 mech and 1 pilot. You gain flatbeds, which allow you to transport and badly repair mechs. Random parts and salvage from the enemy.
Briefing 2:
After destroying the invaders, Yang reports that Darius is awake but too loopy to command. The company salvages what they can and find a couple of flatbeds. Farah explains that she spoke with the Argo crew, and details the player's situation:
- The other mechwarriors you brought along are scattered somewhere on the planet. When found, they'll either be fine (able to fight right away), injured (normal, need time to heal), disabled (lost a limb, cannot fight until you get cyborg parts during special missions), dead (self explanatory) or captured (time clock-- the longer you take to rescue them, the worse their condition until they're killed or shipped off planet).
- The mechs and parts you brought with you (including storage) are either destroyed or lost somewhere on the planet. Some missions and random events will let you recollect them. Failure to do so however may result in facing your own mechs in the future (so that company of Atlases you collected will bite you).
- The Argo is totaled with no chance of reconstruction. The medical staff are all dead, only a quarter of the techs have been found.
Yang gets the radio to reach out to Sumire, who is hanging about in orbit, pretending to be debris. She is glad to hear you but reports that she's low on fuel. When she lands, that's it until more hydrogen can be found. Despite Farah's concerns, Yang insists that they need the dropship as it's their only means to repair the mechs. She sends you a map feed she collected however, and Yang and Farah suggest that a nearby, jungle-clad mountain range might be the best hiding place for the Leopard. After patching your mechs and taking what you can (including the radio), the company loads the flatbeds and makes their way there.
Opening Mission 3: "Safety Dance"
The badlands give away to jungles. Sumire reports that she's picking up enemy activity closing in on the company, rushing you on. Unfortunately, one of the APCs stumbles across mines. A mech (the lighter the better), has to go forward so its sensors can detect the mines and find a safe path. Meanwhile, the other three have to hold back waves of attackers as the APCs plod along.
After the APCs clear the mines, missiles blow away the enemy. Yang points to a few LRM launchers and an Archer that stand there, and you realize they're taking aim at you. Just before they fire however, Darius gets on the radio, saying a strange, cryptic statement across all bands. The artillery pauses before the Archer pilot radios you. "Welcome to PLANET, commander."
Reward: Salvage.
Briefing 3:
The Archer pilot descends her machine and introduces herself as LIEUTENANT of the PLANET MILITIA. Darius, now awake but bedridden, explains that their BENEFACTOR mentioned some infighting on PLANET that he had contact with. The phrase Darius had used was given to him in the unlikely event that they crossed paths with "the enemy of my enemy." This makes LIEUTENANT defensive; she admits that they have an off-world agent seeking aid, but has no idea who BENEFACTOR is. However, the MILITIA had been expecting mercenary assistance.
When asked, LIEUTENANT explains that PLANET was independent until about two years ago, when they were invaded by STATE. It was a bloodbath; PLANET is littered with craters from orbital bombardments. Farah speculates that only a warship could cause that kind of devastation, but Yang points out that such weapons haven't been seen since the Second Succession War. LIEUTENANT continues, explaining that large swathes of the population were put to work in mining or shipped off-world. PLANET is divided by four primary factions:
- The MILITIA, who are loyal to the prior government and seek to restore the original balance of power. They want to maintain PLANET's independence from the Great Houses and other Periphery states. The MILITIA has access to better repair facilities and artillery, but is less likely to field assistance.
- The PIRATES. When STATE invaded, they hired a few PIRATE bands as mercenaries. However, their agreement fell apart. The stranded survivors have since struck out on their own. The PIRATES are the weakest faction at the start, but are the most ambitious about reclaiming your company's lost mechs. If left unchecked, they'll become the most powerful.
- The REBELS. Before PLANET's fall, there was unrest against the government, resulting in violent protests and extralegal arrest. Although it never came to civil war, the pre-invasion animosity results in no cooperation between the MILITIA and REBELS, although they do not fight each other. Opinions are divided, but most rebels want to petition one of great states for annexation. The REBELS field more allies, fight more underhandedly and have better intel about how to find your lost gear.
- The STATE. The invaders in charge, who seek something unknown. Because the STATE is primarily on the defensive, they'll have the most turrets and can call on aerospace support.
LIEUTENANT offers to take the company to a base for further discussion and repairs. Yang almost lets slip about Sumire, but Darius cuts him, agreeing to go along. Once alone, Darius explains that to the commander that he does not necessarily trust the MILITIA, and that beaching the Leopard should be a "trump card" to play once they know who they can trust... if anyone. Sumire isn't happy about playing dead for longer than she has to, but agrees to be the company's eyes for now.
End Part I. Part II shortly.
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