• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dev Diary #93 - Venetian Guile

Dev Diary #93 - Venetian Guile


Hello there!

We’re closing in on the end of July, and we are on to the fourth of the five Dev Diaries we are doing over summer. For this week, we are going to take a look at three of the five Special Crusades we are doing for Holy Fury. First of we are going to take a look at the reworked Shepherds’ Crusade, then on to the Children’s Crusade some of you might have seen in the PDXCon stream, and then finally to the Fourth Crusade events.

As always, keep in mind that things might be changed before the release of Holy Fury. For the Shepherds’ Crusade to be enabled you will have to own Sons of Abraham, and for the two other you will need the Holy Fury DLC.

Clipboard01.png


The Shepherds’ Crusade has been broken for quite a while, so we have ripped out the old events entirely, and rewritten the whole chain. With Holy Fury, a Shepherds’ Crusade has a chance to start a couple of years after a failed normal Crusade. It will start somewhere in Catholic Europe, and will usually target either a Kingdom in the Iberian Peninsula, or Jerusalem.

As the Shepherds’ Crusade army moves across the map towards its location, it will start picking up soldiers along the way, potentially getting into conflict with the local lords, trying to kick out the Jews, or ask local Lords for aid in their Crusade.

Who knows, once in a blue moon they might actually manage to win!

Clipboard02.png


The Children’s Crusade is a special one-time event chain that can happen at any point after the Pope has announced the need to reclaim the Holy Land.

If Jerusalem is held by infidels, a landless child in Europe might decide to pick up arms and start his own little Crusade, gathering fellow Catholics and traveling all the way to the Holy Land.

image3.jpg


The Children’s Crusade will move from court to court, demanding troops and resources from local rulers, and gathering zealous commanders and disgruntled underage courtiers along the way.

As a ruler hosting the Children’s Crusade, you will be able to support or hinder their efforts, increasing the amount of troops and morale that they will receive once they reach Jerusalem, forcing their travel to a premature end, or, if you are feeling particularly virtuous, deciding to become their sponsor.

image1.jpg


Becoming a sponsor allows a ruler to follow this special Crusade more closely, to invest in it on multiple occasions during its travel, and actively join the Children as allies in the war against the infidels if they manage to reach the Holy Land.

image2.jpg


Once the Children reach their target, they will spawn an army whose strength, size and composition will change depending on how their travel went and declare war to the current holder of Jerusalem. In the unlikely chance that they succeed, the leader of the Crusade will take over, and convert and vassalize all the rulers in the area.

Clipboard02.png


As some of you saw, one of our pictures for the Steam page for Holy Fury, was the Crusade for Orthodox Thrace. In other words, a set of Fourth Crusade events. These events have a chance to happen at every Crusade, if the Byzantine Empire is alive and doing well, holding the core lands of Constantinople.

A set of narrative events will happen, where a claimant for the Byzantine Throne will leave the court of the Emperor, and find a Catholic Merchant Lord to support their claims. With enough gold and the potential for plunder ahead, the Catholics will be swayed to change the course for Constantinople.

Clipboard01.png


If the Catholics could come around, and actually win the Crusade against the Byzantines, there will not be a normal distribution of titles, but rather a special Fourth Crusade one.

First of, the Byzantine Empire will be no more. The old Emperor will relocate to any land outside of Thrace, if they had any, and get a temporary titular Empire title. The winner of the Crusade will receive the Latin Empire, taking the lands of Thrace, and a special bloodline.

Clipboard03.png


Clipboard04.png


The old direct vassals of the Byzantine Empire will be freed. Any ruler of Trebizond might be given the Kingdom of Trebizond title, and there might also be another ruler taking up the King tier title, to simulate the Despotate of Epirus.

After the fall of the old Empire, a new decision will open up for Christians of the Byzantine Culture group, to restore the old Byzantine Empire. If you hold all of the core lands around Constantinople, and have a lot of prestige, you can restore the Empire and start recreating the Byzantium of old. Well… At least if you can remove those pesky Latins from the rightful Greek lands of Thrace.

Clipboard05.png


And of course, rules has been added for all the different kind of Crusades, so people are free to enable or disable them as they want.

Clipboard01.png


That was all for this week! I hope you enjoyed reading about the rise and fall of- Wait… That’s wrong. The fall and rise of Byzantium, there we go!

Next week we will be talking about the Northern Crusade, and the Reconquista of Iberia. So I hope I’ll see of you for the final rogue Dev Diary of the summer!
 
  • 2Love
  • 1Like
Reactions:
The Latin empire should be able to form the byzantine empire too. They didn't call themselves the Latin empire after all. They should have a decision after they have conquered all other Byzantine successors to become the Byzantine empire.
"Byzantine Empire" is not a historically accurate term either. They just called themselves "Rome."

Also, the Latins called themselves "Romania" historically. I prefer just calling them the Latin Empire.
 
And for who doesn't know and disagreed...

Throughout their history, the Byzantines self-identified as Romans Ῥωμαῖοι, Rhōmaîoi.
Their empire was called Βασιλεία Ῥωμαίων
Basileía Rhōmaíōna and Imperium Romanum!

Every other nation referred to them as Romans apart western latin church people who tried to steal the true Roman heritage by the eastern empire heirs. So a naming based on Byzantine is a medieval western biased naming that I think should be fixed.

Even the Arabs, continued to refer to the Byzantines as "Romans".

I don't see why people are disagreeing with you. This is a historical fact. Honestly, I'm kind of hoping that in CKIII, they just call them the Roman Empire from the start, instead of having to do a "reforming."
 
Cause their is no byzantine empire without Christianity, the orthodox faith was core to the Byzantine belief system, however Serbians and Bulgarians who both tried to the restore empire and were heavily romanized should be able to reform the empire in game.
+
That's true of pretty much every empire and every kingdom in the game. Almost all of them, from Arabia to Spain to Delhi, all saw their religion as central to their identity and legitimacy. Yet forming most Empires is not restricted by religion. You don't even have to be Christian to own them, you can convert to Islam and still control or usurp the Empire, you just can't form it.

Hell, as the Eastern Roman Empire, they weren't even always Christian. They have several Pagan rulers listed in their history files, after all.
 
I assume you know that the "historical" Children's Crusade is generally believed to have ended with all the children being sold into slavery? The details are pretty murky, though.
the script, i already thought it would end badly, i was talking about the art
 
What is meant by "Dynamic Crusader States" ? I mean I have seen all the dev diaries.. but I seem to not remember what this is... is it the possibility to decide whether you want the title for yourself or if you want it for your kinsman ?

Duchies either outside the target kingdom or owned by someone other than the target of the crusade will be turned into crusader states if they are completely occupied. There is probably an event that has to fire rather than it happening right away. I'm not sure if they happen at the end of the war or while the war is ongoing. It was in dev diary 80, I think.

I assume you know that the "historical" Children's Crusade is generally believed to have ended with all the children being sold into slavery? The details are pretty murky, though.

The traditional narrative ends with the children being sold into slavery, but it doesn't have historical basis. Modern historians believe that the two separate movements (one from France, one from Germany) ended when the "children" got to the Mediteranean coast. In both cases, many of the people died en route. The one they seem to be using, the one where the leader claimed the sea would part for them, ended when most of the people were granted citizenship in Genoa. The other ended when the people gave up in Marseilles.
 
I don't see why people are disagreeing with you. This is a historical fact. Honestly, I'm kind of hoping that in CKIII, they just call them the Roman Empire from the start, instead of having to do a "reforming."
I always kind of assumed that the decision was more about outsider recognition. Westerners can call the Byzzies the Empire of the Greeks and proclaim the HRE the true successor to old Rome, but once said Greeks have taken back a lot of the old Roman lands, including Rome and Jerusalem, then they force the rest of Europe to acknowledge them as Romans.
 
Shepard's Crusade shoud definitely be aviable without failed crusade.
If Children Crusade triggers while supernatural is unrestricted and demon child exist, the leader of said crusader ABSOLUTELY must be demon child. So many possible events...
Shepard's Crusade leader with supernatural should with 2-5% chance become immortal or something of that sort.
And give germanic pagan second and third holy orders via decision if empire of britannia or/and scandinavia exist and ruled by norse
 
I always kind of assumed that the decision was more about outsider recognition. Westerners can call the Byzzies the Empire of the Greeks and proclaim the HRE the true successor to old Rome, but once said Greeks have taken back a lot of the old Roman lands, including Rome and Jerusalem, then they force the rest of Europe to acknowledge them as Romans.
That makes some sense for Europe, but less for the Middle East and Eastern Europe (and the Eastern Romans themselves), who already acknowledged them as Roman.

Eh I just call my Byzies the Eastern Rhomaioi Empire. Looks a bit better. Drop the Eastern if I retake enough of Italia.
It looks kind of odd to me. Combining two English words with the Greek rendering of Roman makes it look a little off.
 
We do not have any plans for the Albigensian Crusade, sadly.

I'd honestly expected Albigensian Crusade stuff for Monks and Mystics, since it was originally supposed to be a Gnostic DLC (among other things).

I still think it would be good for you all to revisit the idea of heresies sometime. It seems to me like some of the heresies should really just be religions (Catharism is arguably an entirely different religion from Christianity, in the same sense that something like Mormonism is), and more generic heresies could function using something like the new Reformation mechanics. Especially if the heresies could have dynamic names. Like, a Bishop somewhere in the Catholic world develops their own new heresy that, say, argues against tithing to Rome (all Bishopric taxes go to the king), argues that clergy should marry, and that God has a third eye on his belly-button (or something). There would be some mechanic by which the Church can integrate the new changes (risking creating a counter-heresy), and if the heresy gets big enough, it just becomes its own church.
 
I'd honestly expected Albigensian Crusade stuff for Monks and Mystics, since it was originally supposed to be a Gnostic DLC (among other things).

I still think it would be good for you all to revisit the idea of heresies sometime. It seems to me like some of the heresies should really just be religions (Catharism is arguably an entirely different religion from Christianity, in the same sense that something like Mormonism is), and more generic heresies could function using something like the new Reformation mechanics. Especially if the heresies could have dynamic names. Like, a Bishop somewhere in the Catholic world develops their own new heresy that, say, argues against tithing to Rome (all Bishopric taxes go to the king), argues that clergy should marry, and that God has a third eye on his belly-button (or something). There would be some mechanic by which the Church can integrate the new changes (risking creating a counter-heresy), and if the heresy gets big enough, it just becomes its own church.

I expect some heresies are mostly heresies for gameplay reasons like to ensure they show up at all instead of just don't existing
 
Isn't that just absolutely great? If anything, he need more aggressive bolghars and iconoclasm to truly experience what it is like to be a Basileus. But I'm curious to see how the AI will handle it as well.
Yeah I had no idea what this guy was talking about. I've been playing this game since like 2014 and against all odds the Byzantines almost always survive or bounce back to make the ugliest blob humanly possible. Amusingly considering your post, the First Bulgarian Empire conquering the kingdom of Greece from the 769 start date is pretty much the only time I've ever seen them collapse.
 
Maybe rename the Byzantines to the Greco-Roman Empire?
I know there's a mod that I use that changes their name to the Roman Empire. There's also one that changes them to the Eastern Roman Empire.
When I'm playing them I prefer to use the Eastern Roman Empire mod, so that way I can reform the complete Roman Empire. When I'm not playing as them, I just use the Roman Empire mod, so they have the correct name from the start.